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"Get Psyched up for Cyc"

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Fri 07/12/01 at 16:36
Regular
Posts: 787
If you REALLY want to do something about the future of gaming, to steer it in directions that YOU want it to go, read on.

In 1984, an Artificial Intelligence (AI) guru called Douglas Lenat laid the foundations for the construction and development of Cyc (pronouncned psyche as in encyclopaedia).

Cyc is basically the most powerful computer in the world for replicating human intelligence. Based in Texas, this machine has mainly been subsidised by defence contracts so most of what it has done so far has been top secret.

The main aim of Cyc is to replicate human thought processes, something that has eluded AI researchers for years due to the complexity involved in mimicing the actions of the most complex structure in the universe, the human brain.

However, they are getting there. 'OpenCyc' is now on the cards, an online version with downloadable programming tools that will allow developers worldwide to have a crack at applying 'rules of thumb' for thought processes for Cyc to use. A bit like 'Open Linux' in a way. It hasn't been confirmed yet, but it IS on the way.

So if anyone here is interested in AI as a research topic at university, the chances are that by the time you graduate you'll have access to one of the most exciting fields in human education and be able to contribute something worthwhile.

The end result? In 30 years time, when playing Tomb Raider 35 on my PS9, the first time I run through a cave and shoot a few wolves it will be normal, the silly things will just run towards me and take the hits like they normally do.

The second time I play the game, the wolves will have learnt from previous experience and perhaps circle around a bit first, or attack in packs, or lie in wait and ambush when I'm not expecting it.

The third time I play the game, I may need more than a standard pistol to get past them, because their 'intelligence' has been adapted by the PS9 as I play to match my playing style, meaning that I too will have to adapt, and 'learn'. Maybe they'll recognise the rocket launcher and just run away.

Each game I play will adapt to my level of intelligence. Each time I play will be more of a challenge. Each method I use to complete a game will be different. Each character I meet and talk to will learn from me and I will learn from them.

Fun stuff, but a long way off. Or is it? Arthur C. Clarke predicted that by:

2015 we'll have complete control over atomic-level matter
2020 AI will reach human levels
2025 we'll have full immersion virtual reality (Star Trek's holodeck type of thing)
2040 we'll have machines that can replicate anything using nanotechnology
2095 we'll be scooting around the galaxy in spaceships powered by 'space drives'

So combine this with the phrase 'nothing is impossible' and off you go. I'll look forward to playing the games that you've helped to create in a couple of decade's time.
Fri 07/12/01 at 21:36
Regular
"Eric The Half A Bee"
Posts: 5,347
VenomByte wrote:
Thought time increases exponentially with
> complexity
More knowledge means longer thought time ro the same
> problem
'Brittle' thought structure (scenario definition
> problems)
Contradicting rules

Although you've got to admit that a scaryley large amount of our descisions and actions can be interprted through a reletivly small number of 'IF' statement... (prooven by the success of Expert Systems)... Especially within such controlled confines as a computer game...

Besides... I'm always getting beaten by computer A.I. as it is... It generally take a fair few Saved Games beofre I complete a game! :)
Fri 07/12/01 at 19:04
Regular
"I like cheese"
Posts: 16,918
I sort of agree with VenomByte, nothing's ever really that simple. But it certainly sounds interesting, and you never know what the future might bring...

Oooh, a Yorkie!
Fri 07/12/01 at 17:35
Regular
"smile, it's free"
Posts: 6,460
I'm a little more cynical myself.

There are a number of fundamental flaws with this approach to recreating AI. (This appraoch being "Create as many different rules as we can to simulate as many different scenarios as we can")

Some inclulde:

Thought time increases exponentially with complexity
More knowledge means longer thought time ro the same problem
'Brittle' thought structure (scenario definition problems)
Contradicting rules
Fri 07/12/01 at 17:24
Regular
"everyone says it"
Posts: 14,738
This technology is scaring to say the least.

And in the future I cannot say whether I would want my computer actually working me out and acting on what I have done in the past.... rather scary.

I cannot deny its going to happen, in the last ten years I have grown up with computers that in 1991 with a 2mb harddisk was extremely huge and expensive. Now we have systems that can perform human like movies (FF). Its something we can't slow down.

My advance to myself:

Go along for the ride.
Fri 07/12/01 at 16:58
Regular
Posts: 23,216
Tomb Raider will be ruined if it was ever given great AI. You run around a corner to see three men with shotguns. They stare at your boobs, you shoot them. Repeat. :0)

But thanks for bringing this up... I'll keep an eye out, I'm interested in this sort of stuff, even though I know little about it.
Fri 07/12/01 at 16:44
Regular
"Not your monkey"
Posts: 2,104
FantasyMeister wrote:

So if anyone here is interested in AI as
a research topic at university, the chances are that by the time you graduate
you'll have access to one of the most exciting fields in human education and be
able to contribute something worthwhile.

**
I actually do aome AI at uni with my computer science degree. Nothing like this though. We just wrote a C program where a teddy goes into a maze and learns from where it has been to find the centre. Nothing revolutionary!!!
**


Each
> game I play will adapt to my level of intelligence. Each time I play will be
> more of a challenge. Each method I use to complete a game will be different.
> Each character I meet and talk to will learn from me and I will learn from
> them.


**
Damn scary thought. I wonder if evetually that will mean that a game is impossible to beat because you have exhausted all the possible avenues to try and beat it? Mind you, i guess it can only guard against a certain number of attacks at once. Certainly bears thing about!!!
Fri 07/12/01 at 16:36
Regular
"Copyright: FM Inc."
Posts: 10,338
If you REALLY want to do something about the future of gaming, to steer it in directions that YOU want it to go, read on.

In 1984, an Artificial Intelligence (AI) guru called Douglas Lenat laid the foundations for the construction and development of Cyc (pronouncned psyche as in encyclopaedia).

Cyc is basically the most powerful computer in the world for replicating human intelligence. Based in Texas, this machine has mainly been subsidised by defence contracts so most of what it has done so far has been top secret.

The main aim of Cyc is to replicate human thought processes, something that has eluded AI researchers for years due to the complexity involved in mimicing the actions of the most complex structure in the universe, the human brain.

However, they are getting there. 'OpenCyc' is now on the cards, an online version with downloadable programming tools that will allow developers worldwide to have a crack at applying 'rules of thumb' for thought processes for Cyc to use. A bit like 'Open Linux' in a way. It hasn't been confirmed yet, but it IS on the way.

So if anyone here is interested in AI as a research topic at university, the chances are that by the time you graduate you'll have access to one of the most exciting fields in human education and be able to contribute something worthwhile.

The end result? In 30 years time, when playing Tomb Raider 35 on my PS9, the first time I run through a cave and shoot a few wolves it will be normal, the silly things will just run towards me and take the hits like they normally do.

The second time I play the game, the wolves will have learnt from previous experience and perhaps circle around a bit first, or attack in packs, or lie in wait and ambush when I'm not expecting it.

The third time I play the game, I may need more than a standard pistol to get past them, because their 'intelligence' has been adapted by the PS9 as I play to match my playing style, meaning that I too will have to adapt, and 'learn'. Maybe they'll recognise the rocket launcher and just run away.

Each game I play will adapt to my level of intelligence. Each time I play will be more of a challenge. Each method I use to complete a game will be different. Each character I meet and talk to will learn from me and I will learn from them.

Fun stuff, but a long way off. Or is it? Arthur C. Clarke predicted that by:

2015 we'll have complete control over atomic-level matter
2020 AI will reach human levels
2025 we'll have full immersion virtual reality (Star Trek's holodeck type of thing)
2040 we'll have machines that can replicate anything using nanotechnology
2095 we'll be scooting around the galaxy in spaceships powered by 'space drives'

So combine this with the phrase 'nothing is impossible' and off you go. I'll look forward to playing the games that you've helped to create in a couple of decade's time.

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