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Guns, fighting, blood - I've grown into all of that now. I love to watch kung-fu movies, blokes kicking two shades out of each other, with graphic and a lot of detail. Why? Not because I'm a fine specimin of a psychotic, but because it's these sort of games and films that are the most intriguing and grasping, not wanting us to leave our view for just one second.
That is why I've come to the conclusion that gaming is just like food: - we know some aren't healthy, but we persist and long for the delicious taste. Then it's the ones that aren't so delicious, but are healthy that we turn our backs on.
For example, Mortal Kombat. Not just the newly released Deadly Alliance version, but all the Mortal Kombats. From its very beginning, it has become one of the most highly popular franchises, with the addition of movie follow-ups. But this success doesn't varnish the fact that it's still one of the most violent games ever made. It basically runs using blood and guts, and hugely insane characters that some school kids consider to be their role-model, impersonating Scorpion and his "get over here!" move. Yes, I'm sure you spotted I said kids, because it's true. Even though age tags are placed on games here and there, people are still not following regulations and are selling these to under-aged fanatics, which isn't at all healthy for today's community.
Such games with explicit violence are unhealthy, but we still crave for them and they're still being made. I'm not complaining because I like Mortal Kombat, but it's known that such games of violence can increase aggressive behaviour, especially in kids, because of the nature of the game itself, and especially if you thrive on the thing day and night.
And, just like food, we gamers treat puzzle games that demand thought and can increase certain mental skills as if it were sprouts, or another well-hated vegetable. I know I do. And I know why; because it doesn't taste so good. I'd rather play a game that is more shell-shocking, inspiring and spontanious than a boring old puzzle where you have to link boxes together or fit shapes into the right cavity. It's just not fun. Which is what explains the success of Grand Theft Auto, Halo, Timesplitters etc etc.
People want as a majority the thing's that aren't good for them- it's a fact. If it looks good, and most importantly tastes good, our immediate reaction is to have it, rather than something with the exact opposite, healthy or whatever. It's gaming's element of escapism that makes it all the more fun, so we thrive for it more often than different games with less violence. I like shooting down enemy patrols. I like beating characters up. I like slicing the flesh of little green monster thingies, and why? Because it's just a game that tastes bloody brilliant.
Thanks for reading
If I'd said I like chips so decided I didn't want to try anything else every again I'd miss out on so much. Or, if becasue of that one bad peach I ate I wrote off all peaches I'd be missing out on their tasty goodness too.
Gaming has no loyalty cards, play what's good, not what conforms to a pre-set (and largly meaningless) critera. Same goes for movies.
Guns, fighting, blood - I've grown into all of that now. I love to watch kung-fu movies, blokes kicking two shades out of each other, with graphic and a lot of detail. Why? Not because I'm a fine specimin of a psychotic, but because it's these sort of games and films that are the most intriguing and grasping, not wanting us to leave our view for just one second.
That is why I've come to the conclusion that gaming is just like food: - we know some aren't healthy, but we persist and long for the delicious taste. Then it's the ones that aren't so delicious, but are healthy that we turn our backs on.
For example, Mortal Kombat. Not just the newly released Deadly Alliance version, but all the Mortal Kombats. From its very beginning, it has become one of the most highly popular franchises, with the addition of movie follow-ups. But this success doesn't varnish the fact that it's still one of the most violent games ever made. It basically runs using blood and guts, and hugely insane characters that some school kids consider to be their role-model, impersonating Scorpion and his "get over here!" move. Yes, I'm sure you spotted I said kids, because it's true. Even though age tags are placed on games here and there, people are still not following regulations and are selling these to under-aged fanatics, which isn't at all healthy for today's community.
Such games with explicit violence are unhealthy, but we still crave for them and they're still being made. I'm not complaining because I like Mortal Kombat, but it's known that such games of violence can increase aggressive behaviour, especially in kids, because of the nature of the game itself, and especially if you thrive on the thing day and night.
And, just like food, we gamers treat puzzle games that demand thought and can increase certain mental skills as if it were sprouts, or another well-hated vegetable. I know I do. And I know why; because it doesn't taste so good. I'd rather play a game that is more shell-shocking, inspiring and spontanious than a boring old puzzle where you have to link boxes together or fit shapes into the right cavity. It's just not fun. Which is what explains the success of Grand Theft Auto, Halo, Timesplitters etc etc.
People want as a majority the thing's that aren't good for them- it's a fact. If it looks good, and most importantly tastes good, our immediate reaction is to have it, rather than something with the exact opposite, healthy or whatever. It's gaming's element of escapism that makes it all the more fun, so we thrive for it more often than different games with less violence. I like shooting down enemy patrols. I like beating characters up. I like slicing the flesh of little green monster thingies, and why? Because it's just a game that tastes bloody brilliant.
Thanks for reading