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This is where you start off. There are many people sitting on the beds and as you play you talk to them. When your done talking with them. The girl that you know walks in with a soldier. You began to talk, like you ask her name she says Pepella Gralpalm, and you tell her you don't know your name. You talk about the camp, what happened to her, and what happened to you. Soon a soldier comes in an explains that the Wolpharians made a slave camp and the Halani army didn't know about it until a few days ago. Then you step up (uncontrolled) and ask if they have found any information on the names of the people in camp. The soldier says, "Yes, I have it right here.What was your number?' "M-592." you state. "Okay your name is Hal Bardenhane." The soldier answers. Then the soldier tells everyone, " And my name is Sergent Feedcarn, and I will be the person to call in case of anything questions or trouble with anything. Just press the big red button on the wall over there, talk into the speaker, ask for Sergent Feedcarn, and I'll be right over." Sergent Feedcarn leaves and a boy sitting next to you says, Hi I'm Marck, Marck Techni, I was a mechanic until I was captured a year ago when I was 17. Did you notice this ship has a bunch of Ricirs on it?" Two choices come up (No, and I don't care) or (No, and what are Ricirs?) If you say the 1st one he says oh and you might as well talk to him again. If you say the 2nd one, then he tells you, " Well Ricirs are these nasty critters that get on the ships and start taking them apart slowly. When he was putting me on I saw a couple sneaking past the ladder. I told the soldier but he said he's never heard of a Ricir and that I was just making it up. So I'm getting a bunch of people to go down to the hold with me and kill the Ricirs. Were doing it tonight so what do you say?" If you say no then he says, "Come on I need some people or this ship might go down" He'll keep on saying it until you say yes.This is when you get your first weapon the Armblades. He says, Meet you at the hallway at 12:00, see you there" You decide to tell Pepella who says, "Yes" Then you rest in your bed.
You get up, wake up Pepella and hurry to the hallway. There you meet Marck and a bunch of other guys and hurry down to the hull.
BATTLE SYSTEM
Battleing in this game is a little different than in other RPG games. Let's say your battling a Ricir. It would say Attacks you'd go to weapon and press Armblades. It would show a small ball going around a circle and another circle in the middle, larger then the ball, the closer you get it to the circle, or closer to the middle of the smaller circle in the smaller circle by pressing the button the better the attack would be. This is the same with magic. This battle and all others, other than the ball and circle thing is like most RPG games.
After you kill the all the Ricirs by traveling through the maze like hull, you go back to your room. Marck says I'm joining the army, and I asked Sergent Feedcorn what would be the address to write to people in the army, and he said, " Well tell the name and write Halani Army Headquarters and the army will send the letter to that man. So write to me tell me your address's and I'll send 50 Oli's to all of you in no time." After Mark talks you go to sleep. The next day Sergent Feedcorn asks for your city and if a home is still there for you. Some of the people do, some kids without parents go to the orpahange and some people ask if they can join the army including you Pepella and Marck.
The Next part of the game is you doing missions for the army in a RPG way then in one mission (rescuing prisoners from an enemy camp is a wise sorcerer that can't use his magic anymore except one kind. He knows certain things about who you are and what happened to you. He asks you if you know about your past. You say no, then he says, "You have dreams about a city in the clouds and it being destroyed by some evil black army. The King and Queen of that city were your parents and the black army gave you away to the Wolpharians and erased that memory. I guess they couldn't erase it fully. That means you have the Orpha, which means a you have a quest so strong that it must be done and the body generates certain powers to do so. I have it to but I cannot use it anymore because my powers have faded as my age has. I'm the one that devided the Black from the White and it probably had to be done. Now go fulfill your quest, your quest for the truth of everything that made that terrible thing happen, and destroy the black knight Zuxuz who made it happen. This is where you began the real adventure.
This is where you start off. There are many people sitting on the beds and as you play you talk to them. When your done talking with them. The girl that you know walks in with a soldier. You began to talk, like you ask her name she says Pepella Gralpalm, and you tell her you don't know your name. You talk about the camp, what happened to her, and what happened to you. Soon a soldier comes in an explains that the Wolpharians made a slave camp and the Halani army didn't know about it until a few days ago. Then you step up (uncontrolled) and ask if they have found any information on the names of the people in camp. The soldier says, "Yes, I have it right here.What was your number?' "M-592." you state. "Okay your name is Hal Bardenhane." The soldier answers. Then the soldier tells everyone, " And my name is Sergent Feedcarn, and I will be the person to call in case of anything questions or trouble with anything. Just press the big red button on the wall over there, talk into the speaker, ask for Sergent Feedcarn, and I'll be right over." Sergent Feedcarn leaves and a boy sitting next to you says, Hi I'm Marck, Marck Techni, I was a mechanic until I was captured a year ago when I was 17. Did you notice this ship has a bunch of Ricirs on it?" Two choices come up (No, and I don't care) or (No, and what are Ricirs?) If you say the 1st one he says oh and you might as well talk to him again. If you say the 2nd one, then he tells you, " Well Ricirs are these nasty critters that get on the ships and start taking them apart slowly. When he was putting me on I saw a couple sneaking past the ladder. I told the soldier but he said he's never heard of a Ricir and that I was just making it up. So I'm getting a bunch of people to go down to the hold with me and kill the Ricirs. Were doing it tonight so what do you say?" If you say no then he says, "Come on I need some people or this ship might go down" He'll keep on saying it until you say yes.This is when you get your first weapon the Armblades. He says, Meet you at the hallway at 12:00, see you there" You decide to tell Pepella who says, "Yes" Then you rest in your bed.
You get up, wake up Pepella and hurry to the hallway. There you meet Marck and a bunch of other guys and hurry down to the hull.
BATTLE SYSTEM
Battleing in this game is a little different than in other RPG games. Let's say your battling a Ricir. It would say Attacks you'd go to weapon and press Armblades. It would show a small ball going around a circle and another circle in the middle, larger then the ball, the closer you get it to the circle, or closer to the middle of the smaller circle in the smaller circle by pressing the button the better the attack would be. This is the same with magic. This battle and all others, other than the ball and circle thing is like most RPG games.
After you kill the all the Ricirs by traveling through the maze like hull, you go back to your room. Marck says I'm joining the army, and I asked Sergent Feedcorn what would be the address to write to people in the army, and he said, " Well tell the name and write Halani Army Headquarters and the army will send the letter to that man. So write to me tell me your address's and I'll send 50 Oli's to all of you in no time." After Mark talks you go to sleep. The next day Sergent Feedcorn asks for your city and if a home is still there for you. Some of the people do, some kids without parents go to the orpahange and some people ask if they can join the army including you Pepella and Marck.
The Next part of the game is you doing missions for the army in a RPG way then in one mission (rescuing prisoners from an enemy camp is a wise sorcerer that can't use his magic anymore except one kind. He knows certain things about who you are and what happened to you. He asks you if you know about your past. You say no, then he says, "You have dreams about a city in the clouds and it being destroyed by some evil black army. The King and Queen of that city were your parents and the black army gave you away to the Wolpharians and erased that memory. I guess they couldn't erase it fully. That means you have the Orpha, which means a you have a quest so strong that it must be done and the body generates certain powers to do so. I have it to but I cannot use it anymore because my powers have faded as my age has. I'm the one that devided the Black from the White and it probably had to be done. Now go fulfill your quest, your quest for the truth of everything that made that terrible thing happen, and destroy the black knight Zuxuz who made it happen. This is where you began the real adventure.
http://www.gamediscovery.com/category/rpg/ >SPACE< ideas/august/quest-for-truth.html
Nice one, some god ideas there - I don't know how you'd get anyone to take any notice, though. Try sending them to a company or somwhere.
They'll probably nick 'em, or you might get paid for them.
> We have a copier me thinks....
Excuse me, I have not copied this from anywhere but my mind. I have posted this idea on a few forums to get some feedback. I'd appreciate your feedback if you have any.... Yea I have sent it to a few companies and have yet to recieve anything back from them. I just like to share my ideas with other gamers that's all Kyz22.