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"[GAME] Marvel vs. Capcom 3: Fate of Two Worlds Review"

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This thread has been linked to the game 'Marvel vs Capcom 3: Fate of Two Worlds'.
Mon 21/02/11 at 00:29
Regular
"Short Attention Sp"
Posts: 76
It makes absolutely no sense. The story is somewhat silly and completely impossible to get involved in. The action on-screen is so over-the-top as to be overbearing. The Capcom characters are from different game worlds, whilst some of the Marvel characters may well have you scratching your head as to who they are, let alone why they were included. And there is not even a good reason as to why it took 10 years for this sequel to come along!

All of these problems are overlookable, however. Everybody waiting for this one has had plenty to keep them busy in the last few years. The whole genre was re-invigorated with Street Fighter IV, and the last game in this particular series has been available on XBLA and PSN for a while now, as well. Fighting games are at their healthiest since their heyday in the early 90s, when Street Fighter II first burst upon the scene so explosively, so the developers have had the luxury of a patient audience to cater to.

And, when you think about it, story is a minimal component in a fighting game. Nobody really cares about the characters, just how they handle. A good fighting game can gain an audience with even the most nondescript combatants, and some of the best ones have some incredibly outlandish creations that are all but impenetrable in terms of amiability. How they look and why they look that way are, when all is said and done, secondary concerns to how much backside they can kick.

And this crew can kick a frankly unbelievable amount of backside!

A good player in most fighting games will show you things you never thought possible. They will demolish you with the kind of style that will leave you breathless. You will be reduced to watching, helplessly, as they pummel you for a combo that registers some 20+ hits, perhaps even breaking into the 30s.

Here, though, hitting somebody 20 times is ... well, it's not really that big of a deal. 20 hits is so standard that it isn't even deemed worthy of an achievement. That doesn't happen until you get a 31 hit combo, with others at 61 hits and, quite astonishingly, at 91 hits. That was no typo, you read that correctly. Score NINETY-ONE successive hits on an opponent without them blocking, or even being able to block. And, the most amazing thing of all is, that you can do it by just pressing one button!

This is because Marvel vs. Capcom 3 is not your run of the mill 1 vs. 1 fighter. Mano a mano is deemed below the vs. series, and is left for the lesser titles to deal with. Since 'The Fate of Two Worlds' is being decided, it is only right that the stakes are raised. And so it is that you choose 3 fighters with which to test your mettle. You will still fight one at a time, but can switch between fighters at will. You can even call them in to assist you, and team up all three for a devastating combination attack. Happily, this is not something that is saved for the experts. Every single person who plays the game can call in the big guns just by pressing the right button at the right time.

Even the control system has been simplified for novices. Instead of having to memorise complex sequences of joystick movement and button presses, Capcom have seen fit to include a mode whereby special moves are accessed by a single button with a direction. Normal controls that give full freedom to the player are still in there, and are obviously superior, but it is still a nice concession to make. In a game that is as frantic as this one can get, anything that helps people to have some kind of handle on what is going on is a bonus.

Because the word 'frantic' is really only scratching the surface of what you will witness on your TV when playing Marvel vs. Capcom 3. Fights take place at a hundred miles per hour, with attacks coming from all directions. Since these are superheroes, it is no surprise that fights are not limited to taking place on the ground. All characters have the ability to jump high into the air, some can fly, and everyone can fight just as well in the sky as they do on the floor. Combinations and assists don't care where they take place, and so matches have a tendency to become hard to follow. By pressing the 'Special' button, you can launch your opponent, and you can then jump up to continue battering them before calling your teammate in to continue administering the punishment. At this point, you might want to unleash one of the Hyper combos.

Aaaah, the Hypers, the unquestionable stars of the show! Hitting opponents anywhere between 10 and 50 times, they are nothing short of pyrotechnic smorgasbords. You are treated to a brief close-up of your fighter before they unleash pain in ways so visually appealing that you may well squeal with delight. Even more incredibly, these can be chained together by calling a partner in to prolong the attack. Provided you have enough levels of your super meter, you can bring in both of your partners. And, it is not even as if the ways you can smack your foe end there.

A new gimmick in this title is X-Factor, which enables a character to do even more damage whilst taking less and even regaining health up to a point. Once again, there is no secret method, and every single character can do it at any point in the fight. (But only once.) Activating it covers every member of the team, with duration being based on how full the aforementioned super meter is. It is no 'Get out of Jail FREE' card, but it can definitely turn a match that was heading straight towards Game Over back into your favour if used correctly.

At this point, it may occur to you to think that this title is perhaps one where substance has been eschewed in favour of style? After all, if the game is so concerned with being flashy and showing off the shiny stuff, and has tailored itself so obviously to the non-hardcore fight fans out there, surely it lacks in the famed 'depth' that fans of these games think is so important? Well, the answer to that one is found in the roster. There are 36 characters available, but since the requirement is to pick them in groups of 3 and each character can have one of three possible assists, then this is the point where I have to admit that my own grasp of maths fails me and I can't actually tell you how many combinations there are of potential teams. And, whilst some characters do appear to be more powerful than others at first, extended play soon reveals just how balanced everybody is. Arthur may look like a joke, but he reveals himself to be so much more once you get competent. (And you stop giggling at the thought of him in his heart-covered boxer shorts!)

What we have is a title that looks to bridge the gap between the experts and those who are put off by the complexities of the genre. One that attempts to strip away some of the fear new players have, by just overpowering them with reasons to love it. If all you want to do is make fireworks, then you will find countless ways to do just that. If you wish to delve a little deeper, then the options open to you have rarely been spread so wide. It is an audacious attempt at bridging the gap between novice and expert, and whilst it will certainly bedazzle and confuse, it may also enchant and bewitch. Where some games become very self-important and serious, Marvel vs. Capcom 3 simply shouts "Bang Bang Bang Bang Bang" as it throws another mind-meltingly ridiculous attack your way.

It is admittedly hard to keep up with at first, and is definitely one that will need some practice to get the most out of. But, if you give it the chance, it will reward you in ways you may not have thought likely. Giant robots, catgirls, unhinged mercenaries, medieval knights, X-Men, legendary fighters, S.T.A.R.S., and even a God in the form of a wolf await the chance to entertain you. It would be rude not to give them the chance.

8/10
There have been no replies to this thread yet.
Mon 21/02/11 at 00:29
Regular
"Short Attention Sp"
Posts: 76
It makes absolutely no sense. The story is somewhat silly and completely impossible to get involved in. The action on-screen is so over-the-top as to be overbearing. The Capcom characters are from different game worlds, whilst some of the Marvel characters may well have you scratching your head as to who they are, let alone why they were included. And there is not even a good reason as to why it took 10 years for this sequel to come along!

All of these problems are overlookable, however. Everybody waiting for this one has had plenty to keep them busy in the last few years. The whole genre was re-invigorated with Street Fighter IV, and the last game in this particular series has been available on XBLA and PSN for a while now, as well. Fighting games are at their healthiest since their heyday in the early 90s, when Street Fighter II first burst upon the scene so explosively, so the developers have had the luxury of a patient audience to cater to.

And, when you think about it, story is a minimal component in a fighting game. Nobody really cares about the characters, just how they handle. A good fighting game can gain an audience with even the most nondescript combatants, and some of the best ones have some incredibly outlandish creations that are all but impenetrable in terms of amiability. How they look and why they look that way are, when all is said and done, secondary concerns to how much backside they can kick.

And this crew can kick a frankly unbelievable amount of backside!

A good player in most fighting games will show you things you never thought possible. They will demolish you with the kind of style that will leave you breathless. You will be reduced to watching, helplessly, as they pummel you for a combo that registers some 20+ hits, perhaps even breaking into the 30s.

Here, though, hitting somebody 20 times is ... well, it's not really that big of a deal. 20 hits is so standard that it isn't even deemed worthy of an achievement. That doesn't happen until you get a 31 hit combo, with others at 61 hits and, quite astonishingly, at 91 hits. That was no typo, you read that correctly. Score NINETY-ONE successive hits on an opponent without them blocking, or even being able to block. And, the most amazing thing of all is, that you can do it by just pressing one button!

This is because Marvel vs. Capcom 3 is not your run of the mill 1 vs. 1 fighter. Mano a mano is deemed below the vs. series, and is left for the lesser titles to deal with. Since 'The Fate of Two Worlds' is being decided, it is only right that the stakes are raised. And so it is that you choose 3 fighters with which to test your mettle. You will still fight one at a time, but can switch between fighters at will. You can even call them in to assist you, and team up all three for a devastating combination attack. Happily, this is not something that is saved for the experts. Every single person who plays the game can call in the big guns just by pressing the right button at the right time.

Even the control system has been simplified for novices. Instead of having to memorise complex sequences of joystick movement and button presses, Capcom have seen fit to include a mode whereby special moves are accessed by a single button with a direction. Normal controls that give full freedom to the player are still in there, and are obviously superior, but it is still a nice concession to make. In a game that is as frantic as this one can get, anything that helps people to have some kind of handle on what is going on is a bonus.

Because the word 'frantic' is really only scratching the surface of what you will witness on your TV when playing Marvel vs. Capcom 3. Fights take place at a hundred miles per hour, with attacks coming from all directions. Since these are superheroes, it is no surprise that fights are not limited to taking place on the ground. All characters have the ability to jump high into the air, some can fly, and everyone can fight just as well in the sky as they do on the floor. Combinations and assists don't care where they take place, and so matches have a tendency to become hard to follow. By pressing the 'Special' button, you can launch your opponent, and you can then jump up to continue battering them before calling your teammate in to continue administering the punishment. At this point, you might want to unleash one of the Hyper combos.

Aaaah, the Hypers, the unquestionable stars of the show! Hitting opponents anywhere between 10 and 50 times, they are nothing short of pyrotechnic smorgasbords. You are treated to a brief close-up of your fighter before they unleash pain in ways so visually appealing that you may well squeal with delight. Even more incredibly, these can be chained together by calling a partner in to prolong the attack. Provided you have enough levels of your super meter, you can bring in both of your partners. And, it is not even as if the ways you can smack your foe end there.

A new gimmick in this title is X-Factor, which enables a character to do even more damage whilst taking less and even regaining health up to a point. Once again, there is no secret method, and every single character can do it at any point in the fight. (But only once.) Activating it covers every member of the team, with duration being based on how full the aforementioned super meter is. It is no 'Get out of Jail FREE' card, but it can definitely turn a match that was heading straight towards Game Over back into your favour if used correctly.

At this point, it may occur to you to think that this title is perhaps one where substance has been eschewed in favour of style? After all, if the game is so concerned with being flashy and showing off the shiny stuff, and has tailored itself so obviously to the non-hardcore fight fans out there, surely it lacks in the famed 'depth' that fans of these games think is so important? Well, the answer to that one is found in the roster. There are 36 characters available, but since the requirement is to pick them in groups of 3 and each character can have one of three possible assists, then this is the point where I have to admit that my own grasp of maths fails me and I can't actually tell you how many combinations there are of potential teams. And, whilst some characters do appear to be more powerful than others at first, extended play soon reveals just how balanced everybody is. Arthur may look like a joke, but he reveals himself to be so much more once you get competent. (And you stop giggling at the thought of him in his heart-covered boxer shorts!)

What we have is a title that looks to bridge the gap between the experts and those who are put off by the complexities of the genre. One that attempts to strip away some of the fear new players have, by just overpowering them with reasons to love it. If all you want to do is make fireworks, then you will find countless ways to do just that. If you wish to delve a little deeper, then the options open to you have rarely been spread so wide. It is an audacious attempt at bridging the gap between novice and expert, and whilst it will certainly bedazzle and confuse, it may also enchant and bewitch. Where some games become very self-important and serious, Marvel vs. Capcom 3 simply shouts "Bang Bang Bang Bang Bang" as it throws another mind-meltingly ridiculous attack your way.

It is admittedly hard to keep up with at first, and is definitely one that will need some practice to get the most out of. But, if you give it the chance, it will reward you in ways you may not have thought likely. Giant robots, catgirls, unhinged mercenaries, medieval knights, X-Men, legendary fighters, S.T.A.R.S., and even a God in the form of a wolf await the chance to entertain you. It would be rude not to give them the chance.

8/10

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