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"The Evolution"

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Sun 23/03/03 at 18:19
Regular
Posts: 787
< - THE PAST

Before videogames, kids had to play with strange plastic objects called toys, normally based on Saturday morning cartoons like Teenage Mutant Ninja Turtles and He-Man. Also massive was Dungeons & Dragons, which was a bit like boring PC RPGs, only you had to do the maths yourself.

Pre-1993, people didn't see in 3D, they saw in parallax. Think pantomime scenery. "Streets of Rage 2 has multiple parallax," games mags would exclaim, meaning there's a fence in the foreground and some houses in the distance. Into-the-screen action (normally Mickey Mouse being chased by a moose) was scary as incoming objects expanded into blocks of colour. While rotation looked great until you noticed everything was as flat as a pancake.

The heavyweight rivals of the early '90s. Flashy SNES had Mode 7, showing it off by spinning every game's title screen. Hardcore Mega Drive Mortal Kombat featured red blood (the SNES only bled green). But really there was no contest - Mega Drive Street Fighter 2 had six elephants, while the SNES only had four. Parp!

Required a telly and had no mouse, since everything was done by typing 'code'. Kids could make 'I am skill' scroll up the screen. Those who did it in different colours are now games industry millionaires. In computer club, your machine ranked you. Commodore 64 owners had the best games. Spectrum owners had the wrong machine. Beeb owners had the 'school computer' and Amstrad owners weren't allowed in. Later, the Amiga and Atari ST invented pixelated porn and dance music!

It's really true, disks used to be floppy. They couldn't play music or movies, but could fit your "I am skill" program on a pack of three. Before that, games were stored on tapes. Code crackers (highest pimps at computer club) traded iffy compilations which never loaded unless you manually rubbed the tape against the reading head. Those people are also now games industry millionaires.

A console that fits in your pocket! If you were a clown. The screen was green-on-green and blurred if anything moved. But it beat colour rivals - Sega's liver-shaped Game Gear and Atari's Lynx - because of Tetris, a game so addictive even your gran played it. Like that was a benchmark of quality...

-----------

THE PRESENT

Toys
The last relic of old toys has finally vanished. Thanks to Nintendo's E-Card Reader, even trading cards now contain games and animation. THE craze of the new millennium thanks to Pokemon and Harry Potter. But don't underestimate those cranky old Teenage Mutant Ninja Turtles. With a John Woo-directed movie in the works, they're coming back...

The DVD Revolution
With awesome extra features and multi-camera angles, we're finally seeing what it's capable of. But as you scan around the Oasis Live stadium, is it interactive film or will Final Fantasy XI be movie-quality gaming? One thing is certain: when DVD recorders take off, picture menus mean there's no way of hiding Channel 5's smut at the end of your recordings.

The Hard Drive
A name once uttered only by the computer club regulars. But thanks to the new PS2 add-on and built-in Xbox one, console games are about to change for the better. Store characters and skins, download extra levels, customise your loading wallpaper, even play 'organic' games that save over themselves. Imagine breeding a forest of rare Mews unique to your copy of Pokemon. Soon you may even be able to download Special Edition move out-takes and add them to your DVDs.

Computers
Some people say PCs are losing popularity. We say, check out the new desktop Sony VAIOs or the new Apple iBook. Digital technology means all machines, cameras, Walkmans, phones and consoles can share information. Take a photo of a baboon's backside, turn it green on your PC, record a fart and make a green, butt-headed Solid Snake with bum-breath. The technology is there.

Console Wars
Never has the rivalry been so heated, but 'you' decide who wins! Xbox has raw power, PS2 has the mass popularity, and GameCube has creative genius and GBA compatibility. But as Dreamcast proved, there probably isn't room for all three!

Game Boy Advance SP
Still playing games in 3D? Get with the programme! SNES-style parallax, sprite-scaling and rotation are all de rigueur again, thanks to Nintendo's new baby. But with it comes all these old gaffers claiming this proves old-skool games are best. I'll let you in on a secret: they never looked this good.

-----------

~THE FUTURE~

~The Holo Wall~
A genuine Sony invention currently on display at the Explora Science Museum in Beijing. The wall-sized 'perceptual' computer screen reacts to movement and touch. Enjoy Dancing Stage Euromix? Then imagine breakdance battling an on-screen opponent for real. Want to play a Buffy game? Perhaps you'll be able to interact with future episodes of the show. Although the lovely Sarah Michelle Gellar will probably be claiming a pension and sporting bingo wings under her arms by then.

~Xbox Xtreme~
With Microsoft, bigger is always better. The long-awaited Xbox 2 looks like a 1970's super-computer, complete with games on old 8-track tapes (ask your old folks what that is). Of course, with no room for the telly, the Immersion Bowl-X headset is required to see the image-rendered, clip-mapped 4D graphics. I didn't make up those terms, honest.

~Datatiles~
Another Sony prototype already in existence. See-through tiles that react to a table-top electronic screen. Throw one down and your e-mail appears on it. Another might have your favourite website, the movie channel or downloadable games. More than PS3, this could be THE Sony entertainment machine of the near future. If you fancy watching the previously mentioned Xbox Immersion Bowl-X though, you might want to bring some tissues.

~Game and Watch Pocket watch~
Nintendo's cross-console compatibility brings us this: a wafer-thin, multi-functional toy. Personal organiser, mobile phone, Game Boy Supreme, clock and virtual pet all in one. With collectible chains to clip it to your belt for that latest pocket watch fashion.

~Totally Wire-Free~
One day your kids will ask, "What were plugs?" And you'll reply, "They were needed to give machines power." And they'll say, "What was wrong with radiated Tesla beams?" Then visiting time at the old folks' home will be up, so they'll leave. Wire-free technology doesn't just mean no more tripping over joypads. Without horrible cables to hide at the back, TVs could be round and sit in the middle of the room, computers could be double-sided and sound systems could be tetrahedrons.

~Coin-CD and DVD~
Of course, everyone will just download MP5s, but for hip DJs, mixing on old-skool CDs can't be beat, even though they'll be coin-sized triple-albums. And why still have DVDs at all? 'Cos the Lord of the Rings Trilogy will only just have come out.


Thanks for reading/scrolling through/drooling on the keyboard
Sun 23/03/03 at 21:25
Regular
"Being Ignorant"
Posts: 2,574
Any comments at all?
Good or bad, just say something!

*twiddles fingers*
Sun 23/03/03 at 18:19
Regular
"Being Ignorant"
Posts: 2,574
< - THE PAST

Before videogames, kids had to play with strange plastic objects called toys, normally based on Saturday morning cartoons like Teenage Mutant Ninja Turtles and He-Man. Also massive was Dungeons & Dragons, which was a bit like boring PC RPGs, only you had to do the maths yourself.

Pre-1993, people didn't see in 3D, they saw in parallax. Think pantomime scenery. "Streets of Rage 2 has multiple parallax," games mags would exclaim, meaning there's a fence in the foreground and some houses in the distance. Into-the-screen action (normally Mickey Mouse being chased by a moose) was scary as incoming objects expanded into blocks of colour. While rotation looked great until you noticed everything was as flat as a pancake.

The heavyweight rivals of the early '90s. Flashy SNES had Mode 7, showing it off by spinning every game's title screen. Hardcore Mega Drive Mortal Kombat featured red blood (the SNES only bled green). But really there was no contest - Mega Drive Street Fighter 2 had six elephants, while the SNES only had four. Parp!

Required a telly and had no mouse, since everything was done by typing 'code'. Kids could make 'I am skill' scroll up the screen. Those who did it in different colours are now games industry millionaires. In computer club, your machine ranked you. Commodore 64 owners had the best games. Spectrum owners had the wrong machine. Beeb owners had the 'school computer' and Amstrad owners weren't allowed in. Later, the Amiga and Atari ST invented pixelated porn and dance music!

It's really true, disks used to be floppy. They couldn't play music or movies, but could fit your "I am skill" program on a pack of three. Before that, games were stored on tapes. Code crackers (highest pimps at computer club) traded iffy compilations which never loaded unless you manually rubbed the tape against the reading head. Those people are also now games industry millionaires.

A console that fits in your pocket! If you were a clown. The screen was green-on-green and blurred if anything moved. But it beat colour rivals - Sega's liver-shaped Game Gear and Atari's Lynx - because of Tetris, a game so addictive even your gran played it. Like that was a benchmark of quality...

-----------

THE PRESENT

Toys
The last relic of old toys has finally vanished. Thanks to Nintendo's E-Card Reader, even trading cards now contain games and animation. THE craze of the new millennium thanks to Pokemon and Harry Potter. But don't underestimate those cranky old Teenage Mutant Ninja Turtles. With a John Woo-directed movie in the works, they're coming back...

The DVD Revolution
With awesome extra features and multi-camera angles, we're finally seeing what it's capable of. But as you scan around the Oasis Live stadium, is it interactive film or will Final Fantasy XI be movie-quality gaming? One thing is certain: when DVD recorders take off, picture menus mean there's no way of hiding Channel 5's smut at the end of your recordings.

The Hard Drive
A name once uttered only by the computer club regulars. But thanks to the new PS2 add-on and built-in Xbox one, console games are about to change for the better. Store characters and skins, download extra levels, customise your loading wallpaper, even play 'organic' games that save over themselves. Imagine breeding a forest of rare Mews unique to your copy of Pokemon. Soon you may even be able to download Special Edition move out-takes and add them to your DVDs.

Computers
Some people say PCs are losing popularity. We say, check out the new desktop Sony VAIOs or the new Apple iBook. Digital technology means all machines, cameras, Walkmans, phones and consoles can share information. Take a photo of a baboon's backside, turn it green on your PC, record a fart and make a green, butt-headed Solid Snake with bum-breath. The technology is there.

Console Wars
Never has the rivalry been so heated, but 'you' decide who wins! Xbox has raw power, PS2 has the mass popularity, and GameCube has creative genius and GBA compatibility. But as Dreamcast proved, there probably isn't room for all three!

Game Boy Advance SP
Still playing games in 3D? Get with the programme! SNES-style parallax, sprite-scaling and rotation are all de rigueur again, thanks to Nintendo's new baby. But with it comes all these old gaffers claiming this proves old-skool games are best. I'll let you in on a secret: they never looked this good.

-----------

~THE FUTURE~

~The Holo Wall~
A genuine Sony invention currently on display at the Explora Science Museum in Beijing. The wall-sized 'perceptual' computer screen reacts to movement and touch. Enjoy Dancing Stage Euromix? Then imagine breakdance battling an on-screen opponent for real. Want to play a Buffy game? Perhaps you'll be able to interact with future episodes of the show. Although the lovely Sarah Michelle Gellar will probably be claiming a pension and sporting bingo wings under her arms by then.

~Xbox Xtreme~
With Microsoft, bigger is always better. The long-awaited Xbox 2 looks like a 1970's super-computer, complete with games on old 8-track tapes (ask your old folks what that is). Of course, with no room for the telly, the Immersion Bowl-X headset is required to see the image-rendered, clip-mapped 4D graphics. I didn't make up those terms, honest.

~Datatiles~
Another Sony prototype already in existence. See-through tiles that react to a table-top electronic screen. Throw one down and your e-mail appears on it. Another might have your favourite website, the movie channel or downloadable games. More than PS3, this could be THE Sony entertainment machine of the near future. If you fancy watching the previously mentioned Xbox Immersion Bowl-X though, you might want to bring some tissues.

~Game and Watch Pocket watch~
Nintendo's cross-console compatibility brings us this: a wafer-thin, multi-functional toy. Personal organiser, mobile phone, Game Boy Supreme, clock and virtual pet all in one. With collectible chains to clip it to your belt for that latest pocket watch fashion.

~Totally Wire-Free~
One day your kids will ask, "What were plugs?" And you'll reply, "They were needed to give machines power." And they'll say, "What was wrong with radiated Tesla beams?" Then visiting time at the old folks' home will be up, so they'll leave. Wire-free technology doesn't just mean no more tripping over joypads. Without horrible cables to hide at the back, TVs could be round and sit in the middle of the room, computers could be double-sided and sound systems could be tetrahedrons.

~Coin-CD and DVD~
Of course, everyone will just download MP5s, but for hip DJs, mixing on old-skool CDs can't be beat, even though they'll be coin-sized triple-albums. And why still have DVDs at all? 'Cos the Lord of the Rings Trilogy will only just have come out.


Thanks for reading/scrolling through/drooling on the keyboard

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