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Example : It took me ages to get 100% in Vice City for the first time. But when I completed it my second time it didn't take half as long.
Alan
'The voice of knowledge'
I finished the ship stage with snake in under 40mins
and the tanker in 2hrs35mins.havent played that game for ages
:S is that good.
It was something like 2 weeks off or suomething.
Going to PS1, I remember Rebel Assault 2 being quite quick to complete. I think it took about 40 minutes when you didn't know what you were doing, and then about 25 when you got the hang of it. Lucky I liked Star Wars enough to feel my £20 wasn't wasted!
On N64, Tetris was quite the opposite. I can't remember the exact name of the game - there are so many versions, but its one where you can make 4x4 combinations to create silver and gold blocks worth more lines. Anyway, I think the final temple needed half a million lines to be completed. I made about a quarter, but seriously... it took long enough to do that, but to do it twice... eek!
I guess the main thing to consider with the length of a game is replayability. If Grand Theft Auto wasn't as big, it would be quite disappointing as the replay value isn't that great. Certainly its fun to go and have a mess around and find new things, but I wouldn't want to go and do all the missions again. Similarly with Gran Turismo 3, the endurance races were an experience, and one I enjoyed, but I have no intention of doing them again unless they are part of a new game, Gran Turismo 4 or whatever.
Games like Metal Gear Solid have a bit more replay value though, and beat 'em ups certainly do. A lot of games like that really reward repeat play, and although sometimes things may seem like cheap ways to get you doing things again, a lot of the time it can be really worth it. If you decided to take the easy route and go with the easy difficulty level first time through MGS2, then going back through on normal or above will be a completely new experience thanks to the radically changed levels of opposition. Instead of one guard, there are two, able to keep their eyes on eachother. On top of that there could be new cameras, new locations of bombs, harder bosses and more.
Anyway, for PS2 games, the game I`ve completed the fastest, as in got all secrets and unlockables, is probably SSX Tricky. It was a big improvement over SSX, but as it was similar, there really was nothing challenging about it. After a single run down the mountain, it was easy to pull off Uber tricks, and from then on, scores were ridiculously easy to beat. For gold you need 50,000 ish on the first course, but its easy to get over a million. Even later on in Alaska the score is beatable first time. To somebody new to SSX that wouldn't be the case as it would all be a learning curve, but if you played SSX a lot, then you start at the top of that curve and rarely get challenged.
I take my time.
I've played Final Fantasy X for 190 hours already and I'm only in the Calm Lands. I spend quite a lot of time getting my guy's stronger and my blitzball players better (All of them are on level 70-something).
And In Vice City I've only done 12% in 14 hours but I do have £51,000.
> Thats damn good, i had a challenge during last half term off,
> it took me 95 hours and 34 mins to complete it 100%.
> also completed Devil may Cry 1 in just under 13 hours in the same week.
95.5 + 13 hours is 108.5 hours, and there are 168 hours in a week, so when you take into account say 50 hours sleep, 10 hours eating, that must have been pretty much all that happened all week. I think I'm impressed, though I'm not sure. :D