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I think that video-games shouldn't be restricted because of their violence or language, as does every other person who has ever been prevented from buying a game because of their age. However, I have an argument that I think will be a great bonus to the anti-age restriction cause.
The matter was raised in fact, by my English teacher. We were practising a speech thing, in groups of 3, and my mates and I, being gamers, chose the topic of Video-games being made part of the school curriculum. We wrote our speeches, then practiced them before performing. The teacher said that my speech was OK, but pointed out to me that I should talk about video-game violence. I was shocked to hear that a teacher knew about the issue, but was even more shocked when she told me about something which she felt was lacking in the press today.
In ancient Rome, people used to go and see violent performances and plays, feeling that if they were to witness some violence, it would satisfy their own hunger for violence. So, this in turn would actually prevent them from going and alleviating their anger on an unsuspecting servant. It was interesting, and looked in the dictionary for its meaning of 'Catharsis', as it was called. The dictionary gave roughly the same meaning. This argument was intriging.
When I got home, I tried this method, and after playing GTA3 for about an hour, I did feel that bullying my little sister was pointless. So, Catharsis certainly does work. But then, why has it never been mentioned before. People all think that video-game violence and excessive playing will spawn a nation of kill-crazy zombie-children, but violence in games, as I proved to myself, is very alleviating. This is very good for the cause of Video-game violence, and I am extremely confused as to why it has never been said before. It works, and in fact a very sensible thing.
So, video game violence doesn't create violence, but prevents it.
So, if you ever have to right a research paper for school I would suggest this topic mainly because most people in this chat room could probably write a pretty good essay just from what they know about gaming already.
If only I had your ideas...
Anyway, after reading your winning reviews, I have to admit, they are fantastic. Amazing grammer, not to mention the things you mentioned in them.
Weldone m8
Street Fighter
*waves his nhands up and down in ecstatic approval*
No wonder you've won gameaday twice in 10 days!
Don't just give me half a pint, I want a full bloomin' gallon :-)
I think that video-games shouldn't be restricted because of their violence or language, as does every other person who has ever been prevented from buying a game because of their age. However, I have an argument that I think will be a great bonus to the anti-age restriction cause.
The matter was raised in fact, by my English teacher. We were practising a speech thing, in groups of 3, and my mates and I, being gamers, chose the topic of Video-games being made part of the school curriculum. We wrote our speeches, then practiced them before performing. The teacher said that my speech was OK, but pointed out to me that I should talk about video-game violence. I was shocked to hear that a teacher knew about the issue, but was even more shocked when she told me about something which she felt was lacking in the press today.
In ancient Rome, people used to go and see violent performances and plays, feeling that if they were to witness some violence, it would satisfy their own hunger for violence. So, this in turn would actually prevent them from going and alleviating their anger on an unsuspecting servant. It was interesting, and looked in the dictionary for its meaning of 'Catharsis', as it was called. The dictionary gave roughly the same meaning. This argument was intriging.
When I got home, I tried this method, and after playing GTA3 for about an hour, I did feel that bullying my little sister was pointless. So, Catharsis certainly does work. But then, why has it never been mentioned before. People all think that video-game violence and excessive playing will spawn a nation of kill-crazy zombie-children, but violence in games, as I proved to myself, is very alleviating. This is very good for the cause of Video-game violence, and I am extremely confused as to why it has never been said before. It works, and in fact a very sensible thing.
So, video game violence doesn't create violence, but prevents it.