GetDotted Domains

Viewing Thread:
"Damn difficulty"

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Tue 18/12/01 at 19:05
Regular
Posts: 787
I have difficulty eating spaghetti bolognese. If we are honest we all do, that damn sauce gets everywhere and it is impossible to go through a whole bowl without once making that stupid slurping sound. Anyway people have problems with a lot of things, from crossing the road to climbing mountains, mainly because things are so damn hard. So what about games, does it really matter what difficulty a game has.

I was playing Devil May Cry a few minutes ago and despite being a good gamer, by my own reckoning, I got hacked off with it swore a lot and left. Surely this is not what games are supposed to do? If an experienced gamer whose has been playing games for over 10 years can get thoroughly hacked off then what about someone new to gaming.

Bill wakes up on Christmas morning in a blind panic to get downstairs, ok its because he really needs the toilet, but after that he tears off the wrapping of his present to see a beautiful blue box and a game attached to the side. After persuading his father to set up his PS2 Bill finally gets to play on the machine he has been waiting for. However not all goes to plan and the entertainment machine is far from entertaining.

It is at this point that Bill notices the easy option on the game. However without doing anything, it seems to mock him, mwahahahaha you are so rubbish that you need an easy mode, you are a complete turkey. By January Bill has sold his beloved Christmas present and has been put off games for life. He later buys a pet monkey and has a joyous life in zimbabwe after being deported for chicken molestering, which we are assured had nothing to do with computer games.

Anyway, gaming difficulty. Most of you would say that games are fairly easy or just mainly at a normal difficulty level. How important is the difficulty of games anyway? I think it is one of the most important things in a game. Games are supposed to be a form of entertainment, not a mind numbing quest to find a key for that door that won't open no matter how many rockets you shoot at it. Neither should a game come to a point where you spend nearly an hour trying to jump accross a ravine like a doubly-jointed hungarian gymnast who has just dislocated her pelvis to get that last gem.

Some things like this can completely ruin games. Other times games are way too easy, are completed in a matter of hours and leave the player thinking all the other ways he could have spent that £40. Most really great games have got the difficulty level, as well as all the other ingredients of a game just right. Think about it, would rally games such as Colin McCrae be as successful if it were like doing it in real life? No, because we are not all capable of performing the riverdance on the pedals while carefully perfecting the right amount of oversteer to powerslide around the corner whilst not hurtling into that sheer rock face.

So how should this difficulty level be dealt with. Should we have games with around six difficulty levels ranging from easy to hardcore, or games with a sliding scale difficulty as seen on many platform games with go from being painfully easy to becoming excruitiatingly hard in latter levels.

A better idea that I have is that a game could adapt to your own personal prowess and skill. I don't know whether this could be done at the moment on the present batch of consoles but I am sure that it is a possibility in the future. Imagine a game such as Metal Gear Solid where the characters attributes adapted to your playing skills and style. For instance, if you wanted to treat the game as a run in, shoot everyone, run away type of game then the game would adapt to suit this.

Or if you were having difficulty making long jumps the game could subtly make your character jump further meaning there is less focus on finger agility and the game would flow more smoothly. Maybe this is just a problem I have or maybe this could be a new era for fat stubby fingered gamers all over the planet. :D
Wed 19/12/01 at 04:07
Posts: 0
We all have had to go through this trouble and had surpasses it. If a person starts playing games and finds them so frustrating that they sell their PS2 then maybe they don't need to play games at all.


There is no way that I would get rid of my PS2 just because I found a game difficult.
Tue 18/12/01 at 22:56
Regular
Posts: 3,182
You've got look upon it as a challenge.
Without suffering, success would mean nothing.
Tue 18/12/01 at 19:05
Posts: 0
I have difficulty eating spaghetti bolognese. If we are honest we all do, that damn sauce gets everywhere and it is impossible to go through a whole bowl without once making that stupid slurping sound. Anyway people have problems with a lot of things, from crossing the road to climbing mountains, mainly because things are so damn hard. So what about games, does it really matter what difficulty a game has.

I was playing Devil May Cry a few minutes ago and despite being a good gamer, by my own reckoning, I got hacked off with it swore a lot and left. Surely this is not what games are supposed to do? If an experienced gamer whose has been playing games for over 10 years can get thoroughly hacked off then what about someone new to gaming.

Bill wakes up on Christmas morning in a blind panic to get downstairs, ok its because he really needs the toilet, but after that he tears off the wrapping of his present to see a beautiful blue box and a game attached to the side. After persuading his father to set up his PS2 Bill finally gets to play on the machine he has been waiting for. However not all goes to plan and the entertainment machine is far from entertaining.

It is at this point that Bill notices the easy option on the game. However without doing anything, it seems to mock him, mwahahahaha you are so rubbish that you need an easy mode, you are a complete turkey. By January Bill has sold his beloved Christmas present and has been put off games for life. He later buys a pet monkey and has a joyous life in zimbabwe after being deported for chicken molestering, which we are assured had nothing to do with computer games.

Anyway, gaming difficulty. Most of you would say that games are fairly easy or just mainly at a normal difficulty level. How important is the difficulty of games anyway? I think it is one of the most important things in a game. Games are supposed to be a form of entertainment, not a mind numbing quest to find a key for that door that won't open no matter how many rockets you shoot at it. Neither should a game come to a point where you spend nearly an hour trying to jump accross a ravine like a doubly-jointed hungarian gymnast who has just dislocated her pelvis to get that last gem.

Some things like this can completely ruin games. Other times games are way too easy, are completed in a matter of hours and leave the player thinking all the other ways he could have spent that £40. Most really great games have got the difficulty level, as well as all the other ingredients of a game just right. Think about it, would rally games such as Colin McCrae be as successful if it were like doing it in real life? No, because we are not all capable of performing the riverdance on the pedals while carefully perfecting the right amount of oversteer to powerslide around the corner whilst not hurtling into that sheer rock face.

So how should this difficulty level be dealt with. Should we have games with around six difficulty levels ranging from easy to hardcore, or games with a sliding scale difficulty as seen on many platform games with go from being painfully easy to becoming excruitiatingly hard in latter levels.

A better idea that I have is that a game could adapt to your own personal prowess and skill. I don't know whether this could be done at the moment on the present batch of consoles but I am sure that it is a possibility in the future. Imagine a game such as Metal Gear Solid where the characters attributes adapted to your playing skills and style. For instance, if you wanted to treat the game as a run in, shoot everyone, run away type of game then the game would adapt to suit this.

Or if you were having difficulty making long jumps the game could subtly make your character jump further meaning there is less focus on finger agility and the game would flow more smoothly. Maybe this is just a problem I have or maybe this could be a new era for fat stubby fingered gamers all over the planet. :D

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Continue this excellent work...
Brilliant! As usual the careful and intuitive production that Freeola puts into everything it sets out to do, I am delighted.
First Class!
I feel that your service on this occasion was absolutely first class - a model of excellence. After this, I hope to stay with Freeola for a long time!

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.