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"In a gaming world"

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Thu 29/11/01 at 20:11
Regular
Posts: 787
Imagine for a while if you can (if your imagination is really pants you might want to skip this part) that you lived in a gaming world. What would it be like? More or less enjoyable than real life? Take the following for example.

Grand Theft Auto
Here you could explore the streets of a huge city watching people go about their everyday lives, watch or even take part in crimessuch as assulting people, shootings, car jacking, gang fights with the mafia or cartel and many many more illegal actions. You could cruise around in your car looking for a lady of the night to "entertain" you for a while and if money is tight you could steal from her and others. If you are caught by the police or somehow injured during any of this then you need not worry as you will beback on the street within a mater of hours with no trouble at all.

Red Faction
Living on mars as a miner, not exactly a dream that many of us will have but if you live in the world of red faction it is your only way of life. When the miners rebel then it is your chance to escape and cause chaos along the way, you could beat the guards with your riot prod and use your various weapons along the way, or if you are not that kind of person you could just find a nice safe place to hide until everything calms down a little. If you come across a locked door then have no fear as you could just blast through it with a large weapon or wait until someone else has a key or blasts through it.


Resident evil
Probably more suited to living in Racoon City when it was full of zombies, would you fight against them or hide in your house and try to avoid them, if you choose to fight where would you start, gun shop? police station? In any resident evil game "This door is locked, A diamond shape is carved on the lock" appears quite frequently meaning you have to find a diamond kety to go through. I would be attempting to shoot the lock or kick it down in that kind of situation but that isn't really possible.

There are lots of games where living in the world they are based in would be totally different from real life, in a GT3 style world you could smash your expensive sports car straight into a wall and have no damage done at all.
So what is the point of all this? Well the idea is simple really, gaming worlds are in a way a lot different to real life as there are a lot more limitations on what you can do but in a gaming world you can do anything without the worry of causing real damage or facing real trouble from the law etc. In the future I would imagine a lot of games will feature an environment that is close to real life, you would be able to explore the many loactions within the environment and interact with it in various ways. Maybe talking to people, going in the buildings around you and using the various objects that you find along the way, most probably won't be needed but all have some kind of use. I doubt we will ever see a game which has an environment like real life where everything can be interacted with and used in some way but it would be good to see something close to it.

The world in which a game is set is very important as it has to allow the character to do everything required to get through the game and also make it fun for the user to play. Usually the more options and features in the level make it more fun to play as there is a variety of things you can do. But there is probably a limit which shouldn't be crossed as it could take the fun out the game if the user has to spend ages wandering around looking for a certain thing that could be anywhere in the created world.

I think theat the gaming worlds are something which will improve with time, they will get better and should inturn make games more enjoyable to play which In my opinion is what all features to a game should do.


One other thing that came across to me as I wrote this, it is all o do with puzzles in games. Games like resident evil require a fair bit of problem solving but for a game that is for older gamers some of the puzzles in my opinion are a little to easy. Surely they should be a little harder and suitable for the audience the game is aimed at. Compared to when I was younger most games seem a little easier today and some of the challenge is gone. Most games didn't allow the option to save so if you got beat of the last boss you had to go back and start again. So I think maybe some of todays games aimed at the older generation of gamers could be made a little harder with puzzles that require knowledge that is aquired throughout the game, that would make games a little more challenging but more rewarding in the end.


My final point is this one. As I sat here writing this I noticed some metal gear solid pictures in a magazine and thought wouldn't it be cool if you could control a bad guy in a game. Maybe have an option to go the good guy or the bad guy. So instead of saving the world and getting the girl you could foil the good guys plans, take the girl hostage and rob banks etc. Maybe it is just me but I thought that an idea like this could be quite good. Taking grand theft auto 3 as an example again, you control a guy who is a criminal, we all know in real life this is wrong but in a game it is fun. It could also be fun maybe to be a good guy(a bit like the police car missions "vigalante")
you could do missions for the police chief to try rid the town of all the major ganglords and their followers.

Ok now it is your turn.
Do you think developers should concentrate more on the world the game is set in or do they already do enough?
Are puzzles in games too easy?
Would you like to control the good guys and also the bad guys in a game?

I would write more but I am loaded down with uni work so this will have to do for now.
Fri 30/11/01 at 20:13
Regular
"Trout a la creme"
Posts: 2,858
Being in lylat wars would be surreal and I'd keep having to save slippy. I'd prefer to be in a decent star wars game, using the force and flying cool ships and fighting with a lightsabre.
Fri 30/11/01 at 18:53
Regular
"I'm not Orgazmo"
Posts: 9,159
Good post.

I would like to be in a Final Fantasy or Zelda world, lots of dragons, sword fighting and so on.

Anyway maybe developers should concentrate on the worlds we play in they are very important but so much that it ruins the gameplay, ever played Zelda Majora's Mask? This game tries to use lots of interactiveness (is that a word?) mainly with people, you know the deal different reactions from different people at different times when you do different things etc. I think Shenmue on the Dreamcast also does this.

This makes the game much more fun and somewhat more believable and adds a whole lot more to the gameplay, so I too think developers should concentrate on the worlds we play in and yes being interactive with people and items would be very good.

Everyone loves to play the bad guy, hence the popularity of GTA3, I remember in Perfect Dark you could play the bad guy and try to stop your friend from completing the level, that was very enjoyable, hope to see more in the future.
Fri 30/11/01 at 15:55
Regular
"Picking a winner!"
Posts: 8,502
Has anyone got any views at all? My post is feeling lonely and left out : )
Thu 29/11/01 at 20:11
Regular
"Picking a winner!"
Posts: 8,502
Imagine for a while if you can (if your imagination is really pants you might want to skip this part) that you lived in a gaming world. What would it be like? More or less enjoyable than real life? Take the following for example.

Grand Theft Auto
Here you could explore the streets of a huge city watching people go about their everyday lives, watch or even take part in crimessuch as assulting people, shootings, car jacking, gang fights with the mafia or cartel and many many more illegal actions. You could cruise around in your car looking for a lady of the night to "entertain" you for a while and if money is tight you could steal from her and others. If you are caught by the police or somehow injured during any of this then you need not worry as you will beback on the street within a mater of hours with no trouble at all.

Red Faction
Living on mars as a miner, not exactly a dream that many of us will have but if you live in the world of red faction it is your only way of life. When the miners rebel then it is your chance to escape and cause chaos along the way, you could beat the guards with your riot prod and use your various weapons along the way, or if you are not that kind of person you could just find a nice safe place to hide until everything calms down a little. If you come across a locked door then have no fear as you could just blast through it with a large weapon or wait until someone else has a key or blasts through it.


Resident evil
Probably more suited to living in Racoon City when it was full of zombies, would you fight against them or hide in your house and try to avoid them, if you choose to fight where would you start, gun shop? police station? In any resident evil game "This door is locked, A diamond shape is carved on the lock" appears quite frequently meaning you have to find a diamond kety to go through. I would be attempting to shoot the lock or kick it down in that kind of situation but that isn't really possible.

There are lots of games where living in the world they are based in would be totally different from real life, in a GT3 style world you could smash your expensive sports car straight into a wall and have no damage done at all.
So what is the point of all this? Well the idea is simple really, gaming worlds are in a way a lot different to real life as there are a lot more limitations on what you can do but in a gaming world you can do anything without the worry of causing real damage or facing real trouble from the law etc. In the future I would imagine a lot of games will feature an environment that is close to real life, you would be able to explore the many loactions within the environment and interact with it in various ways. Maybe talking to people, going in the buildings around you and using the various objects that you find along the way, most probably won't be needed but all have some kind of use. I doubt we will ever see a game which has an environment like real life where everything can be interacted with and used in some way but it would be good to see something close to it.

The world in which a game is set is very important as it has to allow the character to do everything required to get through the game and also make it fun for the user to play. Usually the more options and features in the level make it more fun to play as there is a variety of things you can do. But there is probably a limit which shouldn't be crossed as it could take the fun out the game if the user has to spend ages wandering around looking for a certain thing that could be anywhere in the created world.

I think theat the gaming worlds are something which will improve with time, they will get better and should inturn make games more enjoyable to play which In my opinion is what all features to a game should do.


One other thing that came across to me as I wrote this, it is all o do with puzzles in games. Games like resident evil require a fair bit of problem solving but for a game that is for older gamers some of the puzzles in my opinion are a little to easy. Surely they should be a little harder and suitable for the audience the game is aimed at. Compared to when I was younger most games seem a little easier today and some of the challenge is gone. Most games didn't allow the option to save so if you got beat of the last boss you had to go back and start again. So I think maybe some of todays games aimed at the older generation of gamers could be made a little harder with puzzles that require knowledge that is aquired throughout the game, that would make games a little more challenging but more rewarding in the end.


My final point is this one. As I sat here writing this I noticed some metal gear solid pictures in a magazine and thought wouldn't it be cool if you could control a bad guy in a game. Maybe have an option to go the good guy or the bad guy. So instead of saving the world and getting the girl you could foil the good guys plans, take the girl hostage and rob banks etc. Maybe it is just me but I thought that an idea like this could be quite good. Taking grand theft auto 3 as an example again, you control a guy who is a criminal, we all know in real life this is wrong but in a game it is fun. It could also be fun maybe to be a good guy(a bit like the police car missions "vigalante")
you could do missions for the police chief to try rid the town of all the major ganglords and their followers.

Ok now it is your turn.
Do you think developers should concentrate more on the world the game is set in or do they already do enough?
Are puzzles in games too easy?
Would you like to control the good guys and also the bad guys in a game?

I would write more but I am loaded down with uni work so this will have to do for now.

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