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"Game idea: The Rise Of The Knight"

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Tue 11/03/03 at 18:16
Regular
Posts: 787
What's the one game genre that will last us a long time? Yes, RPG's offer the best value for money and choosing the right ones will result in truly spectactular gameplay. I think it is about time to have a real good medieval rpg game. I was thinking that it be played over the internet with other people and each person starts off in a kingdom that they choose. Each kingdom is just an alliance of players that can join together to raid another kingdom's land. I was thinking of around three kingdoms, each with a castle that could be improved upon, small villages scattered around the land and vast forests and underground mines. In the villages there could be computer played merchants, which you can sell good to, and buy basic armor, weapons, foods and other supplies. Across the land there could be wild animals such as deer, wild boar, bears, horses and other animals (No super-natural monsters though).
People in the same kingdom may not attack each other (there is one special case in which you can, it is mentioned later on)
People would mine stone, iron, gold and cut down trees. With enough stone they could improve their castle's walls or use in weapons. With iron they could craft weapons and armor. With trees they could begin or finish building their houses or make bows and arrows or other weapons. With gold they could use to buy items from other players, merchants or use as tributes to other kingdoms.
Players could choose different blueprints to build their houses with or create weapons and armor. The more complex an item is the more material they will need.
During raids, from other kingdoms, they can: destroy buildings, slay players, or take over a castle. If a castle or village is conquered the computer-played merchants and villagers pay a tribute to the conquerors and they get teleported back to their castle. If a village were burned the residents would begin to rebuild their homes and other damaged/destroyed items. Human-controlled players must rebuild their homes with newly cut wood. If a person is killed they get teleported back to a designated part of the kingdom, away from the battle.
To avoid players "spying" on other kingdoms players can only create one character, but that character can be deleted and remade after about an hour. When a character is being created the player chooses what kind of "profession" they want to be. They could be skilled archers, knights, thieves or scout.
An archer would be better at using bows or crossbows. Bows would be able to shoot faster but tend to attack weaker. Crossbows would shoot slower but attack harder. Neither weapon would allow the player to use a shield when wielding a bow or crossbow. Players would choose which weapon they would want to use when deciding which profession they want to be. Archers get better at shooting these weapons each time they kill a person or animal (depending on the person or animal and distance from the target). An archer would be a little quicker than a knight but slower than a thief or scout.
Knights would be better at using melee weapons such as a spear, sword, mace, axe or lance. A spear would be longer but wouldn't be able to do more damage than other weapons. There would be many types of swords such as: short swords, daggers, long swords and two-handed swords. These would do a varied amount of damage (depending on the sword), but mostly they would do a moderate amount of damage. A mace would come in two different types, short mace and a large mace. Short maces would be able to attack quicker but would do as much damage. A large mace would do a lot of damage but would be slow (When attacking the mace would be in motion the entire time, swinging around the player's body taking up energy). Axes would come in one way, a large axe. It could do a lot of damage also but would be fairly slow. A lance would be used when mounted on a horse. If a person were wielding a lance a player would be allowed to mount a tamed horse (mentioned later on) and fight. The lance would be really long and only very effective when charging. If the player were still and attacking the lance would do minimal damage. When charging the lance would do a large amount of damage. Knights would be extremely slow unless on horseback.
Thieves would have a very unique ability, to steal from other players. A thief must be right next to another player to steal. The rate of a successful theft would depend on how skilled the thief was. If failed to steal the victim would have a chance to attack and kill you if he is able to within a minute or two of the theft. If succeeded the thief would not be shown stealing from the player on screen but a message would show up on the thief’s screen what you stole. Thieves would also be able to pick locks and sneak into another player's house and steal from there too. If the victim were there he would be able to attack and kill you for a minute or two after the break in. Thieves would be an okay fighter but not as good as a specialized fighter like a knight or archer. A thief would be only able to use daggers effectively. Thieves would be the second fastest character in the game.
Scouts are very unique. They have a special ability that makes them able to blend in to a suitable envirmont (like a forest, bushes or behind a wall). Scouts would be the fastest character in the game and would be skilled sword fighters. Scouts would be most effectively used to sneak into enemy territory and see if troops are mobilizing to attack. Scouts would also be skilled horseback riders.
If a player were walking around the character would be in a regular mode and could not attack in that mode. If a player wishes to attack they must push a button and the player becomes in an aggressive stance. The player must than select a target by clicking it on the screen and than clicking 2 buttons, a height meter (defines how high the player wants to attack, and an attack button (defines which way a player wants to attack). Each character has two attack buttons. For an archer one would be bow/crossbow attack and the second one would be dagger attack. For a swordsman the first one would be a slash attack and the second would be a lunge. For a spearman the first would be a lunge and the second would be a weak slash attack. For a mace man the first would be a spinning attack (which would damage anything in it's range) and the second would be a two-handed swing attack. For an axe man the first would be a one-handed slash and the second, a two-handed slash. For a lancer, the first would be a charge attack (must have a certain amount of space between the target and the player) and the second, a lunge attack (the player would stand still and try to extend the lance into the other player). A scout would have a button appear when in a suitable envirmont that allows the character to turn invisible to other players unless the player moves or another player moves close enough than he is visible to that person.
As mentioned above, players would be allowed to ride "tamed" horses. To tame a horse a player must buy the necessary equipment (such as a sattle), and drag it over on the screen to a horse. The horse would than be suitable to ride. The character would automatically mount the horse. If a horse has been dismounted the character would hold onto the straps on the horse unless put into an aggressive stance where if the horse is not tied (rope would be available from a merchant) to a tree or put in a stable (a building a player could make) there’s a chance the horse may run away and you must repeat the process of finding a new horse. The horse could be easily killed unless armor is placed on the horse but the armor would slow the horse down though. When riding a horse a button would appear that allows the character to dismount the horse.
To mine stone, iron or gold a player must buy a pickaxe from a merchant and than when they are in a mine they may wield the pickaxe and select the material and mine it. A player would only be able to mine about 5 peices of each material an hour. The quality of the material fluxuates depending on how many times the player has mined (quality goes up) and pure luck.
To chop down trees players must buy an axe from a merchant and find a patch of trees. When the axe is wielded the player may select a tree and chop it down. When cut down lumber appears in their backpack (again quality depends on how many times they have cut down trees and pure luck). The player may only cut down 5 trees a week (so the forests aren’t completely destroyed).
A player may buy blueprints from a merchant of the different items they may create. When they have the blueprint, the material and some gold they may put them in a pack (explained better later) and give them to a computer-played character and depending on how much you pay him the better the quality of the item. If you build a house a special woodworker must be hired and given the necessary equipment (all in a backpack). The woodworker will gradually build the house over a period of a day. When finished you may furnish the house as you wish from items form a merchant or crafted items. When built you receive a key to your house. The outer doors on the house will always be locked unless you unlock it but once you close it, it becomes locked again. Any thief inside your house you may kill unless he escapes your house and survives for a minute or two and than you are unable to attack him/her.
A player may only carry a certain amount of things before they must be sold or put in a chest or house. Chests can be bought from a merchant and can be placed inside your house. They will always be locked and only one person at a time may view and pick up/drop off its contents. A player can carry one sack or backpack with them at all times. It can hold only a couple items at a time. A special backpack can be bought (along with the standard one) that holds the materials for a soon-to-be crafted item.
When fighting or running a player's energy will drop. The energy has a maximum and a minimum. The maximum energy will be achieved a combination of game experience, rest and the last time a player has consumed food/drinks in the game. Each piece holds it's own percent. For instance if a player's energy level was 100. Say 60% of that would be created because of experience and 20% of that because of food and another 20% because of rest. If a character hasn't rested in the game for a while the max energy would be 80 and if they hadn't eaten or drank anything for a while the max would be 60. If the character has had more experience with using weapons or mining items the level would increase. But 60% of that energy would always be because of experience, 20% always because of rest and 20% always because of food/drink.
To get food or drinks a player must either hunt for it, find it across the terrain, or buy it. If coming across a river a player would be allowed to use a cup or flask to extract water from it and drink it. If hunting a player may kill the animal and than scavenge the food from it.
If a player has no armor on a player's health would be very low. If a player had armor on their health would increase. Each weapon would also have a range of how much damage it might do. Say a weapon had a damage value of 10. Each time they hit an animal or character their health would decrease by 10. Damage is also affected by the type of the attack and height of the attack. If they aim high at another player and they have no helmet on they would do a lot of damage.
Players may also swear their loyalty to another person and when that happens a monarch forms. When enough people swear their loyalty under one person they become a very effective fighting force. They would also help each other out by giving items to each other. They would also coordinate attacks on other kingdoms. The monarch leader would have to have to be a good leader and be experienced in the game. The main advantage in being in a monarch is the power in numbers. If there is a raid on your kingdom a monarch leader may notify the other members of the monarch and may be able to fend off the aggressors. If you were not in a monarch, good luck in defending your home (if some one is not a part of your kingdom they may attack and destroy your home and loot it’s valuables).
Each month the I suggest having the game be updated so the forests would be regrown and special events may take place (like floods).
Tue 11/03/03 at 18:16
Posts: 40
What's the one game genre that will last us a long time? Yes, RPG's offer the best value for money and choosing the right ones will result in truly spectactular gameplay. I think it is about time to have a real good medieval rpg game. I was thinking that it be played over the internet with other people and each person starts off in a kingdom that they choose. Each kingdom is just an alliance of players that can join together to raid another kingdom's land. I was thinking of around three kingdoms, each with a castle that could be improved upon, small villages scattered around the land and vast forests and underground mines. In the villages there could be computer played merchants, which you can sell good to, and buy basic armor, weapons, foods and other supplies. Across the land there could be wild animals such as deer, wild boar, bears, horses and other animals (No super-natural monsters though).
People in the same kingdom may not attack each other (there is one special case in which you can, it is mentioned later on)
People would mine stone, iron, gold and cut down trees. With enough stone they could improve their castle's walls or use in weapons. With iron they could craft weapons and armor. With trees they could begin or finish building their houses or make bows and arrows or other weapons. With gold they could use to buy items from other players, merchants or use as tributes to other kingdoms.
Players could choose different blueprints to build their houses with or create weapons and armor. The more complex an item is the more material they will need.
During raids, from other kingdoms, they can: destroy buildings, slay players, or take over a castle. If a castle or village is conquered the computer-played merchants and villagers pay a tribute to the conquerors and they get teleported back to their castle. If a village were burned the residents would begin to rebuild their homes and other damaged/destroyed items. Human-controlled players must rebuild their homes with newly cut wood. If a person is killed they get teleported back to a designated part of the kingdom, away from the battle.
To avoid players "spying" on other kingdoms players can only create one character, but that character can be deleted and remade after about an hour. When a character is being created the player chooses what kind of "profession" they want to be. They could be skilled archers, knights, thieves or scout.
An archer would be better at using bows or crossbows. Bows would be able to shoot faster but tend to attack weaker. Crossbows would shoot slower but attack harder. Neither weapon would allow the player to use a shield when wielding a bow or crossbow. Players would choose which weapon they would want to use when deciding which profession they want to be. Archers get better at shooting these weapons each time they kill a person or animal (depending on the person or animal and distance from the target). An archer would be a little quicker than a knight but slower than a thief or scout.
Knights would be better at using melee weapons such as a spear, sword, mace, axe or lance. A spear would be longer but wouldn't be able to do more damage than other weapons. There would be many types of swords such as: short swords, daggers, long swords and two-handed swords. These would do a varied amount of damage (depending on the sword), but mostly they would do a moderate amount of damage. A mace would come in two different types, short mace and a large mace. Short maces would be able to attack quicker but would do as much damage. A large mace would do a lot of damage but would be slow (When attacking the mace would be in motion the entire time, swinging around the player's body taking up energy). Axes would come in one way, a large axe. It could do a lot of damage also but would be fairly slow. A lance would be used when mounted on a horse. If a person were wielding a lance a player would be allowed to mount a tamed horse (mentioned later on) and fight. The lance would be really long and only very effective when charging. If the player were still and attacking the lance would do minimal damage. When charging the lance would do a large amount of damage. Knights would be extremely slow unless on horseback.
Thieves would have a very unique ability, to steal from other players. A thief must be right next to another player to steal. The rate of a successful theft would depend on how skilled the thief was. If failed to steal the victim would have a chance to attack and kill you if he is able to within a minute or two of the theft. If succeeded the thief would not be shown stealing from the player on screen but a message would show up on the thief’s screen what you stole. Thieves would also be able to pick locks and sneak into another player's house and steal from there too. If the victim were there he would be able to attack and kill you for a minute or two after the break in. Thieves would be an okay fighter but not as good as a specialized fighter like a knight or archer. A thief would be only able to use daggers effectively. Thieves would be the second fastest character in the game.
Scouts are very unique. They have a special ability that makes them able to blend in to a suitable envirmont (like a forest, bushes or behind a wall). Scouts would be the fastest character in the game and would be skilled sword fighters. Scouts would be most effectively used to sneak into enemy territory and see if troops are mobilizing to attack. Scouts would also be skilled horseback riders.
If a player were walking around the character would be in a regular mode and could not attack in that mode. If a player wishes to attack they must push a button and the player becomes in an aggressive stance. The player must than select a target by clicking it on the screen and than clicking 2 buttons, a height meter (defines how high the player wants to attack, and an attack button (defines which way a player wants to attack). Each character has two attack buttons. For an archer one would be bow/crossbow attack and the second one would be dagger attack. For a swordsman the first one would be a slash attack and the second would be a lunge. For a spearman the first would be a lunge and the second would be a weak slash attack. For a mace man the first would be a spinning attack (which would damage anything in it's range) and the second would be a two-handed swing attack. For an axe man the first would be a one-handed slash and the second, a two-handed slash. For a lancer, the first would be a charge attack (must have a certain amount of space between the target and the player) and the second, a lunge attack (the player would stand still and try to extend the lance into the other player). A scout would have a button appear when in a suitable envirmont that allows the character to turn invisible to other players unless the player moves or another player moves close enough than he is visible to that person.
As mentioned above, players would be allowed to ride "tamed" horses. To tame a horse a player must buy the necessary equipment (such as a sattle), and drag it over on the screen to a horse. The horse would than be suitable to ride. The character would automatically mount the horse. If a horse has been dismounted the character would hold onto the straps on the horse unless put into an aggressive stance where if the horse is not tied (rope would be available from a merchant) to a tree or put in a stable (a building a player could make) there’s a chance the horse may run away and you must repeat the process of finding a new horse. The horse could be easily killed unless armor is placed on the horse but the armor would slow the horse down though. When riding a horse a button would appear that allows the character to dismount the horse.
To mine stone, iron or gold a player must buy a pickaxe from a merchant and than when they are in a mine they may wield the pickaxe and select the material and mine it. A player would only be able to mine about 5 peices of each material an hour. The quality of the material fluxuates depending on how many times the player has mined (quality goes up) and pure luck.
To chop down trees players must buy an axe from a merchant and find a patch of trees. When the axe is wielded the player may select a tree and chop it down. When cut down lumber appears in their backpack (again quality depends on how many times they have cut down trees and pure luck). The player may only cut down 5 trees a week (so the forests aren’t completely destroyed).
A player may buy blueprints from a merchant of the different items they may create. When they have the blueprint, the material and some gold they may put them in a pack (explained better later) and give them to a computer-played character and depending on how much you pay him the better the quality of the item. If you build a house a special woodworker must be hired and given the necessary equipment (all in a backpack). The woodworker will gradually build the house over a period of a day. When finished you may furnish the house as you wish from items form a merchant or crafted items. When built you receive a key to your house. The outer doors on the house will always be locked unless you unlock it but once you close it, it becomes locked again. Any thief inside your house you may kill unless he escapes your house and survives for a minute or two and than you are unable to attack him/her.
A player may only carry a certain amount of things before they must be sold or put in a chest or house. Chests can be bought from a merchant and can be placed inside your house. They will always be locked and only one person at a time may view and pick up/drop off its contents. A player can carry one sack or backpack with them at all times. It can hold only a couple items at a time. A special backpack can be bought (along with the standard one) that holds the materials for a soon-to-be crafted item.
When fighting or running a player's energy will drop. The energy has a maximum and a minimum. The maximum energy will be achieved a combination of game experience, rest and the last time a player has consumed food/drinks in the game. Each piece holds it's own percent. For instance if a player's energy level was 100. Say 60% of that would be created because of experience and 20% of that because of food and another 20% because of rest. If a character hasn't rested in the game for a while the max energy would be 80 and if they hadn't eaten or drank anything for a while the max would be 60. If the character has had more experience with using weapons or mining items the level would increase. But 60% of that energy would always be because of experience, 20% always because of rest and 20% always because of food/drink.
To get food or drinks a player must either hunt for it, find it across the terrain, or buy it. If coming across a river a player would be allowed to use a cup or flask to extract water from it and drink it. If hunting a player may kill the animal and than scavenge the food from it.
If a player has no armor on a player's health would be very low. If a player had armor on their health would increase. Each weapon would also have a range of how much damage it might do. Say a weapon had a damage value of 10. Each time they hit an animal or character their health would decrease by 10. Damage is also affected by the type of the attack and height of the attack. If they aim high at another player and they have no helmet on they would do a lot of damage.
Players may also swear their loyalty to another person and when that happens a monarch forms. When enough people swear their loyalty under one person they become a very effective fighting force. They would also help each other out by giving items to each other. They would also coordinate attacks on other kingdoms. The monarch leader would have to have to be a good leader and be experienced in the game. The main advantage in being in a monarch is the power in numbers. If there is a raid on your kingdom a monarch leader may notify the other members of the monarch and may be able to fend off the aggressors. If you were not in a monarch, good luck in defending your home (if some one is not a part of your kingdom they may attack and destroy your home and loot it’s valuables).
Each month the I suggest having the game be updated so the forests would be regrown and special events may take place (like floods).
Wed 12/03/03 at 12:31
"Darth Vader 3442321"
Posts: 4,031
"I'm going to get Medieval on your *ss peon", heh that would be cool.

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