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Principality
In this story we join the Prince after he has been affected by the sands of time and at the beginning of this game is being hunted by a guardian of the sands. He’s then kidnapped by a scantily dressed woman and sent to a far away island, only to be shipwrecked. Not exactly a good day for him, then. Lots of wall running, jumping and hanging off of high ledges ensues, along with a lot of sword fighting.
Princely View
As this was originally a PS2 game there’s no surprise that, graphically, it’s a pretty impressive feat. Having this detail and then making them move along pretty fluidly is amazing. Unfortunately the detail in such a small screen also brings up a few problems. The camera angles are the worst of these, often appearing to ignore what’s going on on-screen. It seems to happen at the worst times as well. If you’re just about to make a huge jump followed by a wall climb it’s certainly not useful to see where you’ve been rather than where you’re going at that very moment. There is a manual camera but unless you’re like a circus juggler (amazingly co-ordinated I mean, not able to throw lots of things in the air) it’s not easy to control the camera and the action at the same time. That said, when you need to move the camera in a slower part of the game it’s a very good system which lets you have several zoom functions and full manual control.
Press a Prince
Being a touch screen, the controls were never going to be as good as proper thumb-sticks here, but the issue with Prince of Persia is that the virtual buttons are placed so near to each other that your finger slides around, often pressing the wrong one. Add in some mean game save spots and you have the sort of frustration factor that would make even Ghandi mad.
Lastly, as this is a big game with a shed load of data to cope with it has to stop and load every so often. While loading screens are bearable, loading during key points in the action isn’t. It doesn’t happen all that often, but when it does it’s always at just the wrong moment.
Princely Package?
And yet, like a bad tempered thoroughbred horse, you can’t help but admire it even if you know it will come back to kick you in the leg. Frustrating as it might be, the game often surprises you further with the displays of graphical finesse and the great storyline and this is enough to make you want to play on. With good voice acting and some great set pieces it seems like a miracle that the iPhone can play host to a game like this.
The bottom line is this; if you’re a patient person who can forgive the odd fault, you enjoyed the game or any of the Prince of Persia series on PS2 and fancy a fairly long game with a good story then pick this up. If you’re a perfectionist you’d probably better stay away.
7/10
Principality
In this story we join the Prince after he has been affected by the sands of time and at the beginning of this game is being hunted by a guardian of the sands. He’s then kidnapped by a scantily dressed woman and sent to a far away island, only to be shipwrecked. Not exactly a good day for him, then. Lots of wall running, jumping and hanging off of high ledges ensues, along with a lot of sword fighting.
Princely View
As this was originally a PS2 game there’s no surprise that, graphically, it’s a pretty impressive feat. Having this detail and then making them move along pretty fluidly is amazing. Unfortunately the detail in such a small screen also brings up a few problems. The camera angles are the worst of these, often appearing to ignore what’s going on on-screen. It seems to happen at the worst times as well. If you’re just about to make a huge jump followed by a wall climb it’s certainly not useful to see where you’ve been rather than where you’re going at that very moment. There is a manual camera but unless you’re like a circus juggler (amazingly co-ordinated I mean, not able to throw lots of things in the air) it’s not easy to control the camera and the action at the same time. That said, when you need to move the camera in a slower part of the game it’s a very good system which lets you have several zoom functions and full manual control.
Press a Prince
Being a touch screen, the controls were never going to be as good as proper thumb-sticks here, but the issue with Prince of Persia is that the virtual buttons are placed so near to each other that your finger slides around, often pressing the wrong one. Add in some mean game save spots and you have the sort of frustration factor that would make even Ghandi mad.
Lastly, as this is a big game with a shed load of data to cope with it has to stop and load every so often. While loading screens are bearable, loading during key points in the action isn’t. It doesn’t happen all that often, but when it does it’s always at just the wrong moment.
Princely Package?
And yet, like a bad tempered thoroughbred horse, you can’t help but admire it even if you know it will come back to kick you in the leg. Frustrating as it might be, the game often surprises you further with the displays of graphical finesse and the great storyline and this is enough to make you want to play on. With good voice acting and some great set pieces it seems like a miracle that the iPhone can play host to a game like this.
The bottom line is this; if you’re a patient person who can forgive the odd fault, you enjoyed the game or any of the Prince of Persia series on PS2 and fancy a fairly long game with a good story then pick this up. If you’re a perfectionist you’d probably better stay away.
7/10