The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
So which other games would be rather interesting in 3D?
Bubble Bobble/ Rainbow Islands:
Yes I know they're not the same games, but they're quite similar. Imagine trying to catch creatures in your bubbles in a 3D world. WOuldn't that be fun? I'm sure we'd all like to see the return of fearsome villian Baron Von Blubba too, wouldn't we?
I was a bigger fan of Rainbow Islands than I was Bubble Bobble though. You could capture enemies by casting rainbows over them, then jumping onthe rainbows to break them! Each level had a goal of simply getting to the top, and every noe and then you'd face a boss. With the game being in 3D you could do away with the need to simply move up the levels, and make less restrictive levels to explore. I could see these two games being a great deal of fun.
Donkey Kong:
Yeah I know that there are Donkey Kong games now, but lets go back to the original. Barrels and ladders. Rather than simply running to the end of a platform then climbing a ladder, what if you had to progress across a whole floor, consisting of many differnet rooms, all with barrels rolling at you? This could be a lot of fun, but possibly a little limiting.
Alex Kidd in Miracle World:
Alex Kidd was in a few great games, but miracle world was best, and would work in 3D for a number of reasons. Firstly there was the ability to ride in certain vehicles, these included motorbikes, helicopters and a speedboat. That ruled. It would rule more today. There were also huge castles full of traps. Imagine the potential for this in 3D!
A Boy and His Blob:
A NES classic, you went on an adventure with a blob that would change shape depending upon which colour jelly-beans you fed him. The idea alone has such a great deal of potentail, and was always limited on a 2D platform. Honestly, this game ruled, and would do so more today is re-made.
Boulderdash/Repton:
Very similar games again these two, so I'm sure some of you will have heard of one of them. The basic premise of Repton (not too sure about Boulderdash, but I believe it to be similar) was to dig through the earth looking for diamonds. Only there were these huge boulders everywhere that would crus hyou if they fell on your head. The boulders were quite handy theough, as you could use them to crush monsters that chased you. They sometimes blocked diamonds away from your reach, so it was a bit of a puzzle to get the diamonds out without crushing yourself, blocking yourself in, or not being able to get some of the diamonds.
This game rules, and could easily do so again today. Monsters chasing you through 3D lands, setting traps for them, waiting for them to approaching then rolling a boulder into them, tunnelling through the ground to new areas. This also would rule.
Well, they would all rule in my mind, whether they would in reality, we'll probably never know.
a 3d version of Volified (oldish game)
a 3d version of booty (old spectrum game) complete with ghost rats and those stupid flying birds.
How it could ever be acheived is beyond me...
Sonic
I remember that game well. From the giant bosses, the crystals and the fact that I got to Robo Island (6th world) and found that I couldn't use the "credit continue" any further.
And everyone remembers that damn Vampire boss on the third Island...
Talking of games by that company (Taiko or something), remember New Zealand Story?
The one with the little yellow bird?
> The way I see it, all games have their time..
It's time for today's games...
> not some old has-been franchises that didn't even sell when they were
> released....
You wont be interested in MGS2 then?
MGS has had its day after all :)
It's time for today's games... not some old has-been franchises that didn't even sell when they were released....
Game
So which other games would be rather interesting in 3D?
Bubble Bobble/ Rainbow Islands:
Yes I know they're not the same games, but they're quite similar. Imagine trying to catch creatures in your bubbles in a 3D world. WOuldn't that be fun? I'm sure we'd all like to see the return of fearsome villian Baron Von Blubba too, wouldn't we?
I was a bigger fan of Rainbow Islands than I was Bubble Bobble though. You could capture enemies by casting rainbows over them, then jumping onthe rainbows to break them! Each level had a goal of simply getting to the top, and every noe and then you'd face a boss. With the game being in 3D you could do away with the need to simply move up the levels, and make less restrictive levels to explore. I could see these two games being a great deal of fun.
Donkey Kong:
Yeah I know that there are Donkey Kong games now, but lets go back to the original. Barrels and ladders. Rather than simply running to the end of a platform then climbing a ladder, what if you had to progress across a whole floor, consisting of many differnet rooms, all with barrels rolling at you? This could be a lot of fun, but possibly a little limiting.
Alex Kidd in Miracle World:
Alex Kidd was in a few great games, but miracle world was best, and would work in 3D for a number of reasons. Firstly there was the ability to ride in certain vehicles, these included motorbikes, helicopters and a speedboat. That ruled. It would rule more today. There were also huge castles full of traps. Imagine the potential for this in 3D!
A Boy and His Blob:
A NES classic, you went on an adventure with a blob that would change shape depending upon which colour jelly-beans you fed him. The idea alone has such a great deal of potentail, and was always limited on a 2D platform. Honestly, this game ruled, and would do so more today is re-made.
Boulderdash/Repton:
Very similar games again these two, so I'm sure some of you will have heard of one of them. The basic premise of Repton (not too sure about Boulderdash, but I believe it to be similar) was to dig through the earth looking for diamonds. Only there were these huge boulders everywhere that would crus hyou if they fell on your head. The boulders were quite handy theough, as you could use them to crush monsters that chased you. They sometimes blocked diamonds away from your reach, so it was a bit of a puzzle to get the diamonds out without crushing yourself, blocking yourself in, or not being able to get some of the diamonds.
This game rules, and could easily do so again today. Monsters chasing you through 3D lands, setting traps for them, waiting for them to approaching then rolling a boulder into them, tunnelling through the ground to new areas. This also would rule.
Well, they would all rule in my mind, whether they would in reality, we'll probably never know.