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Which leads us on to TMNT Smash Up! A new game by the team who brought us Smash Brothers Brawl on the Wii. It certainly shows too, the game plays like a younger sibling of the Nintendo Beat-em-up, retaining much of what went into making it a great fighting game. But perhaps of more importance to long term fans, it brings in characters and homages to many of the Turtles different guises including the comics, the different TV series and movies. In fact, it often blends a few of these together. Maybe it should have been called TMNT Mash Up?!
So how does it differ from Smash Bros? Well, for one it has energy bars like many traditional fighting games rather than the percentages needed to knock someone out. This means that you rely on pounding your opponents rather than working out how to get them outside of the platforms in order to defeat them. While it may not sit well with some it’s a far easier mechanic to get your head around and suits younger players. Secondly, there are a lot more opportunities to avoid attacks by leaping on to the environment. Walls and scenery can be used to cling on to and bounce off of. Lastly, and probably most importantly, the roster is much smaller. While in Smash Bros you have a huge number of playable characters, in TMNT you have the basics, even though there are a huge number of characters who could have been used over such a wide franchise. No Radical and Complete Carnage, for instance.
Like Smash Bros the game gives the player a wealth of control options from the classic controller to side-on Wii Remote and Gamecube controller, something to suit everyone’s tastes. Even playing with the Remote on it’s side feels good.
Cut Scenes are presented in the form of the original B&W comics. In a way it’s a shame they couldn’t be more animated but it seems to be a fitting homage to the source of the Turtles lore. It just feels a little rushed though.
The game has a fair few modes, including Tag Team, Battle Royale and a Survival Mode. There is also an online mode to play against other Wii users, but all I kept getting was a waiting sign while trying to connect to other people in the lobby, a shame because it’s one of the few games that doesn’t need Friends codes.
Should there be more characters? For sure. Should it feature better cut scenes? Of course. But at the end of the day it’s still a decent brawler and essential for fans.
Overall, TMNT will appeal to Turtles fans and fighting game fans who are bored of the Smash Bros roster, but the issue is that Smash Bros does it better. If you have room for both of the games, though, it’s shell kicking fun!
8/10
Which leads us on to TMNT Smash Up! A new game by the team who brought us Smash Brothers Brawl on the Wii. It certainly shows too, the game plays like a younger sibling of the Nintendo Beat-em-up, retaining much of what went into making it a great fighting game. But perhaps of more importance to long term fans, it brings in characters and homages to many of the Turtles different guises including the comics, the different TV series and movies. In fact, it often blends a few of these together. Maybe it should have been called TMNT Mash Up?!
So how does it differ from Smash Bros? Well, for one it has energy bars like many traditional fighting games rather than the percentages needed to knock someone out. This means that you rely on pounding your opponents rather than working out how to get them outside of the platforms in order to defeat them. While it may not sit well with some it’s a far easier mechanic to get your head around and suits younger players. Secondly, there are a lot more opportunities to avoid attacks by leaping on to the environment. Walls and scenery can be used to cling on to and bounce off of. Lastly, and probably most importantly, the roster is much smaller. While in Smash Bros you have a huge number of playable characters, in TMNT you have the basics, even though there are a huge number of characters who could have been used over such a wide franchise. No Radical and Complete Carnage, for instance.
Like Smash Bros the game gives the player a wealth of control options from the classic controller to side-on Wii Remote and Gamecube controller, something to suit everyone’s tastes. Even playing with the Remote on it’s side feels good.
Cut Scenes are presented in the form of the original B&W comics. In a way it’s a shame they couldn’t be more animated but it seems to be a fitting homage to the source of the Turtles lore. It just feels a little rushed though.
The game has a fair few modes, including Tag Team, Battle Royale and a Survival Mode. There is also an online mode to play against other Wii users, but all I kept getting was a waiting sign while trying to connect to other people in the lobby, a shame because it’s one of the few games that doesn’t need Friends codes.
Should there be more characters? For sure. Should it feature better cut scenes? Of course. But at the end of the day it’s still a decent brawler and essential for fans.
Overall, TMNT will appeal to Turtles fans and fighting game fans who are bored of the Smash Bros roster, but the issue is that Smash Bros does it better. If you have room for both of the games, though, it’s shell kicking fun!
8/10