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"Saving the Game on the GBA"

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Wed 28/11/01 at 13:21
Regular
Posts: 787
I think game developers should think more about the platform their game is running on when they decide how and more importantly "when" you save your game.

Isn't the very idea of the GBA that its portable? Therefore you are more likely to be grabbing the odd five minutes here, two minutes there, to play. So restricting when you can save the game just makes it unplayable unless you can devote an hour plus on some games.

I think some of this comes from the hard core gaming ethos. I heard a presenter on a gaming show complain that you could save MAX PAYNE at any point, and that just made it too easy. Perhaps for him, whos getting paid to sit down at a PC and play for a few hours, this is true. But the rest of us in the real world have time restrictions. The longest period of time I can guarantee to play a game uninterrupted is, on average, 15 minutes.

There has been too many games I've had to give up because it requires 1.5 hours to do the next level!

Even Doom on the GBA is the same. On the PC version you can save when you like. On the GBA version you can only save between levels. Okay I know Doom and can finish any level in under 15 minutes, but not if you want to complete it all, not if you want to play the whole game.

Do people share my view point or do you feel that limits on saving the game is a vital part of the game?
Wed 28/11/01 at 21:32
Posts: 0
I do agree that portable games should give you the ability to save anywhere, but some games are too easy if you can.

That's the challenge of some games. The original Super Mario Bros game on the NES didn't have a save option which made the game last a hell of a lot longer
Wed 28/11/01 at 13:21
Posts: 0
I think game developers should think more about the platform their game is running on when they decide how and more importantly "when" you save your game.

Isn't the very idea of the GBA that its portable? Therefore you are more likely to be grabbing the odd five minutes here, two minutes there, to play. So restricting when you can save the game just makes it unplayable unless you can devote an hour plus on some games.

I think some of this comes from the hard core gaming ethos. I heard a presenter on a gaming show complain that you could save MAX PAYNE at any point, and that just made it too easy. Perhaps for him, whos getting paid to sit down at a PC and play for a few hours, this is true. But the rest of us in the real world have time restrictions. The longest period of time I can guarantee to play a game uninterrupted is, on average, 15 minutes.

There has been too many games I've had to give up because it requires 1.5 hours to do the next level!

Even Doom on the GBA is the same. On the PC version you can save when you like. On the GBA version you can only save between levels. Okay I know Doom and can finish any level in under 15 minutes, but not if you want to complete it all, not if you want to play the whole game.

Do people share my view point or do you feel that limits on saving the game is a vital part of the game?

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