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Snow Joke
Crossboard 7 is more traditional that the Sonic boarding game in that it uses Snowboards. Some may call it a rip-off of SSX games and it certainly has some of the elements found in EA’s franchise; crazy skaters, big tricks and annoying commentators. Even so, Crossboard stands out because the riders are certainly unique, some of them being animals, monsters or aliens or even your Xbox Avatar. It’s also a Kinect game, which means you’ll need to be willing to stand like a loon in your living room and pretend to be standing on an invisible snowboard.
Totally Tutorial
The game starts off with a fairly lengthy set of tutorial levels and new levels are unlocked as you progress, including most of the game modes. There’s no quick setup option here, you’ll have to go through some of the more linear tracks before opening the exciting stunt courses. Still, a firm grasp of the controls is needed so it’s a sensible option.
Radical Moves
Control of the board is gained by standing sideways and leaning forward and backward. Kinect picks this up pretty well. Jumping is simply achieved by bending down and jumping up and tricks by moving hands and legs. The only action which didn’t seem to work too well was the stamp, which is used for a power-up. The stamp just isn’t recognised by the game, even though checking my Kinect setup, the machine itself seemed to recognise my foot moving. This aside, the controls are fairly good for an early Kinect game, though could still be improved. The issue is that any small problems are picked up quite quickly because the game requires fast reactions and it just magnifies them further.
Once all the modes are unlocked, you’ll have a choice of Downhill Slalom, a racing mode where stunts aren’t counted (though still give you a boost), Balloon Buster, a mad balloon bursting game, Fly High, where big air counts and score attack modes to aim to get the best score from stunts. It’s a pretty good line up that keeps the game interesting.
Looks Gnarly
Graphically, the game isn’t the best. The uninspired tracks and scenery don’t make it stand out against all the other snowboard games out there and the characters seem to sit at odds with the rest of the game. It’s not awful by any means, but it just doesn’t really do anything more than act as a functional background to the action.
And really that’s the problem with the game in general. It just doesn’t do anything special. Despite the Kinect features, which are exciting when you first try them and then just get plain annoying at times as you get further in, it’s no better than a game on the PS2 or PS1 or any number of snowboarding titles.
Dude, where’s my game?
Crossboard 7 isn’t a bad game, though. You’d be hard pressed not to enjoy the first few courses or the stunt tracks and although you might occasionally swear at the Kinect for missing an action, it does get it right most of the time. A casual snowboarding game, then, which will be played every so often, rather than a title which you’ll play to completion.
5/10
Snow Joke
Crossboard 7 is more traditional that the Sonic boarding game in that it uses Snowboards. Some may call it a rip-off of SSX games and it certainly has some of the elements found in EA’s franchise; crazy skaters, big tricks and annoying commentators. Even so, Crossboard stands out because the riders are certainly unique, some of them being animals, monsters or aliens or even your Xbox Avatar. It’s also a Kinect game, which means you’ll need to be willing to stand like a loon in your living room and pretend to be standing on an invisible snowboard.
Totally Tutorial
The game starts off with a fairly lengthy set of tutorial levels and new levels are unlocked as you progress, including most of the game modes. There’s no quick setup option here, you’ll have to go through some of the more linear tracks before opening the exciting stunt courses. Still, a firm grasp of the controls is needed so it’s a sensible option.
Radical Moves
Control of the board is gained by standing sideways and leaning forward and backward. Kinect picks this up pretty well. Jumping is simply achieved by bending down and jumping up and tricks by moving hands and legs. The only action which didn’t seem to work too well was the stamp, which is used for a power-up. The stamp just isn’t recognised by the game, even though checking my Kinect setup, the machine itself seemed to recognise my foot moving. This aside, the controls are fairly good for an early Kinect game, though could still be improved. The issue is that any small problems are picked up quite quickly because the game requires fast reactions and it just magnifies them further.
Once all the modes are unlocked, you’ll have a choice of Downhill Slalom, a racing mode where stunts aren’t counted (though still give you a boost), Balloon Buster, a mad balloon bursting game, Fly High, where big air counts and score attack modes to aim to get the best score from stunts. It’s a pretty good line up that keeps the game interesting.
Looks Gnarly
Graphically, the game isn’t the best. The uninspired tracks and scenery don’t make it stand out against all the other snowboard games out there and the characters seem to sit at odds with the rest of the game. It’s not awful by any means, but it just doesn’t really do anything more than act as a functional background to the action.
And really that’s the problem with the game in general. It just doesn’t do anything special. Despite the Kinect features, which are exciting when you first try them and then just get plain annoying at times as you get further in, it’s no better than a game on the PS2 or PS1 or any number of snowboarding titles.
Dude, where’s my game?
Crossboard 7 isn’t a bad game, though. You’d be hard pressed not to enjoy the first few courses or the stunt tracks and although you might occasionally swear at the Kinect for missing an action, it does get it right most of the time. A casual snowboarding game, then, which will be played every so often, rather than a title which you’ll play to completion.
5/10