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Surely if online gaming was the Holy Grail then the Sega Dreamcast (I mourn its passing) would have survived, it was the first with online capabilities albeit not broadband but 128 bit online capable with Quake III, Starlancer, PSO, etc online.
I think in the long run on-line gaming with have its followers but not to the extent that the PC bragade will have.
You thoughts please.
Plus with PC online gaming, your looking at various connection speeds. So you could be using broadband while others ruin things by using a low speed dial up connection.
Overall I think online gaming is better with consoles than PC.
As the margins between PC and games console narrow what is to stop us all from throwing the console in the bin getting a PC and enjoying on-line gaming to it's fullest. If I am going to go to the expense of getting broadband in etc, i would be as weel getting a PC so that the internet can be fully exploited.
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I also hope that developers concentrate on offline as well. Games like Deus Ex, Ocarina Of Time and Morrowind are all offline games and are, in a word, amazing. If online gaming overshadows or hinders production of this kind of quality, I'll be sorely disappointed.
1. The DC was practically doomed from the start with everyone waiting for the PS2.
2. Hats off to Sega for trying online gaming, but the connection speed was dire and really didn't support enough players to truly deliver a decent online experience. In the end, you were paying local call rates for an experience you could have offline with 3 friends.
3. For online gaming to take off, it needs support - something the DC just wasn't delivering. Quake 3 was just an online 4 player deathmatch and Phantasy Star Online, although fun, only really made you feel like you was playing a different experience in the lobby area. Otherwise it was another 4 player game.
The other couple of online games aren't even really worth mentioning.
For me, online gaming HAS to be broadband so it can handle more players and deliver something that normal multiplayer can't or rarely can.
An example would be a game like Halo - its at its strongest with a 16 player multiplayer, but how many can get that set up ? With the help of online gaming, an X-Box owner can decide he/she wants to play a 16 player Halo session at say 9:30pm on a Wednesday night (just an example).
Its no good just having 4 player support as most gamers can get this offline with their friends. Its about large scale multiplayers and in my opinion, X-Box Live is the clear winner out of the 3 online services. Not just because its broadband, but the voice communicator is also very important in making you feel like your playing with other people and not just against CPU characters.
I think its impossible to hack into the next generation server thingys
isnt it?
Surely if online gaming was the Holy Grail then the Sega Dreamcast (I mourn its passing) would have survived, it was the first with online capabilities albeit not broadband but 128 bit online capable with Quake III, Starlancer, PSO, etc online.
I think in the long run on-line gaming with have its followers but not to the extent that the PC bragade will have.
You thoughts please.