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This thread has been linked to the game 'Metroid Prime'.
Mon 14/04/03 at 12:52
Regular
Posts: 787
It’s not often that a really good game comes along; while the GameCube has had its fair share of smash hits, with the likes of Pikmin, TimeSplitters 2 and Smash Bros. Melee, nothing has come close to the magic of Mario 64 or the genius of Ocarina of Time. Until now. Metroid Prime isn’t just another good game, you don’t just turn it on and think you’re playing a great game, you think you’re playing a part of history…

For some, the control system in Prime can be a bit of a drag, but this really isn’t the case. Whilst, yes, it is very different to most games, but there’s a very good reason for this. It’s not an FPS. Yes, whilst screenshots of the game may give that impression, it’s nothing like an FPS. Metroid Prime doesn’t come close to the insane blasting action of TimeSplitters 2, but it’s not fair to compare the two. Metroid Prime is an adventure game, through and through. Don’t get me wrong, the action is extremely intense in Prime; from groups of little beetles to the massive Thardus, there’s always something to challenge you and question whether or not you’ll ever complete this game. But because this isn’t an FPS, seemingly awkward situations arise, I’m talking about the platform jumping and grappling, while, at first, this may seem a bit strange, in no time you’ll realise this is why Prime is so good. Platform jumping, somehow, works perfectly, while in a 2D perspective, it’s a lot easier to see how far you have to jump, using the first person view makes it a lot more authentic and feels as though you really did time the jump perfectly. Another rather precarious choice by Retro was to include the Grapple Beam, while it isn’t used an awful lot, it does work perfectly and trying to grapple on to moving objects at the right angle is very tough, especially when there’s something beneath you that really could hurt. But the biggest surprise of all, to some, is the morph ball. Yes, while it does snap you out of the game by moving to a third person perspective, it’s still great. The sheer feeling of weight is amazing, navigating through dangerous platforms is extremely nerve-racking. Having to get the speed just right and, at such superbly thought-out angles, using the 3D stick to it’s full potential.

What proves more so that this is an Adventure game is its plot. Let’s face it, FPS’ normally have terrible plots and are presented in flashy cut-scenes, but Metroid Prime is different. The plot is probably one of the best computer game plots ever, second only to the amazing Eternal Darkness. Instead of some goofy professor telling you everything, it’s entirely up to you how much you know. By scanning Chozo Lore that the ancient race left behind and Space Pirate data, an extremely strong plot develops and, because you find everything out yourself, you really feel as if you’re in the middle of the whole thing. The plot works especially well when you start reading warnings about you, messages saying that if you’re seen, you must be killed. Reading about experiments and deadly monsters also builds an extremely good atmosphere and you’ll be wondering if you’ll ever get to meet the evil that lies within the gruesome stories you read.

But it’s not just Primes amazing storyline that is very close to Eternal Darkness’ reign, but its presentation almost topples ED’s amazing menus. The start menu is extremely good and, instead of using flashy pop-up writing, Retro has gone for using some great text, and possibly the greatest background ever, zooming around what seems to be the inside of a Metroid, and stopping in certain places to give different menus. Not only that, the pause menu is also very impressive, split up into three sections; scanned objects or passages of text, options and information about Samus’ abilities. Using L and R to flick between sections works very well and getting to where you want takes no time at all.

But, as if the amazing storyline doesn’t draw you in enough, the array of visors on offer immerse you further and really make Prime such a unique experience. At times you actually feel as if you’re in a vast alien world, navigating precarious caverns and icy mountaintops, at times, you’re there. All in all, there are 4 visors; the Combat Visor, the Scan Visor, the Thermal Visor and the X-Ray Visor. The Combat Visor does exactly what its name suggests, it’s for combat. While it doesn’t actually have any unique traits, it gives you all the information you need and has some very good graphical effects. From electrical interference to condensation, there’s always something to amaze you and drag you further and further into the game, immerses ever more along the way. But, while the water slowly streaming down your helmet and alien guts flying up onto your visor is extremely good, the genius really lies in one, simple reflection. When explosions go off near you, a reflection of Samus, blinking, looking shocked, flashes up. This is what Prime is all about. Complete and utter immersion, the first time you see ‘yourself’ in the reflection, for that one moment, you believe you’re there. The Scan Visor is essential, if you want to get though the game, you’ll have to use as much as possible. Not only does it slowly, but very effectively, build up a plot, by scanning passages of text, but by scanning objects and creatures, you can unlock image galleries. Not only that, if you’re not sure how to defeat an enemy, scanning them will give you vital information of its weak points, also, to open doors, lifts and force fields, scanning is needed. But, by far the best visor of the four, is the Thermal Visor. Graphically, it’s superb, giving solid and detailed character models and areas, but using heat-signals instead of the creatures real colours, so you can see them in the dark. The best part in Metroid Prime, by far, is when you get the Thermal Visor. Navigating your way through the evil Space Pirates base in the pitch black is extremely nerve racking and creates possibly the greatest atmosphere in any video game. The amount of times you’ll jump, sweat and feel amazed is phenomenal. As if finding the most frightening creatures in the game in that area, the black out is that icing on the cake that really makes you realise how superb Prime is. The X-Ray is almost as clever as the Thermal Visor, but it’s only ever used to locate secrets and only a few times you’ll have to use it. While it does open up many more paths that had no hints whatsoever, it’s just not used enough. But, to be fair, looking through it looks amazing, suddenly seeing the whole Prime universe in a new perspective and it blew me away.

Not only do you have four visors, but you have four beams weapons as well. While not as genius and innovative as the Visors, they still prove brilliant. You start off with only one weapon; the Power Beam. Whilst this is the weakest of all four weapons, because it can fire off successive shots very quickly, it’s perfect for targeting the weaker creatures that litter the worlds in Prime. Not only that, but all beams have their own special graphical effects, and the Power Beam’s is the most impressive; after going a bit too trigger-happy with the Power Beam, you’ll be treated to some amazing smoking effects, distorting whatever’s in front of you weapon. The Wave Beam may not be all that powerful either, but it has its good points; not only does it fire out 3 separate beams, but it can also stunt your enemies progress. If you charge up your Wave Beam, watching the electricity flicker through your beam, and hit an enemy with it, they’ll be temporarily electrocuted, leaving them open to missile attacks or, better yet, another charge beam. Not only that, if you hit a few successive shots at a gun turret, it’ll go crazy because of the electrical interference and start shooting everywhere, sometimes hitting enemies, before eventually blowing up. But out of all beam weapons, the Ice Beam is probably the best at stopping enemies, simply because you can encase them in a thick layer of ice. If you charge up your weapon and fire it at whichever enemy you come across, most can be killed within 2 shots; first off, shooting them with a charged up a beam to freeze them, then by letting a missile go, the ice will shatter, seemingly destroying them. Not only that, though, because your beam freezes as well. While it doesn’t really affect anything, it’s a lovely graphical touch that most will be very pleased to see. Now, finally, the Plasma Beam. I can safely say that this is the most powerful of all the beam weapons. Not only does it kill most enemies in one shot, but for the harder ones, it slowly burns them up, constantly damaging them. While this does spoil getting through areas trying not to get hurt, when you see the later bosses you’ll realise why you need this beam. It’s essential, simply because anything less powerful just wouldn’t do. But even when you have found each and every beam, there’s something else to get. For each beam, there’s a hard-to-find combo upgrade. This, seemingly, combines that beams charge weapons with missiles. Whether it’s a set number of missiles are used up or depending how long you use the weapon, each one is extremely powerful and can dispose of most enemies in no time. Also, for the final boss, they’re essential.

But not only is Prime amazing in terms of gameplay, but it’s a graphical treat and by far the best looking game seen on the GameCube yet. All of the environments, from Phendrana Drifts, to Phazon Mines, are all perfect and give off such an atmosphere that it may even scare you. As soon as you start the game you know you’re in for a treat; while the Space Pirate Frigate may not be the most amazing place in the game, it certainly shows off what Metroid Prime can do; from the second you see a Space Pirate hobbling, one legged, towards you, to the minute the Queen Parasite creeps down from the eerie top of the Frigate there’ll always be something to look twice. But, until you get to Tallon Overworld, you haven’t seen half of what Prime can do. As soon as you land you’re greeted with raindrops trickling down your visor and a waterfall, crashing on the surface of the pool below. It really will make you wonder why you ever opened your eyes at another game. But it’s fair to say that, even though all of Prime look superb, where the magic really lies is Phendrana Drifts; the icy platforms, bobbing up and down, the ice cold lake and the snow-covered mountaintops, they all bring out the best in Prime. But best of all have to be the snow. It’s such a minor effect, but without it, Phendrana wouldn’t be the same place. It makes you shiver, imagining you’re there. No, being there.

But the atmosphere isn’t built up with graphics alone, Prime’s music and sound effects help out an awful lot and are short of genius. From the second you turn Prime on, you’re greeted with possibly the most catchy music ever. At first, it’s very eerie at the ‘Press Start’ screen, creating the hype that all previous Metroid titles have, but the second you go to the file selection screen, the mood is changed completely. The hype is still there, only now you feel as if you’re about to set off to some distant planet, as if you’re in some kind of HQ. While you may think I’m mad, as soon as you play Prime you’ll know what I’m talking about and, what once sounded like stupidity, will suddenly make a lot more sense. But as soon as the game starts, the audio comes into it’s own. As soon as you enter the Frigate, the music creates the initial brooding atmosphere and then it’s up to the graphics to enhance this feeling. Creeping down corridors and suddenly hearing a thud, not knowing where it’s coming from is what prime is all about; isolation. Everywhere you go there’s a huge feeling that you’re alone, there’s no one else to help you. This is why the plot works so well, if you were told what to do, the unique atmosphere would be completely shattered. But, once again, Phendrana Drifts creates the most perfect atmosphere of all the areas. There’s a very icy feeling to everything, the glittering, soothing music really feels as if you’re knee deep in snow. But where Phendrana really shows how amazing it can be is when you get into the Space Pirates base. There’s an overwhelming feeling that there’s something around the next corner. The music plays until you defeat all the enemies in that room, so as long as the eerie music is ongoing, there’s still something in there. This is what audio is for, and Prime has used it to it’s full potential.

For those of you who own Metroid Fusion, Prime has a few bonuses to offer, which add a whole lot more to the game. If you manage to complete Metroid Prime and then connect the two up, you’ll unlock the Fusion Suit. While this doesn’t sound like much, it’s a lot more than you think. While, previously, there’s no real incentive to complete the game again other than the fact that you can unlock new galleries, the Fusion Suit adds anew lease of life to Prime. Whilst getting items and weapons can never be the same, you’re still determined to recover all of your items, because not only did you get a taster in the genius Frigate area, but after completing the game, you’ve had all of the items, so you know what’s in store. While, at first, it may be a bit strange, trekking through the same areas you did first time around, but without the superior weapons you once had, playing through it the second time works even better, even if you do know where everything is. Not only this, collecting all the Suits adds something new to the game, instead of just collecting what you’ve already had. I think it’s pretty safe to say that Fusion Suit is worth getting. But even better than the Fusion Suit is the bonus you get after completing Fusion; the original NES Metroid. While, graphically, Metroid is far inferior to most handheld titles on the market today, it does prove to be a very big challenge and, after completing Prime for the second time, it’s something completely new to take up your time. While, at first, it seems far to simple to be a challenge, in no time you’ll be dying on the same place ten times in a row. What was, at first, three enemies in a room, can turn into a room full of up to 20 enemies, trying to constantly hinder your progress. But what really makes Metroid worth playing through is to see what many Metroid weapons looked like in their inferior forms; zooming around in the Morph Ball, blasting enemies with the Power Beam and destroying anything that gets in your path with the extremely powerful Missile. It’s just amazing seeing where everything originated and what the Ice Beam, or the Power Beam or the Morph Ball you see in Prime has evolved from. But even with these weapons being highly inferior to the modernised versions seen in Prime, playing through it is still amazing and it plays just as good as Metroid Prime or Fusion.

Metroid Prime excels in all fields; graphics, gameplay, sound and innovation. While FPS fans will be sorely disappointed that such a highly anticipated title isn’t what it seemed, and should probably look at TimeSplitters 2 as an alternative, everyone else will love this game. Mario? Vice City? Who needs them, Samus is the only way to go!

10/10

******

Thanks for reading, the reason I posted this is because my UKReviews one is pretty bad, plus not everyone will read it on the site I sent it to (Phuzzy's site), but if I post it here you lot get to read it.

RiCkOsS
Mon 14/04/03 at 13:29
Regular
Posts: 10,437
Erm... yes, why wouldn't I?
Mon 14/04/03 at 13:23
"For the horde!!!!"
Posts: 3,656
You do know you won't get GAD for this review in this thread.
Mon 14/04/03 at 13:21
Regular
Posts: 10,437
Is it? That explains why I couldn't post it, then...

:-D
Mon 14/04/03 at 13:16
Regular
Posts: 11,038
ANd that's WAY more than 3000 characters...
Mon 14/04/03 at 12:52
Regular
Posts: 10,437
It’s not often that a really good game comes along; while the GameCube has had its fair share of smash hits, with the likes of Pikmin, TimeSplitters 2 and Smash Bros. Melee, nothing has come close to the magic of Mario 64 or the genius of Ocarina of Time. Until now. Metroid Prime isn’t just another good game, you don’t just turn it on and think you’re playing a great game, you think you’re playing a part of history…

For some, the control system in Prime can be a bit of a drag, but this really isn’t the case. Whilst, yes, it is very different to most games, but there’s a very good reason for this. It’s not an FPS. Yes, whilst screenshots of the game may give that impression, it’s nothing like an FPS. Metroid Prime doesn’t come close to the insane blasting action of TimeSplitters 2, but it’s not fair to compare the two. Metroid Prime is an adventure game, through and through. Don’t get me wrong, the action is extremely intense in Prime; from groups of little beetles to the massive Thardus, there’s always something to challenge you and question whether or not you’ll ever complete this game. But because this isn’t an FPS, seemingly awkward situations arise, I’m talking about the platform jumping and grappling, while, at first, this may seem a bit strange, in no time you’ll realise this is why Prime is so good. Platform jumping, somehow, works perfectly, while in a 2D perspective, it’s a lot easier to see how far you have to jump, using the first person view makes it a lot more authentic and feels as though you really did time the jump perfectly. Another rather precarious choice by Retro was to include the Grapple Beam, while it isn’t used an awful lot, it does work perfectly and trying to grapple on to moving objects at the right angle is very tough, especially when there’s something beneath you that really could hurt. But the biggest surprise of all, to some, is the morph ball. Yes, while it does snap you out of the game by moving to a third person perspective, it’s still great. The sheer feeling of weight is amazing, navigating through dangerous platforms is extremely nerve-racking. Having to get the speed just right and, at such superbly thought-out angles, using the 3D stick to it’s full potential.

What proves more so that this is an Adventure game is its plot. Let’s face it, FPS’ normally have terrible plots and are presented in flashy cut-scenes, but Metroid Prime is different. The plot is probably one of the best computer game plots ever, second only to the amazing Eternal Darkness. Instead of some goofy professor telling you everything, it’s entirely up to you how much you know. By scanning Chozo Lore that the ancient race left behind and Space Pirate data, an extremely strong plot develops and, because you find everything out yourself, you really feel as if you’re in the middle of the whole thing. The plot works especially well when you start reading warnings about you, messages saying that if you’re seen, you must be killed. Reading about experiments and deadly monsters also builds an extremely good atmosphere and you’ll be wondering if you’ll ever get to meet the evil that lies within the gruesome stories you read.

But it’s not just Primes amazing storyline that is very close to Eternal Darkness’ reign, but its presentation almost topples ED’s amazing menus. The start menu is extremely good and, instead of using flashy pop-up writing, Retro has gone for using some great text, and possibly the greatest background ever, zooming around what seems to be the inside of a Metroid, and stopping in certain places to give different menus. Not only that, the pause menu is also very impressive, split up into three sections; scanned objects or passages of text, options and information about Samus’ abilities. Using L and R to flick between sections works very well and getting to where you want takes no time at all.

But, as if the amazing storyline doesn’t draw you in enough, the array of visors on offer immerse you further and really make Prime such a unique experience. At times you actually feel as if you’re in a vast alien world, navigating precarious caverns and icy mountaintops, at times, you’re there. All in all, there are 4 visors; the Combat Visor, the Scan Visor, the Thermal Visor and the X-Ray Visor. The Combat Visor does exactly what its name suggests, it’s for combat. While it doesn’t actually have any unique traits, it gives you all the information you need and has some very good graphical effects. From electrical interference to condensation, there’s always something to amaze you and drag you further and further into the game, immerses ever more along the way. But, while the water slowly streaming down your helmet and alien guts flying up onto your visor is extremely good, the genius really lies in one, simple reflection. When explosions go off near you, a reflection of Samus, blinking, looking shocked, flashes up. This is what Prime is all about. Complete and utter immersion, the first time you see ‘yourself’ in the reflection, for that one moment, you believe you’re there. The Scan Visor is essential, if you want to get though the game, you’ll have to use as much as possible. Not only does it slowly, but very effectively, build up a plot, by scanning passages of text, but by scanning objects and creatures, you can unlock image galleries. Not only that, if you’re not sure how to defeat an enemy, scanning them will give you vital information of its weak points, also, to open doors, lifts and force fields, scanning is needed. But, by far the best visor of the four, is the Thermal Visor. Graphically, it’s superb, giving solid and detailed character models and areas, but using heat-signals instead of the creatures real colours, so you can see them in the dark. The best part in Metroid Prime, by far, is when you get the Thermal Visor. Navigating your way through the evil Space Pirates base in the pitch black is extremely nerve racking and creates possibly the greatest atmosphere in any video game. The amount of times you’ll jump, sweat and feel amazed is phenomenal. As if finding the most frightening creatures in the game in that area, the black out is that icing on the cake that really makes you realise how superb Prime is. The X-Ray is almost as clever as the Thermal Visor, but it’s only ever used to locate secrets and only a few times you’ll have to use it. While it does open up many more paths that had no hints whatsoever, it’s just not used enough. But, to be fair, looking through it looks amazing, suddenly seeing the whole Prime universe in a new perspective and it blew me away.

Not only do you have four visors, but you have four beams weapons as well. While not as genius and innovative as the Visors, they still prove brilliant. You start off with only one weapon; the Power Beam. Whilst this is the weakest of all four weapons, because it can fire off successive shots very quickly, it’s perfect for targeting the weaker creatures that litter the worlds in Prime. Not only that, but all beams have their own special graphical effects, and the Power Beam’s is the most impressive; after going a bit too trigger-happy with the Power Beam, you’ll be treated to some amazing smoking effects, distorting whatever’s in front of you weapon. The Wave Beam may not be all that powerful either, but it has its good points; not only does it fire out 3 separate beams, but it can also stunt your enemies progress. If you charge up your Wave Beam, watching the electricity flicker through your beam, and hit an enemy with it, they’ll be temporarily electrocuted, leaving them open to missile attacks or, better yet, another charge beam. Not only that, if you hit a few successive shots at a gun turret, it’ll go crazy because of the electrical interference and start shooting everywhere, sometimes hitting enemies, before eventually blowing up. But out of all beam weapons, the Ice Beam is probably the best at stopping enemies, simply because you can encase them in a thick layer of ice. If you charge up your weapon and fire it at whichever enemy you come across, most can be killed within 2 shots; first off, shooting them with a charged up a beam to freeze them, then by letting a missile go, the ice will shatter, seemingly destroying them. Not only that, though, because your beam freezes as well. While it doesn’t really affect anything, it’s a lovely graphical touch that most will be very pleased to see. Now, finally, the Plasma Beam. I can safely say that this is the most powerful of all the beam weapons. Not only does it kill most enemies in one shot, but for the harder ones, it slowly burns them up, constantly damaging them. While this does spoil getting through areas trying not to get hurt, when you see the later bosses you’ll realise why you need this beam. It’s essential, simply because anything less powerful just wouldn’t do. But even when you have found each and every beam, there’s something else to get. For each beam, there’s a hard-to-find combo upgrade. This, seemingly, combines that beams charge weapons with missiles. Whether it’s a set number of missiles are used up or depending how long you use the weapon, each one is extremely powerful and can dispose of most enemies in no time. Also, for the final boss, they’re essential.

But not only is Prime amazing in terms of gameplay, but it’s a graphical treat and by far the best looking game seen on the GameCube yet. All of the environments, from Phendrana Drifts, to Phazon Mines, are all perfect and give off such an atmosphere that it may even scare you. As soon as you start the game you know you’re in for a treat; while the Space Pirate Frigate may not be the most amazing place in the game, it certainly shows off what Metroid Prime can do; from the second you see a Space Pirate hobbling, one legged, towards you, to the minute the Queen Parasite creeps down from the eerie top of the Frigate there’ll always be something to look twice. But, until you get to Tallon Overworld, you haven’t seen half of what Prime can do. As soon as you land you’re greeted with raindrops trickling down your visor and a waterfall, crashing on the surface of the pool below. It really will make you wonder why you ever opened your eyes at another game. But it’s fair to say that, even though all of Prime look superb, where the magic really lies is Phendrana Drifts; the icy platforms, bobbing up and down, the ice cold lake and the snow-covered mountaintops, they all bring out the best in Prime. But best of all have to be the snow. It’s such a minor effect, but without it, Phendrana wouldn’t be the same place. It makes you shiver, imagining you’re there. No, being there.

But the atmosphere isn’t built up with graphics alone, Prime’s music and sound effects help out an awful lot and are short of genius. From the second you turn Prime on, you’re greeted with possibly the most catchy music ever. At first, it’s very eerie at the ‘Press Start’ screen, creating the hype that all previous Metroid titles have, but the second you go to the file selection screen, the mood is changed completely. The hype is still there, only now you feel as if you’re about to set off to some distant planet, as if you’re in some kind of HQ. While you may think I’m mad, as soon as you play Prime you’ll know what I’m talking about and, what once sounded like stupidity, will suddenly make a lot more sense. But as soon as the game starts, the audio comes into it’s own. As soon as you enter the Frigate, the music creates the initial brooding atmosphere and then it’s up to the graphics to enhance this feeling. Creeping down corridors and suddenly hearing a thud, not knowing where it’s coming from is what prime is all about; isolation. Everywhere you go there’s a huge feeling that you’re alone, there’s no one else to help you. This is why the plot works so well, if you were told what to do, the unique atmosphere would be completely shattered. But, once again, Phendrana Drifts creates the most perfect atmosphere of all the areas. There’s a very icy feeling to everything, the glittering, soothing music really feels as if you’re knee deep in snow. But where Phendrana really shows how amazing it can be is when you get into the Space Pirates base. There’s an overwhelming feeling that there’s something around the next corner. The music plays until you defeat all the enemies in that room, so as long as the eerie music is ongoing, there’s still something in there. This is what audio is for, and Prime has used it to it’s full potential.

For those of you who own Metroid Fusion, Prime has a few bonuses to offer, which add a whole lot more to the game. If you manage to complete Metroid Prime and then connect the two up, you’ll unlock the Fusion Suit. While this doesn’t sound like much, it’s a lot more than you think. While, previously, there’s no real incentive to complete the game again other than the fact that you can unlock new galleries, the Fusion Suit adds anew lease of life to Prime. Whilst getting items and weapons can never be the same, you’re still determined to recover all of your items, because not only did you get a taster in the genius Frigate area, but after completing the game, you’ve had all of the items, so you know what’s in store. While, at first, it may be a bit strange, trekking through the same areas you did first time around, but without the superior weapons you once had, playing through it the second time works even better, even if you do know where everything is. Not only this, collecting all the Suits adds something new to the game, instead of just collecting what you’ve already had. I think it’s pretty safe to say that Fusion Suit is worth getting. But even better than the Fusion Suit is the bonus you get after completing Fusion; the original NES Metroid. While, graphically, Metroid is far inferior to most handheld titles on the market today, it does prove to be a very big challenge and, after completing Prime for the second time, it’s something completely new to take up your time. While, at first, it seems far to simple to be a challenge, in no time you’ll be dying on the same place ten times in a row. What was, at first, three enemies in a room, can turn into a room full of up to 20 enemies, trying to constantly hinder your progress. But what really makes Metroid worth playing through is to see what many Metroid weapons looked like in their inferior forms; zooming around in the Morph Ball, blasting enemies with the Power Beam and destroying anything that gets in your path with the extremely powerful Missile. It’s just amazing seeing where everything originated and what the Ice Beam, or the Power Beam or the Morph Ball you see in Prime has evolved from. But even with these weapons being highly inferior to the modernised versions seen in Prime, playing through it is still amazing and it plays just as good as Metroid Prime or Fusion.

Metroid Prime excels in all fields; graphics, gameplay, sound and innovation. While FPS fans will be sorely disappointed that such a highly anticipated title isn’t what it seemed, and should probably look at TimeSplitters 2 as an alternative, everyone else will love this game. Mario? Vice City? Who needs them, Samus is the only way to go!

10/10

******

Thanks for reading, the reason I posted this is because my UKReviews one is pretty bad, plus not everyone will read it on the site I sent it to (Phuzzy's site), but if I post it here you lot get to read it.

RiCkOsS

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