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N64 games were quite expensive when you consider them as games and to Playstation's prices, but at least their games lasted for a couple of weeks or so. Goldeneye took ages for me to complete, but I wasn't complaining. Even when I completed it there was still the multiplayer modes to keep me and my mates stuck in. There's also Zelda, one of the longest games I've ever encountered, cost £50(OUCH!)at the time, but lasted for what seemed like eternity and it was fantastic.
Games need a lot of improvement in length, especially beat-em-ups. Beat-em-ups are probably the easiest to master, but don't last for long. Dead or Alive 2 was fantastic, great fighting experience, but it didn't last so long with the five modes it had. The Story mode was short with only eight levels to progress, and after all that there wasn't the Tekken FMV to show a good storyline in good motion picture, plus there were only two characters to unlock. After a while, it becomes very repetitive and you quickly lose interest. Tekken Tag on the other hand, took quite a lot of my time to master and was very long. All the modes were more interesting and at the end you were rewarded with a fantastic movie scene of your character. Still, I prefer DOA2, the fighting is much more spectacular and the pace is fantastic.
To improve beat-em-ups there must be, for a start, more imaginative modes that continue the fighting experience. Like a Tekken 3 style adventure mode, where you're the lone hero battling your way through different terrain and enemies, to be rewarded with new characters at the end...something like that. Also there must be a wider variety of levels and characters, that gain a lot of interest, which means more detail and more interaction.
One game that really disappointed was Onimusha, a great game made by Capcom (known for Res Evil and Devil May Cry). This was a fantastic epic adventure where you would expect a long playing spree, but it didn't deliver. It could be completed in a matter of five days, that's how long it took me to complete it, then I wondered what next? Okay, it gave me a 'short' insight of Onimusha 2 and rewarded me with a panda suit to complete the whole game again. I eventually did this, but still I wanted more, but poor little 'Mushi-Musha' didn't have any more tricks up its sleeves. Now I was in dispare. I spent £40 on it (yes I know NOW that SR sell it for cheaper), and it ran out on me so quickly. I was left with no choice but to return the game and get something with more longevity. I really didn't want to do that!
It's a whole different story with consoles though, they take years to expire, in Playstation's case, NEVER!!! People still play on it to death now, as well as the N64, not sure about the Dreamcast though...whatever happened to it? Why is it that consoles last for ages? They have a lot more input i.e. games, online capabilities, multi-taps...and so on. They last so long because of the privileged capabilities in which it's been built. Games should follow this up and add a lot more input to keep us busy for a long, long while. There should be more modes, more playability and more interaction to keep wanting more, and make us feel it was worth the high price payed for it. Right now, games have a ridiculous price tag to them, even those that aren't so good or long. Do you think games should be distinguished depending on how good they are? Well, Aqua Aqua for the PS2 came at a low price because the developers knew it wasn't such a great game, but others still put the PS2 expectance price on games that won't succeed in pleasing us gamers.
The longest game, when released in the UK, that I am sure about has to be Metal Gear Solid 2. It's going to be long, brilliant and emotional from the little that I've played. Another game that has satisfied me as a proud PS2 owner has to be GTA3. I haven't completed it to this day and I've had it for 3 weeks - the fun AND crime never stops! It's a hard choice when you consider which console has had the majority of long games...but to be fair I think it has to be the N64 so far. It's very well known for its softiness in games, but surprisingly most games last for ages. There's Zelda, Perfect Dark, Mario World and lots more that are a blast to play and play for a very long time. Playstation have released much more games though with longevity, but it's still not up to scratch with Nintendo's record.
Looking ahead in the distant future, I can see games that will last for years just like consoles do today. The clock's are soon going to turn where games will last for years, but consoles will still stay well ahead lasting for decades. Longevity plays a very improtant role when it comes to games because games need to last for a greater appeal. Games that last for what seems to the buyer ages, are worth every penny. There's a change gradually occuring to length in games and a greater succes for gaming companies draws closer with it.
There's been a pattern with games and consoles - remember Mega Drive and NES, they didn't have much longevity to them with so little capabilities, but time went by and greater improvements were made and now look at the success. This pattern is currently taking its shape once again, but this time with games. As games are a bit short in length now, all will be well in the near-future.
To the future
N64 games were quite expensive when you consider them as games and to Playstation's prices, but at least their games lasted for a couple of weeks or so. Goldeneye took ages for me to complete, but I wasn't complaining. Even when I completed it there was still the multiplayer modes to keep me and my mates stuck in. There's also Zelda, one of the longest games I've ever encountered, cost £50(OUCH!)at the time, but lasted for what seemed like eternity and it was fantastic.
Games need a lot of improvement in length, especially beat-em-ups. Beat-em-ups are probably the easiest to master, but don't last for long. Dead or Alive 2 was fantastic, great fighting experience, but it didn't last so long with the five modes it had. The Story mode was short with only eight levels to progress, and after all that there wasn't the Tekken FMV to show a good storyline in good motion picture, plus there were only two characters to unlock. After a while, it becomes very repetitive and you quickly lose interest. Tekken Tag on the other hand, took quite a lot of my time to master and was very long. All the modes were more interesting and at the end you were rewarded with a fantastic movie scene of your character. Still, I prefer DOA2, the fighting is much more spectacular and the pace is fantastic.
To improve beat-em-ups there must be, for a start, more imaginative modes that continue the fighting experience. Like a Tekken 3 style adventure mode, where you're the lone hero battling your way through different terrain and enemies, to be rewarded with new characters at the end...something like that. Also there must be a wider variety of levels and characters, that gain a lot of interest, which means more detail and more interaction.
One game that really disappointed was Onimusha, a great game made by Capcom (known for Res Evil and Devil May Cry). This was a fantastic epic adventure where you would expect a long playing spree, but it didn't deliver. It could be completed in a matter of five days, that's how long it took me to complete it, then I wondered what next? Okay, it gave me a 'short' insight of Onimusha 2 and rewarded me with a panda suit to complete the whole game again. I eventually did this, but still I wanted more, but poor little 'Mushi-Musha' didn't have any more tricks up its sleeves. Now I was in dispare. I spent £40 on it (yes I know NOW that SR sell it for cheaper), and it ran out on me so quickly. I was left with no choice but to return the game and get something with more longevity. I really didn't want to do that!
It's a whole different story with consoles though, they take years to expire, in Playstation's case, NEVER!!! People still play on it to death now, as well as the N64, not sure about the Dreamcast though...whatever happened to it? Why is it that consoles last for ages? They have a lot more input i.e. games, online capabilities, multi-taps...and so on. They last so long because of the privileged capabilities in which it's been built. Games should follow this up and add a lot more input to keep us busy for a long, long while. There should be more modes, more playability and more interaction to keep wanting more, and make us feel it was worth the high price payed for it. Right now, games have a ridiculous price tag to them, even those that aren't so good or long. Do you think games should be distinguished depending on how good they are? Well, Aqua Aqua for the PS2 came at a low price because the developers knew it wasn't such a great game, but others still put the PS2 expectance price on games that won't succeed in pleasing us gamers.
The longest game, when released in the UK, that I am sure about has to be Metal Gear Solid 2. It's going to be long, brilliant and emotional from the little that I've played. Another game that has satisfied me as a proud PS2 owner has to be GTA3. I haven't completed it to this day and I've had it for 3 weeks - the fun AND crime never stops! It's a hard choice when you consider which console has had the majority of long games...but to be fair I think it has to be the N64 so far. It's very well known for its softiness in games, but surprisingly most games last for ages. There's Zelda, Perfect Dark, Mario World and lots more that are a blast to play and play for a very long time. Playstation have released much more games though with longevity, but it's still not up to scratch with Nintendo's record.
Looking ahead in the distant future, I can see games that will last for years just like consoles do today. The clock's are soon going to turn where games will last for years, but consoles will still stay well ahead lasting for decades. Longevity plays a very improtant role when it comes to games because games need to last for a greater appeal. Games that last for what seems to the buyer ages, are worth every penny. There's a change gradually occuring to length in games and a greater succes for gaming companies draws closer with it.
There's been a pattern with games and consoles - remember Mega Drive and NES, they didn't have much longevity to them with so little capabilities, but time went by and greater improvements were made and now look at the success. This pattern is currently taking its shape once again, but this time with games. As games are a bit short in length now, all will be well in the near-future.
To the future