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"[GAME] Battlefield 3"

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This thread has been linked to the game 'Battlefield 3'.
Tue 01/11/11 at 18:48
Regular
"previously phuzzy."
Posts: 3,487
I am terrible at shooters. Like, gun firing wildly at all corners of the screen, peppering the ground with holes, holy crap donít look at the scoreboard terrible. Itís frustrating, and itís mainly because I didnít really like them when I was younger. The concept of being hunted and fired upon, in a really quite personal manner, never appealed to me. It was like when your brother chased you up the stairs, screaming, except in shooters there is no bathroom on a landing in which one can lock themselves to shriek for help. Instead, I was busy fussing over junction systems and pondering my next menu option selection whilst giant monsters waited patiently for their Ďturní.

So it was with trepidation that I purchased COD:MW2 in 2009. Iíll admit it Ė the hype machine got me good. By launch I slipped my Morrisons-employee friend 25 notes like some shady crack dealer and hours later I had Ďthe goodsí in my sweaty, shaky hands. Except it was a plastic case, rather than freebase cocaine.

It was a revelation! Bombastic scenes, storming city streets, sniping my way through snow-covered bases Ė I felt I had been missing out my whole gaming life! Donít get me wrong, it was over the top and silly, but for a guy more accustomed to the ĎBABA BA BABA BAA!í of Marioís galaxies it was savage, brutal madness. Soon after came my first foray into multiplayer, full of levelling and targets and Ďdid you see that?!í moments. I was hooked.

With all this in mind, and my immense susceptibility to gamingís PR antics, I purchased Battlefield 3. Good god, the launch trailer had me reeling. THERE IS A JET GUYS. THEN THERE IS A NIGHT SCENE CHARGING SOME BUILDING. OH GOD THERE ARE TANKS.

After several discsí worth of installs I was finally in. A subway train, armed with a pistol, and weíre going! Bam! Bam bam bam! Dead guy! Rifle! Bam bam bam bam!

But as I played on, something was nagging me. Iím dyingÖ a lot. And I donít really care about whatís going on. Here are some bad guys. Here is a corridor. Here is a QTE. Here are more bad guys. Pop out of cover Ė ratatatatatat! Ė back into cover. Was aiming at a wall. Still loads of bad guys. Eugh.

Where am I going with this? Letís take it one remark at a time. The plot is pretty balls, but I can accept that. Itís a Jerry Bruckheimer Michael Bay explosion-ma gawd-a-thon, and if Iím being really honest thatís part of the attraction. But it carries no weight, no gravitas, and most critically it doesnít feel real. Not real as in Ďgoing on outside my windowí, but so unreal I canít even suspend disbelief. For all the legit military phrasing and paraphernalia Iím just not at all involved.

What about the bad guys? Well - they have some aim. Following my movements around cover, lighting me up from hundreds of metres away with what can only be described as dead eye aim. But then I am atrocious at aiming, so maybe itís all relative. Maybe unbeknownst to me my avatar is wearing some kind of sparkly glittered fluorescent flak jacket, with a sandwich board spelling out ĎKill Meí in flashing fairy lights. Maybe.

The corridors thoughÖ theyíre much harder to sweep under the carpet. The majority of levels are a relentless push forward with little scope for exploration, strategy or tactics. Worse still, in what seems to be a recurring theme in recent shooters, you follow rather than lead. Even if I scoot off to a door without listening to whatever inconsequential narrative prattle DICE wants me to hear, Iím left waiting until the rest of my team arrive - who, of course, then push me out of the way once they finally catch up because Iím in their Ďspotí. This happens both between firefights and during, leading to yells of frustration as I riddle my squad with bullets, whilst simultaneously being told ĎFRIENDLY FIRE WILL NOT BE TOLERATEDí. Then why did you run in front of me, push me out of cover, then stand up DIRECTLY IN FRONT OF MY GUN?. If the terrorists donít kill you, a volley of lead into your compatriotís back will.

Iíd call it an interactive movie, but then even some of the interactive bits arenít all that interactive. Take an early scene walking from inside an aircraft carrier to your jet. You donít control the characterís movement at all, and then you donít get to control the jet. Boo! Hiss! Absurdly, even QTEs are affected by this Ė a 30 second brawl might have 2 button prompts. Heavy Rain, this is not. For those that watched HBOís fantastic Generation Kill it will be hard to miss the obvious influence it has had, with some characters even repeating a line or two near enough verbatim from the show.

Donít get me wrong Ė this is a jolly through some of the most beautiful environments ever pressed to plastic. Pushing whatís possible on the current generation, Battlefield 3 is a graphical masterpiece, where levels are a breath-taking rush of action, tattered, dynamic destruction and gritty realism. The much-vaunted Frostbite 2 engine fills the screen with the horror of war like none before. A particular highlight early on in the game features a raging sea of battleships, with jets taking off and missiles screaming overhead. Itís just a shame that for all its beauty you seldom get a chance to stop and get involved before youíre herded to the next area.

So the single player Ė a pretty but shallow piece of military movie fodder. What of the multiplayer? Having played the open beta I was immediately sceptical. What is this health bar? Why isnít it recharging? Where are my killstreaks? Itís the Forza to Modern Warfareís Mario Kart. But this isnít necessarily a bad thing. Give up preconceptions of how shooters (in my case, arcade shooters) work and BF3ís multiplayer is a slice of genius.

Always dying? Be better. Pick a gun and sight that suits your playstyle, and then use it all the time. Battlefield rewards persistence, and as you progress through the intricate ranking system youíll end up racking more kills than you thought you could. With 4 classes available to deploy as, each with specialist gadgetry and configurable peripherals, BF3ís multiplayer simultaneously provides variety and strategy. Your team losing? Get in there as a medic. Stuck fighting in a choke point? Get a sniper in.

Battlefield 3 also rewards care. If, like me, youíre a fan of simply sprinting towards someone and stabbing them during deathmatches then itís time to adapt. It seldom works, and steady bursts of precision fire are ultimately the far superior method. Guns feel weighty and solid, even if the kills donít, and seldom is a death undeserved. The addition of stats after each death (so you can see how close you were to killing that guy) makes respawn less painful, and the health system (that is, 100 points of health which regenerate slowly whilst moving a short time after taking damage) makes streaks much more intense and rewarding.

Itís fast. Itís violent. Itís unrelenting. For hardcore shooter fans, BF3 multiplayer is impeccable. For mere mortals such as me, itís a baptism of fire. Get past the initial shock, though, and youíll find a balanced multiplayer experience which inflicts the deepest lows of disappointment but also instils a feeling of total victory.
Wed 09/11/11 at 23:13
Regular
"previously phuzzy."
Posts: 3,487
Cheers pb!

Regardless of SP it's a magic MP experience. And both modes are totally stunning to look at (bar the 'horrible war stuff', which is, appropriately, horrible).
Tue 08/11/11 at 23:30
Regular
"Feather edged ..."
Posts: 8,536
pb wrote:
That was a great read. Really enjoying the game myself, even 'that' single player mode.

And for an added 'bonus' you have a Co-Op mode that is in fact a 'third' game within a game. Excellent stuff :¨)
Tue 08/11/11 at 22:03
Moderator
"possibly impossible"
Posts: 24,985
That was a great read. Really enjoying the game myself, even 'that' single player mode.
Tue 08/11/11 at 11:44
Regular
"YouThinkYouTough Mr"
Posts: 7
Battlefield 3 is the best First person shooter I've ever played in my life
Tue 01/11/11 at 22:17
Regular
"Feather edged ..."
Posts: 8,536
:¨)
Tue 01/11/11 at 22:03
Regular
"previously phuzzy."
Posts: 3,487
Agreed! Having a blast now. Still taking breaks every hour to play LittleBigPlanet 2 though :D
Tue 01/11/11 at 19:41
Regular
"Feather edged ..."
Posts: 8,536
Not bad is it ... 8.5/10 for sp and mp ... give that soldier a badge :¨)
Tue 01/11/11 at 18:48
Regular
"previously phuzzy."
Posts: 3,487
I am terrible at shooters. Like, gun firing wildly at all corners of the screen, peppering the ground with holes, holy crap donít look at the scoreboard terrible. Itís frustrating, and itís mainly because I didnít really like them when I was younger. The concept of being hunted and fired upon, in a really quite personal manner, never appealed to me. It was like when your brother chased you up the stairs, screaming, except in shooters there is no bathroom on a landing in which one can lock themselves to shriek for help. Instead, I was busy fussing over junction systems and pondering my next menu option selection whilst giant monsters waited patiently for their Ďturní.

So it was with trepidation that I purchased COD:MW2 in 2009. Iíll admit it Ė the hype machine got me good. By launch I slipped my Morrisons-employee friend 25 notes like some shady crack dealer and hours later I had Ďthe goodsí in my sweaty, shaky hands. Except it was a plastic case, rather than freebase cocaine.

It was a revelation! Bombastic scenes, storming city streets, sniping my way through snow-covered bases Ė I felt I had been missing out my whole gaming life! Donít get me wrong, it was over the top and silly, but for a guy more accustomed to the ĎBABA BA BABA BAA!í of Marioís galaxies it was savage, brutal madness. Soon after came my first foray into multiplayer, full of levelling and targets and Ďdid you see that?!í moments. I was hooked.

With all this in mind, and my immense susceptibility to gamingís PR antics, I purchased Battlefield 3. Good god, the launch trailer had me reeling. THERE IS A JET GUYS. THEN THERE IS A NIGHT SCENE CHARGING SOME BUILDING. OH GOD THERE ARE TANKS.

After several discsí worth of installs I was finally in. A subway train, armed with a pistol, and weíre going! Bam! Bam bam bam! Dead guy! Rifle! Bam bam bam bam!

But as I played on, something was nagging me. Iím dyingÖ a lot. And I donít really care about whatís going on. Here are some bad guys. Here is a corridor. Here is a QTE. Here are more bad guys. Pop out of cover Ė ratatatatatat! Ė back into cover. Was aiming at a wall. Still loads of bad guys. Eugh.

Where am I going with this? Letís take it one remark at a time. The plot is pretty balls, but I can accept that. Itís a Jerry Bruckheimer Michael Bay explosion-ma gawd-a-thon, and if Iím being really honest thatís part of the attraction. But it carries no weight, no gravitas, and most critically it doesnít feel real. Not real as in Ďgoing on outside my windowí, but so unreal I canít even suspend disbelief. For all the legit military phrasing and paraphernalia Iím just not at all involved.

What about the bad guys? Well - they have some aim. Following my movements around cover, lighting me up from hundreds of metres away with what can only be described as dead eye aim. But then I am atrocious at aiming, so maybe itís all relative. Maybe unbeknownst to me my avatar is wearing some kind of sparkly glittered fluorescent flak jacket, with a sandwich board spelling out ĎKill Meí in flashing fairy lights. Maybe.

The corridors thoughÖ theyíre much harder to sweep under the carpet. The majority of levels are a relentless push forward with little scope for exploration, strategy or tactics. Worse still, in what seems to be a recurring theme in recent shooters, you follow rather than lead. Even if I scoot off to a door without listening to whatever inconsequential narrative prattle DICE wants me to hear, Iím left waiting until the rest of my team arrive - who, of course, then push me out of the way once they finally catch up because Iím in their Ďspotí. This happens both between firefights and during, leading to yells of frustration as I riddle my squad with bullets, whilst simultaneously being told ĎFRIENDLY FIRE WILL NOT BE TOLERATEDí. Then why did you run in front of me, push me out of cover, then stand up DIRECTLY IN FRONT OF MY GUN?. If the terrorists donít kill you, a volley of lead into your compatriotís back will.

Iíd call it an interactive movie, but then even some of the interactive bits arenít all that interactive. Take an early scene walking from inside an aircraft carrier to your jet. You donít control the characterís movement at all, and then you donít get to control the jet. Boo! Hiss! Absurdly, even QTEs are affected by this Ė a 30 second brawl might have 2 button prompts. Heavy Rain, this is not. For those that watched HBOís fantastic Generation Kill it will be hard to miss the obvious influence it has had, with some characters even repeating a line or two near enough verbatim from the show.

Donít get me wrong Ė this is a jolly through some of the most beautiful environments ever pressed to plastic. Pushing whatís possible on the current generation, Battlefield 3 is a graphical masterpiece, where levels are a breath-taking rush of action, tattered, dynamic destruction and gritty realism. The much-vaunted Frostbite 2 engine fills the screen with the horror of war like none before. A particular highlight early on in the game features a raging sea of battleships, with jets taking off and missiles screaming overhead. Itís just a shame that for all its beauty you seldom get a chance to stop and get involved before youíre herded to the next area.

So the single player Ė a pretty but shallow piece of military movie fodder. What of the multiplayer? Having played the open beta I was immediately sceptical. What is this health bar? Why isnít it recharging? Where are my killstreaks? Itís the Forza to Modern Warfareís Mario Kart. But this isnít necessarily a bad thing. Give up preconceptions of how shooters (in my case, arcade shooters) work and BF3ís multiplayer is a slice of genius.

Always dying? Be better. Pick a gun and sight that suits your playstyle, and then use it all the time. Battlefield rewards persistence, and as you progress through the intricate ranking system youíll end up racking more kills than you thought you could. With 4 classes available to deploy as, each with specialist gadgetry and configurable peripherals, BF3ís multiplayer simultaneously provides variety and strategy. Your team losing? Get in there as a medic. Stuck fighting in a choke point? Get a sniper in.

Battlefield 3 also rewards care. If, like me, youíre a fan of simply sprinting towards someone and stabbing them during deathmatches then itís time to adapt. It seldom works, and steady bursts of precision fire are ultimately the far superior method. Guns feel weighty and solid, even if the kills donít, and seldom is a death undeserved. The addition of stats after each death (so you can see how close you were to killing that guy) makes respawn less painful, and the health system (that is, 100 points of health which regenerate slowly whilst moving a short time after taking damage) makes streaks much more intense and rewarding.

Itís fast. Itís violent. Itís unrelenting. For hardcore shooter fans, BF3 multiplayer is impeccable. For mere mortals such as me, itís a baptism of fire. Get past the initial shock, though, and youíll find a balanced multiplayer experience which inflicts the deepest lows of disappointment but also instils a feeling of total victory.

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