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> One thing that looks strange is the way the characters run and I have a feeling that this is just the start of the problems and it is easy to see from the few videos they have released. The indoor areas also look very similar as the characters move from room to room. The biggest problem I fear will be with the repetitiveness and how bullet time will keep the game alive where everything else fails.
Well yea the characters run pretty funky, but they do that in the film too.
I was impressed with the fight animation more than anything, it was very fluid. As you say, variety will be needed. Whent he matrix is released next month and becomes the biggest film ever, the game will sell even if its a pile of junk so the developers can afford to be sloppy. Sad but true.
Film licences are generally poor because developers know that a large enough amount of people will buy them even if the developer repackages a spectrum game onto a DVD and puts the film's title on the box.
Fact is that most film's shouldn't be made into games in the first place. Developers see guns and action in a film and decide "yay! game material" when most of the time they should leave well alone, Minority Report is a prime example of this. Having said that, the Jurassic Park game is great, if not totally chaotic at times. and Two Towers worked well also.
The video for it in OXM is impressive. The fighting animation seamed top notch and fluid, along with the graphics and sound. The FMV cutsceane to start the clip was also of Final Fantasy(the movie) quality.
Looks good.
Loads of people fall for this and thus the piece of cack sells very well.