An otherwise fun game ruined with an unwieldy save system.
The Caves - Level 3.
A game that encourages you to take your time, be stealthy and sneak about.
So you take up to 30 mins being ninja like, waiting and waiting to get a decent rating and unlock the items/get a wellard rating.
You reach the final boss.
You take him on and maybe you beat him.
If not, providing you have a "save log", you rejuvenate in the exact spot.
Then you defeat him.
Hurrah! That level done.
Whoops, not yet. Another boss appears, with 125 health.
He beats you and you do not have another log to save.
No problem I though, it'll take me back to the cut-scene before the boss appears, I'll have him this time.
What's this though?
Right back to the start of the level? But it's taken me 30 minutes to reach the end and fight 2 bosses, one after the other.
This sucks, I'm turning it off and going to bed.
I mean really, what game only gives 1, possibly 2 save chances and if you fail after all that work, takes you riiiiiight back to the start to do over again?
That sucks big balls.
I've spent ages getting to the boss, don't make me do the whole thing again.
What's that? You're going to?
Ok then, guess it's Ebay for you, shoddy stealth game ruined with tedious and frustrating save method.
Mark of Kiri for me, now *there* is a fun game.
Tenchu 3: Licks dog balls.
And dont give me that "I did it with no saves on my 1st go", because you're lying.
Ok game, ruinous save method.
You sweep the right analogue stick around to highlight enemies and it assigns them a button on the joypad. Hit the corresponding button and he attacks that foe.
Simply block and sweep the stick, you can easily take on 4 villains at once without any faffing about or losing focus on someone.
Well designed levels with no ladders to fall off to immediate death, no annoying stupid instant death from traps you had no way of knowing was there.
It looks kiddy but is one of the most violent games I've played in a long time.
Superb voice work, funny.
Stealth, although not too much. A bird you can send flying about as a scout, axes, bows...
I didnt expect anything from it, then played a demo and thought it was fun.
Mate bought it and brought it over last night, and it's excellent fun.
That's the keyword here:
> I think the main point here is that save point should be a save
> point, and not just one extra chance to get everything right.
I want a save point so I do not have to rehash my previous hour's work should I die when faced for the 1st time with a Boss.
Who dies, only for him to come back and you have to kill him again. But he has increased health and you dont.
And should you die during the 2-Boss battle?
Way back to the start, only this time you dont have the save-log because you used it already.
I want to not have to repeat 30mins to an hour of gameplay, especially when you are encouraged to take your time.
Saving every couple of minutes can ruin a game, but so does forcing a player to repeat tedious movement over and over.
The cave level is hard, this I have no problem with.
I do have a problem with spending 30 minutes to reach the end, have to kill 2 bosses with no chance to save before boss battles (a standard in gaming) and then be taken right back to the start, to have to drudge through the level I've just completed just for the opportunity to reach the boss again.
My time is precious, and I do not wish to waste almost an hour from starting a level simply to reach the boss again, only to die and be forced to replay again.
No auto-save before a boss battle?
Most games have decent save options these days because they are quite plainly harder than older games. I shudder at the thought of doing something like Medal of Honour without save options.
Of all the good games coming out at the moment...Mark of Kri?
Sorry Goaty but your obviously not upto this stealthy lark, now go and practice putting peanuts down womens cleavage using just your nose.
Bah....just been called out at 2 from work!