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We all have a fair idea why we like games, but can we fully put into words why we like the experience? There are lots of games I've played and reviewed that I've massively enjoyed, but I haven't been able to express fully why I enjoyed them.
Devil May Cry is a game I purchased because of popularity and numerous recommendations, and after a couple of plays I was bewildered from the experience. I don't know whether it's just because I've never seen a game play this way before, but its performance exerted a phenomenal atmosphere and feeling of excitement, in a way I am completely unaware of. It blends a dark, mysterious surrounding with stunning elements of action, and a lot of violence to create an overall evil, but lively atmosphere, that actually gives off thrills - that's probably the best way I can describe it. I could use different words, but they would simply give the same effect, which is not what I wholely feel about this game.
How is a game enjoyable? It's easy to say why you enjoy a game, but how is it actually enjoyable? And that isn't to mean how do you play a game either. They are more or less the same questions depending on the context, but in this case although it may seem the answers for 'Why we enjoy a game' and 'How we enjoy a game' are the same, they are very different apart.
I enjoy games because they allow me to do things I would never in a million years think of doing in real life (escapism), and in a very fulfilling way. They give us total control in a unique way in which relative things like fishing and playing with remote-controlled cars can never compare to. Rollercoasters give a fun experience, but the ride is out of our hands. However, Rollercoaster Tycoon for the PC does both, only this time everything is in our hands. That is why I like games.
Every time you play a game that hits 'the' spot, it's instantly saved as data, as one of your favourites. It can only achieve this by giving an abnormal performance in your view, because it's like nothing you've ever experienced before. And more times than the other, it's the games that have lots of action, but are different, that are the most memorable. A few games that did this for me were MOH: Frontline, Devil May Cry and GTA3. Although after continuous play my initial amazement died down, these are a few of the games that blew me away from the first moment of play. And it's those moments that I cannot put into words.
This makes me think: is it actually possible to put into words? When I review a game, I decide whether to give it a good rating by first impression first, then compare it to the overall experience. But I'm just wondering whether these first breathtaking moments of play are part of nature's weird and anonymous processes flowing through the body, or maybe there just haven't been enough words made to allow for something to be fully described.
I think this is one of life's mysteries. Why do we really enjoy videogames, and why do we pick particular favourites? What do they do that others don't? Right now I cannot fully display an answer for the plain fact that the whole ammo of truth isn't there. Surely if words like 'bling-bling' can be added to today's standard englishg dictionary, more effective adjectives can too.
If you like, prove me wrong by first explaining why you like games and then fully describe what one of your favourite games does for you that makes it slicker than the average.
Thoughts would be greatly appreciated
Then I can stress my point.
> Example?
>
> e.g. I thought Mario Sunshine was superb because...
>
> Then I can judge
I've never played Mario Sunshine. I only own PS2
It's just so much fun to play .... and you look so cool and everything.
e.g. I thought Mario Sunshine was superb because...
Then I can judge
We all have a fair idea why we like games, but can we fully put into words why we like the experience? There are lots of games I've played and reviewed that I've massively enjoyed, but I haven't been able to express fully why I enjoyed them.
Devil May Cry is a game I purchased because of popularity and numerous recommendations, and after a couple of plays I was bewildered from the experience. I don't know whether it's just because I've never seen a game play this way before, but its performance exerted a phenomenal atmosphere and feeling of excitement, in a way I am completely unaware of. It blends a dark, mysterious surrounding with stunning elements of action, and a lot of violence to create an overall evil, but lively atmosphere, that actually gives off thrills - that's probably the best way I can describe it. I could use different words, but they would simply give the same effect, which is not what I wholely feel about this game.
How is a game enjoyable? It's easy to say why you enjoy a game, but how is it actually enjoyable? And that isn't to mean how do you play a game either. They are more or less the same questions depending on the context, but in this case although it may seem the answers for 'Why we enjoy a game' and 'How we enjoy a game' are the same, they are very different apart.
I enjoy games because they allow me to do things I would never in a million years think of doing in real life (escapism), and in a very fulfilling way. They give us total control in a unique way in which relative things like fishing and playing with remote-controlled cars can never compare to. Rollercoasters give a fun experience, but the ride is out of our hands. However, Rollercoaster Tycoon for the PC does both, only this time everything is in our hands. That is why I like games.
Every time you play a game that hits 'the' spot, it's instantly saved as data, as one of your favourites. It can only achieve this by giving an abnormal performance in your view, because it's like nothing you've ever experienced before. And more times than the other, it's the games that have lots of action, but are different, that are the most memorable. A few games that did this for me were MOH: Frontline, Devil May Cry and GTA3. Although after continuous play my initial amazement died down, these are a few of the games that blew me away from the first moment of play. And it's those moments that I cannot put into words.
This makes me think: is it actually possible to put into words? When I review a game, I decide whether to give it a good rating by first impression first, then compare it to the overall experience. But I'm just wondering whether these first breathtaking moments of play are part of nature's weird and anonymous processes flowing through the body, or maybe there just haven't been enough words made to allow for something to be fully described.
I think this is one of life's mysteries. Why do we really enjoy videogames, and why do we pick particular favourites? What do they do that others don't? Right now I cannot fully display an answer for the plain fact that the whole ammo of truth isn't there. Surely if words like 'bling-bling' can be added to today's standard englishg dictionary, more effective adjectives can too.
If you like, prove me wrong by first explaining why you like games and then fully describe what one of your favourite games does for you that makes it slicker than the average.
Thoughts would be greatly appreciated