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"F-Zero-X Reveiw (posting in here because not in database)"

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Mon 10/12/01 at 13:22
Regular
Posts: 787
Made and published by Nintendo F-Zero-X boasts some of the fastest crafts ever seen in a game. The crafts hover 4 feet of the ground and can reach speeds in excess of 1,000KPH with relative ease.
The tracks hover high above city’s and wastelands, there are loads to choose from. Even the infamous RainBow Road makes an appearance, most of you will remember this from another of Nintendo’s finest pieces of work, MarioKart 64.

The graphics are a bit scratchy and there is a lot of pop-up but never the less F-Zero is nice to look at. The scenery is awesome, it features towering statues and some huge skyscrapers.
So the graphics aren’t exactly the best we’ve seen from Nintendo but who cares F-Zero is a great game.

The controls are really easy to get the hang of, here they are.

A= Acceleration
B= Boost
C-Up = lets you see who’s behind you.
C-Down controls the air brakes, but who needs breaks eh?
C-Right = change the view, there’s an up close view one that’s slightly further away and there’s even a heli view which is handiest when on courses like Big Blue.

D-Pad = moves the craft.

Analogue stick = It moves the craft ‘DUH!

R And L buttons used to perform special moves like the spin attack or the side attacks, very useful when you have a pack of machines surrounding you, I say let the beetch ‘ave it.

There are loads of different modes to play in such as GP race in here you have to compete in a cup either the Jack Queen King cups each containing six different courses.
There’s practice mode, in which you can brush up on your racing skills. There’s also a death race mode, in which you must destroy 29 crafts in order to win.
There’s a time trial mode as well in which you can compete against your own saved ghost or a staff ghost and if you beat the staff ghost you know you beat a master. MWAHAHAHA! I am the F-Zero Master…. Oh…. Errrrr.. Sorry ‘bout that back to the review.

The multi-player mode is smooth and fast with plenty to do. You can compete in a GP race or you can play in a VS match with up to four pals.



Forget F-1, F-Zero X is the ultimate racing experience, one that you’ll never forget.

Graphics = 65%
Gameplay = 100%
Controls = 90%
Multi-player = 86%
Mon 10/12/01 at 22:18
Regular
Posts: 9,848
We'll have a Gamecube to play on so time will pass quickly.
Mon 10/12/01 at 14:40
"I hate that!!!"
Posts: 4,115
slik wrote:
> Roll on 2002!
slik ~_~


____________________________________________________________

And wait for 2003.

I wonder what it'll bring?

hmmm!!
Mon 10/12/01 at 14:05
Regular
"DS..."
Posts: 3,307
Roll on 2002!
slik ~_~
Mon 10/12/01 at 13:51
Regular
Posts: 9,848
X-Fero X was good but I'm looking forward to the Gamecube update. Why?

Well, in F-Zero X, the ships were solid and you could feel the impact, but the tracks were a bit ghostly.
You'd do a bit jump, head towards anothert bit of track, and go straight through it.

Also, only 4 racers in multiplayer was slightly limited too.

I think that an online tournament between 30 racers from around the world is a slightly more exciting prospect....
Mon 10/12/01 at 13:51
Regular
Posts: 9,848
X-Fero X was good but I'm looking forward to the Gamecube update. Why?

Well, in F-Zero X, the ships were solid and you could feel the impact, but the tracks were a bit ghostly.
You'd do a bit jump, head towards anothert bit of track, and go straight through it.

Also, only 4 racers in multiplayer was slightly limited too.

I think that an online tournament between 30 racers from around the world is a slightly more exciting prospect....
Mon 10/12/01 at 13:22
"I hate that!!!"
Posts: 4,115
Made and published by Nintendo F-Zero-X boasts some of the fastest crafts ever seen in a game. The crafts hover 4 feet of the ground and can reach speeds in excess of 1,000KPH with relative ease.
The tracks hover high above city’s and wastelands, there are loads to choose from. Even the infamous RainBow Road makes an appearance, most of you will remember this from another of Nintendo’s finest pieces of work, MarioKart 64.

The graphics are a bit scratchy and there is a lot of pop-up but never the less F-Zero is nice to look at. The scenery is awesome, it features towering statues and some huge skyscrapers.
So the graphics aren’t exactly the best we’ve seen from Nintendo but who cares F-Zero is a great game.

The controls are really easy to get the hang of, here they are.

A= Acceleration
B= Boost
C-Up = lets you see who’s behind you.
C-Down controls the air brakes, but who needs breaks eh?
C-Right = change the view, there’s an up close view one that’s slightly further away and there’s even a heli view which is handiest when on courses like Big Blue.

D-Pad = moves the craft.

Analogue stick = It moves the craft ‘DUH!

R And L buttons used to perform special moves like the spin attack or the side attacks, very useful when you have a pack of machines surrounding you, I say let the beetch ‘ave it.

There are loads of different modes to play in such as GP race in here you have to compete in a cup either the Jack Queen King cups each containing six different courses.
There’s practice mode, in which you can brush up on your racing skills. There’s also a death race mode, in which you must destroy 29 crafts in order to win.
There’s a time trial mode as well in which you can compete against your own saved ghost or a staff ghost and if you beat the staff ghost you know you beat a master. MWAHAHAHA! I am the F-Zero Master…. Oh…. Errrrr.. Sorry ‘bout that back to the review.

The multi-player mode is smooth and fast with plenty to do. You can compete in a GP race or you can play in a VS match with up to four pals.



Forget F-1, F-Zero X is the ultimate racing experience, one that you’ll never forget.

Graphics = 65%
Gameplay = 100%
Controls = 90%
Multi-player = 86%

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