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Every new console has some sort of “online” gameplan. But is online playability a blessing or a curse? My favorite multiplayer experiences are, for the most part, confined to one system, that old champ the Nintendo 64. The reason for that, I believe, is that it was the first system to incorporate four controller ports and support multiplayer right out of the box. I have fond memories of long sessions with Goldeneye, Perfect Dark, and Diddy Kong Racing. Also, I still spend oodles of time playing WWF No Mercy with my friends. There’s definitely something to be said for being able to trash talk up close and personal, or maybe it’s just me. I’m having problems finding “next-gen” games that I can enjoy in groups as much as those. It seems gaming companies are concentrating much more on the online component and are starting to ignore good old-fashioned multiplayer.
One problem I am seeing with the present direction of console multiplayer is the innate difference between console and PC gaming. PC games tend to be a bit slower paced, aside from first person shooters, and that lends itself better to online playability. Console games, on the other hand, lean more toward twitch gameplay and fast action. This doesn’t translate nearly as well to multiplayer, as your success and failure can depend on the speed of your connection. The next-gen consoles intend to fix this by only offering broadband hookups to even the playing field. My only problem with that is I just plain can’t afford the forty dollars or so a month hookup fee for a broadband connection, and I’m sure I’m not the only one. Don’t get me wrong. I am excited about the possibilities of online console gaming. I think it would be great if we get some games that incorporate both PC and console gamers in the same arenas.
One avenue where this could work really well is in MMORPGs. With both Sony and Microsoft sporting new systems, could console versions of Everquest and Asheron’s Call be far off? I know there are some problems with trying to merge PC and console online gaming, but it can be done. The one area where I feel PC gaming really overtakes console gaming is in MMORPGs. Sure, there is Phantasy Star Online, but it just isn’t the same. The multiplayer aspects of that title are really limited when compared to the aforementioned giants from Sony and Microsoft. They offer a persistent, extremely open-ended sandbox of a world to play in which PSO sorely lacks.
Overall, the future of console mutiplayer is bright. With the Xbox and Gamecube not too far off, we will get a better idea of what direction multiplayer will take. We already know that Nintendo will have its usual library of solid multiplayer titles, from Super Smash Brothers to Mario Kart, but what are their online plans? The Xbox will also sport some intriguing titles, especially Halo, but other than that I’m pretty hazy on where they stand. Until then, I guess I’ll keep getting my multiplayer fix with that dinosaur of mine, the N64.
Every new console has some sort of “online” gameplan. But is online playability a blessing or a curse? My favorite multiplayer experiences are, for the most part, confined to one system, that old champ the Nintendo 64. The reason for that, I believe, is that it was the first system to incorporate four controller ports and support multiplayer right out of the box. I have fond memories of long sessions with Goldeneye, Perfect Dark, and Diddy Kong Racing. Also, I still spend oodles of time playing WWF No Mercy with my friends. There’s definitely something to be said for being able to trash talk up close and personal, or maybe it’s just me. I’m having problems finding “next-gen” games that I can enjoy in groups as much as those. It seems gaming companies are concentrating much more on the online component and are starting to ignore good old-fashioned multiplayer.
One problem I am seeing with the present direction of console multiplayer is the innate difference between console and PC gaming. PC games tend to be a bit slower paced, aside from first person shooters, and that lends itself better to online playability. Console games, on the other hand, lean more toward twitch gameplay and fast action. This doesn’t translate nearly as well to multiplayer, as your success and failure can depend on the speed of your connection. The next-gen consoles intend to fix this by only offering broadband hookups to even the playing field. My only problem with that is I just plain can’t afford the forty dollars or so a month hookup fee for a broadband connection, and I’m sure I’m not the only one. Don’t get me wrong. I am excited about the possibilities of online console gaming. I think it would be great if we get some games that incorporate both PC and console gamers in the same arenas.
One avenue where this could work really well is in MMORPGs. With both Sony and Microsoft sporting new systems, could console versions of Everquest and Asheron’s Call be far off? I know there are some problems with trying to merge PC and console online gaming, but it can be done. The one area where I feel PC gaming really overtakes console gaming is in MMORPGs. Sure, there is Phantasy Star Online, but it just isn’t the same. The multiplayer aspects of that title are really limited when compared to the aforementioned giants from Sony and Microsoft. They offer a persistent, extremely open-ended sandbox of a world to play in which PSO sorely lacks.
Overall, the future of console mutiplayer is bright. With the Xbox and Gamecube not too far off, we will get a better idea of what direction multiplayer will take. We already know that Nintendo will have its usual library of solid multiplayer titles, from Super Smash Brothers to Mario Kart, but what are their online plans? The Xbox will also sport some intriguing titles, especially Halo, but other than that I’m pretty hazy on where they stand. Until then, I guess I’ll keep getting my multiplayer fix with that dinosaur of mine, the N64.