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Retailers set the prices with GAME actually openly saying "screw cut prices" and "eventually they come to us anyway when the deals are done, so keep the prices high". That's from them and a job interview once where my sister was told that was why they don't drop prices.
Good news is retailers (and a lot of developers) seem to be steering more and more to the digital market, with even the larger developers begrudgingly agreeing it's the way forward. This will effectively stop this "second hand market thing" in reality if it really does kick off the way the industry mag believes.
Still on a more "OT" point: Retailers blame supermarkets, producers blame retailers and piracy, developers blame cost, the customer blames everyone (whilst normally downloading pirate copies).
Supermarkets blame no-one and cut prices left right and centre to get you in to buy bread that smells good.
The bit of information we're missing is the pricing model they work to I suppose. My guess is that they dont work to a per unit model at all. Rather they are buying in bulk and judge profit against the shipment as a whole. Once they've reached certain margins then remaining stock can be discounted safe in the knowledge that they'll meet their targets.
No you're right,we do not have this information but I would be extremely surprised if EA's business plan was to start offloading a title as big as this so cheap so very soon after it's release.I suppose one theory is by doing this that they have in effect killed the second hand demand for this game leaving people who paid £40+ for it just a couple of weeks ago hardly too thrilled to find out their copies are now only worth about £15.Online retailer Gameplay (part of the GAME group) today had the console versions of Dead Space 2 for £22.99 and the PC version for £14.99 (unsurprisingly they have now sold out on all formats) so this price does not appear to be an Argos exclusive.I would imagine the game has not sold in the desired numbers and both retailers and distributors know at what price point these will start shifting and I would say the prices mentioned are now in the zone.The question I would ask is how many more people are going to be like me and simply wait? If I had bought Dead Space 2 on release I doubt that I would have have chance to play it all that much as I am a very casual gamer.All I do know is that my planned purchase would have depreciated to the tune of some £25 in just a fortnight.
For those of you that favour price cuts as a solution to this problem, you might like this...
blog post about price & sales in the apple's appstore
Interesting reading Garin,thanks for posting that.
I did buy a (new) copy of EA's Dead Space 2 from Argos today for just £23.99 (details posted in Bargain Thread if anyone's interested).The game is only 2 weeks old and retailers are seemingly already dropping it to less than half it's RRP (£49.99).In reality most retailers were already selling at around £10 under this price but even so that seems to me to be a hell of a price drop in such a very short period of time.Be interested to know who's instigated such a drop so soon after release date?, was it Argos fearful of being stuck with a load of unsold copies or EA who suspect the game was never going to sell in desired numbers with their online pass system making it unattractive to buyers intending to sell/trade it on? Whichever it is I would imagine people will be extremely wary of paying £40 on day of release on future titles which may depreciate at this rate.
blog post about price & sales in the apple's appstore
Yeah,would be interested to give MOH another go if the issues I described have been sorted.I bought the new Black Op's map pack but none of the new maps ever seem to come up?.Played it for 2 hours one night last week and only had one game on one of the new maps :(
Evening pete..that's exactly what happened with PC MW2 1st map pack, never appeared for choice for weeks after release...on XBox, immediately available :¬(