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"That insane feeling..."

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Thu 29/11/01 at 12:48
Regular
Posts: 787
I’m sure we all know that insane feeling that comes over us when we have played 5 hours straight at the same section of a game and each time we restart we have to sit through and annoying cut scene who’s novelty wore of after the first time never mind the hundred and first time.

What inspires me to write this message is last night, finally getting past the tyrant in the cargo area of the plan in Res evil code veronica, after arriving there with very little health and absolutely NO bullets! This was hard, yes this was very, very hard. I must have played for between 5 and 6 hours, with only a small break for dinner, repeatedly doing it over and over and over.

This is the feeling I am talking about...What makes us continue to punish ourselves? What force drives us on? Especially when you get to the point of, after about 2 and half-hours, anger. Pure simple anger, which is so overwhelming, you decide to headbutt the wall next to you or launch your control pad at that stupid vase of flowers your girlfriend left the other day.

But then there is the opposite feeling. When you FINALLY do whichever part of whichever game has been haunting you. The adrenaline rush, the force which drives you to clench your fists and pull a daft face as seen on BBC's world strongest man.

This is what I believe drives us on. And is it worth it? Oh yes, the way you can strut around the house knowing you have just done a part of a game which was much harder than it was supposed to be as you had no health and no bullets!

The thing that drove me the most insane though, was the fact the res evil walkthrough published in the official PS2 magazine players edition was wrong! It made it sound really simple, stating "you will need to release the catapult 3 times, or once if you have weakened him with weapons". 7 times it took, 7 TIMES.
Fri 30/11/01 at 23:06
Posts: 0
"knowing that i had beaten fate"

I must say i like that phrase, ill be using that in the future i think!!
Fri 30/11/01 at 21:57
Regular
"360: swfcman"
Posts: 6,953
I know exactly how you feel, this has happened many times to me, most recently on GTA 3, the Expresso-2-go mission. I played that for 2 hours straight and would not give up until i had done it. What anoyed me the most was the fact that for the whole attempts, up until i did it i was always one second off, not because i was crap at it, fate it seems did not want me to finish it.

All the time i was so unlucky, either the police would ram me off the road on only 1 star, the car would blow up after 2 small bumps, and worst of all, after doing it on my fifth attempt, the computer decided to freeze, and that really got me mad!

It felt great once i had finished it, knowing that i had beaten fate.
Fri 30/11/01 at 14:03
Regular
"JiltedGaming.co.uk"
Posts: 312
what i mean about poor endings is sometimes it tends to dampen the personal satisfaction u get when u complete a game, if there was a really good ending (story line and graphically) it would make completing a game so much more satisfiying insted of nulling the feeling.
Fri 30/11/01 at 13:42
Posts: 0
Yeah, i know how you feel about the endings, but then again, its just great to know you have actually done it, even though it means nothing in the end anyway, personal satisfaction i think!!
Thu 29/11/01 at 21:46
Regular
"JiltedGaming.co.uk"
Posts: 312
Yes that feeling of accomplishment is overwhelming when u manage to beat that final boss or win that game against Germany, however at the other end of the scale theres that feeling of disapointment when u complete a game and the ending sequence is 2 seconds long or extremly pants. I managed to complete GTA3 the other day and i was like "yes ive done it" - "now i can sit back and watch this really stoopid footage of nothing!!!" i mean hours, weeks, months, years go into making these games, u would think they would b able to give u something at the end which makes seem all worth while. another one is delta force 2 on the pc, there is no ending, u just complete all the missions and it goes back to the main menu (woo hoo, amazing, i mean yes, thats soooo great :S)

dont get me wrong, a lot of games have really good endings like the tomb raiders but some games really disapoint when completed. i know some games such as resi evil 3 give u extra weapons and bonus' but i think the ending video footages of games need to b made more exciting to give u a big sense of achivment!
Thu 29/11/01 at 18:48
Regular
"You Bum!!"
Posts: 3,740
Yeah that feeling of satisfaction is very familiar to me. For example the most satisfying thing that I have ever done in a game was definetely defeating the 2 weapons on Final Fantasy 7. Me and my friend tried defeating the underwater one for days and we got every possible item that could help us. After about an hour and 30 minutes my health was almost down to 0 and I just knew that the Weapon is gonna do his finishing move on me. I had one last hit with Red XIII and turned away with disbelief that the whole thing flopped. But how amazed were we when we heard that familiar sound of the enemy dying !!!!!!!!We were jumping around the room for about 10 minutes. And I had guests in at the same time so we got told off for shouting :)
Thu 29/11/01 at 15:07
Regular
"Touched!"
Posts: 4,910
I suppose what makes is go on (for me anyway) is the fact that when you finally finish the game you feel very satisfied with what you have achieved and you are rewarded for your hard earned hours spent playing the game, i was very pleased when i completed SSX, because i was on it two weeks straight, i was rewarded with all gold medals, thank you very much :D
Thu 29/11/01 at 13:09
Posts: 0
When I defeated the skedar boss on Perfect Dark, I ran around my house, jumping about and shoting with joy, as it had taken me about a week to do. I though that nobody was at home exept me, however after running up the stairs, making strange noises, I bumped in to our lodger, who had arrived the previous day. I was so embarrased, I ran past her straight to my room and hid!
Thu 29/11/01 at 13:04
Regular
"WWJD"
Posts: 6,100
i know how you feel ive done this many of a time it is a great feeling a sense of acomplishment it's brilliant and that was a good post there mate
Thu 29/11/01 at 12:48
Posts: 0
I’m sure we all know that insane feeling that comes over us when we have played 5 hours straight at the same section of a game and each time we restart we have to sit through and annoying cut scene who’s novelty wore of after the first time never mind the hundred and first time.

What inspires me to write this message is last night, finally getting past the tyrant in the cargo area of the plan in Res evil code veronica, after arriving there with very little health and absolutely NO bullets! This was hard, yes this was very, very hard. I must have played for between 5 and 6 hours, with only a small break for dinner, repeatedly doing it over and over and over.

This is the feeling I am talking about...What makes us continue to punish ourselves? What force drives us on? Especially when you get to the point of, after about 2 and half-hours, anger. Pure simple anger, which is so overwhelming, you decide to headbutt the wall next to you or launch your control pad at that stupid vase of flowers your girlfriend left the other day.

But then there is the opposite feeling. When you FINALLY do whichever part of whichever game has been haunting you. The adrenaline rush, the force which drives you to clench your fists and pull a daft face as seen on BBC's world strongest man.

This is what I believe drives us on. And is it worth it? Oh yes, the way you can strut around the house knowing you have just done a part of a game which was much harder than it was supposed to be as you had no health and no bullets!

The thing that drove me the most insane though, was the fact the res evil walkthrough published in the official PS2 magazine players edition was wrong! It made it sound really simple, stating "you will need to release the catapult 3 times, or once if you have weakened him with weapons". 7 times it took, 7 TIMES.

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