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Now, it is possible to spend over 100 hours completing one game, becoming involved in the subtle nuances in a character's role, in essence, developing your own persona within the game, rather than spending a frentic, button battering 60-120 seconds trying to pulverise opposition to a bloody pulp using pre-prescribed personalities and qualities.
The newest gaming mantra is about using games to generate deeper "emotion" in players, backed up by an industry trend heading towards film type production values, with detailed plots. Hardware and software producers alike seem to be pushing towards development tools and methodologies that will push interactive game play much further than the average player is currently used to.
Whilst pushing towards games that are more immersive, the element of multiplayer interaction is coming to the fore of console technology. Already the Dreamcast contains a built-in modem so that players can showdown on-line, rumours are also abound the the US / European version of Playstation 2 will play host to some kind of expansion to allow network gaming. The latest Xbox specs from Microsoft feature an "expansion port" of unspecified use, which could be used for a modem, and also "100MBps Ethernet", which I take to mean a network card of some description, which is strange as the overwhelming majority of homes have no such network, does Microsoft know something we don't? With improvements in WAP technology just around the corner, multi-player mobile gaming is nearly upon us.
Add into the mix that the next generation of consoles are due to have hard drives, the Playstation 2 via an internal expansion, the Xbox will come with hard drive storage which is measly in terms of current PC benchmarks, but massive when compared to the memory cards that consoles use today.
These advances, not only in technology, but also in industry thinking and gaming trends, whilst not appearing to be a conscious effort overall, could culminate into something larger than the sum of it's parts. Imagine, through the console of the future you could take part in a game online. The game may have a form or objectives to it, but they may become more personalised to you as you make your way through the game. You may meet real-world friends online within the game, form communities, trade items and knowledge, make peace or war with other players, or you may chose to go it alone. At the end of a heavy session, your progress can be stored on the consoles hard drive, which now enable you to store the many thousands of game variables that may be set.
Even after you turn your console off, the game world still carries on, hosted on servers, with players the world over logging onto the gaming system at the peak times applicable to their country, a real-time, 24 hour, round-the-clock game world. If something happens within to world that affects your gaming experience, it is likely a sophisticated mobile messaging system will contact you through your mobile, PDA, e-mail, or even fax to inform you of recent happenings.
Admittedly, the logistics and programming expertise needed to realise this future of gaming is many years away, but already parts of it are fitting into place like the pieces of jigsaw, which the industry has no picture to, but is experimenting with by turning the pieces around to see which bits fit where.
Now, it is possible to spend over 100 hours completing one game, becoming involved in the subtle nuances in a character's role, in essence, developing your own persona within the game, rather than spending a frentic, button battering 60-120 seconds trying to pulverise opposition to a bloody pulp using pre-prescribed personalities and qualities.
The newest gaming mantra is about using games to generate deeper "emotion" in players, backed up by an industry trend heading towards film type production values, with detailed plots. Hardware and software producers alike seem to be pushing towards development tools and methodologies that will push interactive game play much further than the average player is currently used to.
Whilst pushing towards games that are more immersive, the element of multiplayer interaction is coming to the fore of console technology. Already the Dreamcast contains a built-in modem so that players can showdown on-line, rumours are also abound the the US / European version of Playstation 2 will play host to some kind of expansion to allow network gaming. The latest Xbox specs from Microsoft feature an "expansion port" of unspecified use, which could be used for a modem, and also "100MBps Ethernet", which I take to mean a network card of some description, which is strange as the overwhelming majority of homes have no such network, does Microsoft know something we don't? With improvements in WAP technology just around the corner, multi-player mobile gaming is nearly upon us.
Add into the mix that the next generation of consoles are due to have hard drives, the Playstation 2 via an internal expansion, the Xbox will come with hard drive storage which is measly in terms of current PC benchmarks, but massive when compared to the memory cards that consoles use today.
These advances, not only in technology, but also in industry thinking and gaming trends, whilst not appearing to be a conscious effort overall, could culminate into something larger than the sum of it's parts. Imagine, through the console of the future you could take part in a game online. The game may have a form or objectives to it, but they may become more personalised to you as you make your way through the game. You may meet real-world friends online within the game, form communities, trade items and knowledge, make peace or war with other players, or you may chose to go it alone. At the end of a heavy session, your progress can be stored on the consoles hard drive, which now enable you to store the many thousands of game variables that may be set.
Even after you turn your console off, the game world still carries on, hosted on servers, with players the world over logging onto the gaming system at the peak times applicable to their country, a real-time, 24 hour, round-the-clock game world. If something happens within to world that affects your gaming experience, it is likely a sophisticated mobile messaging system will contact you through your mobile, PDA, e-mail, or even fax to inform you of recent happenings.
Admittedly, the logistics and programming expertise needed to realise this future of gaming is many years away, but already parts of it are fitting into place like the pieces of jigsaw, which the industry has no picture to, but is experimenting with by turning the pieces around to see which bits fit where.
You rule.
I'm 28 and one of the biggest kids here.
And anyone that can pick up on a Bill Hicks reference is instantly elevated to 1st class "geezer".
And a damn nice post as well.
Welcome to SR mate.
It was a well written, informative post and avoided so many of the "newbie" cliches. (no offence)
As for my wins, most of those have been DVDs in the "Movie" forum.
> Thanks, I use other forums, but this one seems to be more active, and it works
> most of the time too! So, do you think I stand a chance to win a game? (I note
> you have won 16 or so... bloody good!)
i'd give it too you!! Thats the best post i have seen for a very long time! Must be good to get commendation from the goat too though!
I fully expect Funkygamer to join the crew of Gradna's with piddle stained names at some stage........
Oh, I better tell you to mention Wings Hauser next, Goatboy here will think your a God.
Anyway, can someone fill me in who Bill Hicks and Wings Hauser are, being a young sprightly thing, I hadn't heard of either of them until I came here.
Oh, by the way, excellent post. I'm studying a Computer Games Tech degree at uni and appreciate good stuff like that, so when you want someone to argue with, I've always got a point of view that no one agrees with.....
Isn't that right Goatboy, :D