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" Bridge the Border."

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Mon 24/12/01 at 12:07
Regular
Posts: 787
Genres, funny things ain't they. Thing is, their significance isn't half as important today as it was 10 years ago. Can you remember that far back, in '91 (or has the alcohol done that much damage). I'll help refresh your memories, we were all playing one game, the classic, Super Mario World.
Back then, games were simple. Get from A to B collecting as many C's as possible in the vein hope of an extra life. Back then, a platform game was just that. A small collection of 2D Pixels jumping from one platform to the next.
These days, we expect more than ABC gaming, and modern day platformers such as Super Mario 64 show just how far gaming has moved on. We've come along way, baby.
The most noticable thing about the modern generation of games is cosmetic, where 3D takes over from its flat predoccesors. But do these 'New Skool' games actually push the industry forward, or are they simply 'Old Skool' games given a face lift? Is there such thing as a single genre game anymore? Or has gaming evolved to the extent we are slicing and dicing genres and putting them together to create Frankensteins Monster?
I believe genre is no longer of relivance these days, in games other than Sports sims. After all, you can't 'pick and mix' Sport with RPG............can you?
Anyway, back to the point, WHY has this change come about? Hardware. In my opinoin, the increase in Specs. has moved gaming in a completely new and unexplored direction.
Comparing the Game Cube to Game & Watch is just plain cruel. The latest Hardware has allowed us to do things we'd never thought possible in the past. The ripple effects you see on the water, the bullet flung from the gun and the arrow petruding from the carcuss of a velociraptor are things we thought not possible a few years ago, yet here we are today, still innovating.
You see, when creating a game, why not modify it to have the best of both worlds. This happened and went down a storm in the industry. No one looked back. That's why you'll rarely find a game of a single Genre these days.
Thing is, are we better with this cut and paste approach, or are we better concentrating getting the best out of one aspect?
Mon 24/12/01 at 14:32
Regular
"Luck from Heaven"
Posts: 1,279
Please post back. One question. Why do swivel chairs defy the laws of physics. You turn it one way, it goes dow. The other way, it lowers too. GGGrrrrr, you can't win.
Mon 24/12/01 at 12:07
Regular
"Luck from Heaven"
Posts: 1,279
Genres, funny things ain't they. Thing is, their significance isn't half as important today as it was 10 years ago. Can you remember that far back, in '91 (or has the alcohol done that much damage). I'll help refresh your memories, we were all playing one game, the classic, Super Mario World.
Back then, games were simple. Get from A to B collecting as many C's as possible in the vein hope of an extra life. Back then, a platform game was just that. A small collection of 2D Pixels jumping from one platform to the next.
These days, we expect more than ABC gaming, and modern day platformers such as Super Mario 64 show just how far gaming has moved on. We've come along way, baby.
The most noticable thing about the modern generation of games is cosmetic, where 3D takes over from its flat predoccesors. But do these 'New Skool' games actually push the industry forward, or are they simply 'Old Skool' games given a face lift? Is there such thing as a single genre game anymore? Or has gaming evolved to the extent we are slicing and dicing genres and putting them together to create Frankensteins Monster?
I believe genre is no longer of relivance these days, in games other than Sports sims. After all, you can't 'pick and mix' Sport with RPG............can you?
Anyway, back to the point, WHY has this change come about? Hardware. In my opinoin, the increase in Specs. has moved gaming in a completely new and unexplored direction.
Comparing the Game Cube to Game & Watch is just plain cruel. The latest Hardware has allowed us to do things we'd never thought possible in the past. The ripple effects you see on the water, the bullet flung from the gun and the arrow petruding from the carcuss of a velociraptor are things we thought not possible a few years ago, yet here we are today, still innovating.
You see, when creating a game, why not modify it to have the best of both worlds. This happened and went down a storm in the industry. No one looked back. That's why you'll rarely find a game of a single Genre these days.
Thing is, are we better with this cut and paste approach, or are we better concentrating getting the best out of one aspect?

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