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What inspires me to write this message is last night, finally getting past the tyrant in the cargo area of the plan in Res evil code veronica, after arriving there with very little health and absolutely NO bullets! This was hard, yes this was very, very hard. I must have played for between 5 and 6 hours, with only a small break for dinner, repeatedly doing it over and over and over.
This is the feeling I am talking about...What makes us continue to punish ourselves? What force drives us on? Especially when you get to the point of, after about 2 and half-hours, anger. Pure simple anger, which is so overwhelming, you decide to headbutt the wall next to you or launch your control pad at that stupid vase of flowers your girlfriend left the other day.
But then there is the opposite feeling. When you FINALLY do whichever part of whichever game has been haunting you. The adrenaline rush, the force which drives you to clench your fists and pull a daft face as seen on BBC's world strongest man.
This is what I believe drives us on. And is it worth it? Oh yes, the way you can strut around the house knowing you have just done a part of a game which was much harder than it was supposed to be as you had no health and no bullets!
The thing that drove me the most insane though, was the fact the res evil walkthrough published in the official PS2 magazine players edition was wrong! It made it sound really simple, stating "you will need to release the catapult 3 times, or once if you have weakened him with weapons". 7 times it took, 7 TIMES.
All the time i was so unlucky, either the police would ram me off the road on only 1 star, the car would blow up after 2 small bumps, and worst of all, after doing it on my fifth attempt, the computer decided to freeze, and that really got me mad!
It felt great once i had finished it, knowing that i had beaten fate.
dont get me wrong, a lot of games have really good endings like the tomb raiders but some games really disapoint when completed. i know some games such as resi evil 3 give u extra weapons and bonus' but i think the ending video footages of games need to b made more exciting to give u a big sense of achivment!
What inspires me to write this message is last night, finally getting past the tyrant in the cargo area of the plan in Res evil code veronica, after arriving there with very little health and absolutely NO bullets! This was hard, yes this was very, very hard. I must have played for between 5 and 6 hours, with only a small break for dinner, repeatedly doing it over and over and over.
This is the feeling I am talking about...What makes us continue to punish ourselves? What force drives us on? Especially when you get to the point of, after about 2 and half-hours, anger. Pure simple anger, which is so overwhelming, you decide to headbutt the wall next to you or launch your control pad at that stupid vase of flowers your girlfriend left the other day.
But then there is the opposite feeling. When you FINALLY do whichever part of whichever game has been haunting you. The adrenaline rush, the force which drives you to clench your fists and pull a daft face as seen on BBC's world strongest man.
This is what I believe drives us on. And is it worth it? Oh yes, the way you can strut around the house knowing you have just done a part of a game which was much harder than it was supposed to be as you had no health and no bullets!
The thing that drove me the most insane though, was the fact the res evil walkthrough published in the official PS2 magazine players edition was wrong! It made it sound really simple, stating "you will need to release the catapult 3 times, or once if you have weakened him with weapons". 7 times it took, 7 TIMES.