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I played Luigi's Mansion from beginning to end this afternoon. 4hrs. Am I asking too much when I ask for games that are longer without feeling artificially lengthened by backtracking, leveling up, or other contrived gameplay-extending methods? My initial reaction is that perhaps I just don't count and that the average member of the game-buying public isn't having these problems, but as far as I'm concerned, $50 is still a lot of money, and game buyers deserve games that are worth their sticker price.
Luigi's Mansion had a couple of puzzles that made me think for a few minutes, but for the most part, it was one simple reflex challenge after another, and then it was over. Unless someone uncovers some magical secret code that lets you play as Toad or unlocks a Mario Sunshine demo or something, I'll probably never put that disc in my GameCube again. If the game was $19.99 or even $30, I could get behind it 120 percent. But it's a full-priced game. And unless you're looking for something that makes a pretty tech demo to show to your friends when they come over to see your GameCube, I find that game nearly impossible to recommend as a purchase. "
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Now I know what you're going to say
"Well that's the opinion of a reviewer!"
But it's funny how nobody says that when it's a positive comment.
I can smell a repeat of Lylat Wars a mile-away, and this stinks of easy-finish.
Soul Reaver 2, spent 2hrs trying to figure out a series of puzzles, and then realised I missed one thing that was staring me in the face.
Short games suck
It's a bit like comparing Metal Gear Solid to Barbie Race and Ride. Both full price games at launch. Both I can complete in around 2 hours (1 hour for Barbie).
But I love MGS because it is aimed at me.
My niece loves Barbie because it is aimed at her and it takes her around 10 hours to complete.
I think the main failing here is that the current generation of Ninty's were expecting a game aimed at them (16+ age range), whereas Luigi's Mansion is clearly aimed at the future generation of Ninty's (7+ age range?).
It's just that Nintendo 'forgot' to point that out maybe. Or maybe the 'E' for 'Everyone' rating that it got in the states should have been warning enough.
I played Luigi's Mansion from beginning to end this afternoon. 4hrs. Am I asking too much when I ask for games that are longer without feeling artificially lengthened by backtracking, leveling up, or other contrived gameplay-extending methods? My initial reaction is that perhaps I just don't count and that the average member of the game-buying public isn't having these problems, but as far as I'm concerned, $50 is still a lot of money, and game buyers deserve games that are worth their sticker price.
Luigi's Mansion had a couple of puzzles that made me think for a few minutes, but for the most part, it was one simple reflex challenge after another, and then it was over. Unless someone uncovers some magical secret code that lets you play as Toad or unlocks a Mario Sunshine demo or something, I'll probably never put that disc in my GameCube again. If the game was $19.99 or even $30, I could get behind it 120 percent. But it's a full-priced game. And unless you're looking for something that makes a pretty tech demo to show to your friends when they come over to see your GameCube, I find that game nearly impossible to recommend as a purchase. "
---
Now I know what you're going to say
"Well that's the opinion of a reviewer!"
But it's funny how nobody says that when it's a positive comment.
I can smell a repeat of Lylat Wars a mile-away, and this stinks of easy-finish.