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Why is it that games designers feel the need to take a successful idea and then completely ruin it, whilst keeping as much of the original concept as possible from actually being in the game?
Having played WWTBAM myself, I quickly became tired of it, since despite the packaging proclaiming over 1000 questions the same question popped up in two consecutive attempts. And I am also sure that a player of Weakest Link would get VERY fed up with constant pre-recorded put-downs from Anne Robinsons badly animated 3D model.
Don't get me wrong though - I fully support games based on successful films (Goldeneye, anyone?) but I really can not stand completly rubbish games based on, say, a mediocre TV show. I could not believe my eyes the other day when, after walking in to my local GAME I say the new 'family' edition of Family Fortunes (Featuring the voice of Les Dennis!).
Surely all these bad games are a publishers last desperate attempts to milk some cash out of the game-buying public.
I can understand that many people bought Millionairre because it was a quiz game that can be played as a family, but if they knew the game was going to be so successful, why didn't the game designers put more effort in the game itself? There is no tenseness to the game, and also Chris Tarrant does is say "Final Answer?" in five or six different ways.
Is there anyone out there that agrees or disagrees with this?
Those that followed... Weakest Link, Family Fortunes, etc... seem to be attempting to cash in on 'millionares' success last year...
The graphics for these games are appaling, and the overall presentation is definitly underpar...
But then the target audience probably wont realise this...
And besides, if people start with such low expectation, then the newer editions, with better graphics, more speech, etc... may seem that much more appealing... and still require very little effort from the developers?
slik ~_~
Why is it that games designers feel the need to take a successful idea and then completely ruin it, whilst keeping as much of the original concept as possible from actually being in the game?
Having played WWTBAM myself, I quickly became tired of it, since despite the packaging proclaiming over 1000 questions the same question popped up in two consecutive attempts. And I am also sure that a player of Weakest Link would get VERY fed up with constant pre-recorded put-downs from Anne Robinsons badly animated 3D model.
Don't get me wrong though - I fully support games based on successful films (Goldeneye, anyone?) but I really can not stand completly rubbish games based on, say, a mediocre TV show. I could not believe my eyes the other day when, after walking in to my local GAME I say the new 'family' edition of Family Fortunes (Featuring the voice of Les Dennis!).
Surely all these bad games are a publishers last desperate attempts to milk some cash out of the game-buying public.
I can understand that many people bought Millionairre because it was a quiz game that can be played as a family, but if they knew the game was going to be so successful, why didn't the game designers put more effort in the game itself? There is no tenseness to the game, and also Chris Tarrant does is say "Final Answer?" in five or six different ways.
Is there anyone out there that agrees or disagrees with this?