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Before you yell at me: What about Sonic, Mario, Rayman and the like - what I am specifically talking about is "realistic" 3D Platformers, ala Tomb Raider, Prince Of Persia 3D, and Indiana Jones & The Infernal Machine, etc.
The making of this type of Platform/Adventure game seems to have totally ceased, and I just want to know WHY? I used to love games like these.
You know, games where it was just "you against the architecture"; where your only main purpose was to get to the end of the level with minimal violence.
There was something very pure about negotiating an acrobatic character through a large and fantastical 3D assault course full of hidden traps and visual puzzles.
With the programming skill that exists today and the graphical power of the next-gen consoles, a simple yet effective realistic 3D Platformer would surely be an excellent playing experience.
But alas, it seems violent and drawn-out story-driven Adventures have taken over completely to the point where games' designers seem to have utterly forgotten about this underrated facet of the Adventure genre.
Don't misunderstand me, this is not an attack on the more complex and varied Adventures - (I've just completed the amazing Shenmue II and loved every minute of it; and I fully recognize that every genre has to evolve) - it's just that this kind of gameplay simplicity would make a refreshing change to the epic nature of most contemporary Adventure games.
I just think it's a shame that's all.
> There's only so far you can go with realsitic platformers. You're bound by it,
> and it ruins it.
Something like the Banjo games are better, in my opinion, as
> there are so many things you do, that would seem daft in a 'realistic' 3D
> adventure. A bird firing eggs, putting on special shoes and running up walls,
> turning into a detonator to blow up sticks of dynamite. See, many more options.
> Realism sucks, it's too limiting.
When I say "realistic", I mean more in the way the graphics look, as opposed to how the game plays. I agree with you when you say realism sucks: I don't like realistic gameplay either - the more fantastic the better. I just think that "cartoony, cutesy" graphics have totally taken over the 3D Platformer genre, and I don't see why it should be so.
Something like the Banjo games are better, in my opinion, as there are so many things you do, that would seem daft in a 'realistic' 3D adventure. A bird firing eggs, putting on special shoes and running up walls, turning into a detonator to blow up sticks of dynamite. See, many more options. Realism sucks, it's too limiting.
>Thes games infact to this
> genre to the extreme putting many people off of platform games.
Stay off the bottle matey. You were obviously drunk as skunk on rollerblades when you wrote this.
Dringo's mental help teacher: Is this another other bad day plea...
Dringo: yes.
*Dringo huddles into the corner places his hand in his lap and mutters his incrnation*
Please oh pleas announce other bad day
Oh and the Release date for the Gamecube that would be good.
Before you yell at me: What about Sonic, Mario, Rayman and the like - what I am specifically talking about is "realistic" 3D Platformers, ala Tomb Raider, Prince Of Persia 3D, and Indiana Jones & The Infernal Machine, etc.
The making of this type of Platform/Adventure game seems to have totally ceased, and I just want to know WHY? I used to love games like these.
You know, games where it was just "you against the architecture"; where your only main purpose was to get to the end of the level with minimal violence.
There was something very pure about negotiating an acrobatic character through a large and fantastical 3D assault course full of hidden traps and visual puzzles.
With the programming skill that exists today and the graphical power of the next-gen consoles, a simple yet effective realistic 3D Platformer would surely be an excellent playing experience.
But alas, it seems violent and drawn-out story-driven Adventures have taken over completely to the point where games' designers seem to have utterly forgotten about this underrated facet of the Adventure genre.
Don't misunderstand me, this is not an attack on the more complex and varied Adventures - (I've just completed the amazing Shenmue II and loved every minute of it; and I fully recognize that every genre has to evolve) - it's just that this kind of gameplay simplicity would make a refreshing change to the epic nature of most contemporary Adventure games.
I just think it's a shame that's all.