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"Invasio of the Poke-It-Ons! (Story Time- All Star Cast)"

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Sun 18/11/01 at 11:40
Regular
Posts: 787
Mr. Yamauchi was feeling particularly proud. The now universally famous Poke-It-Ons had just been launched in Europe. A decade earlier, they had just been a little idea of some young games designer hired by Nintendo, now they were a global phenomenon. Eight long years ago they had launched in Japan. The consumers in Japan lapped up this original and kooky idea…

The game had been released on the Super Game Boy Turbo 2 Revival Edition, which had strong third party support, especially from Capcom with their Street Fighter Advance series. Poke-It-On had been a hit. Players got a free cuddly toy with the game which included a chip in it so the so the Super Game Boy Information Station Chip Reader could read the information about their Poke-It-On and convert it into game data like Poke-It-On type, sex, strengths and weaknesses, etc. Players had to fight their Poke-It-On with others to increase its level and make it stronger. Players could expand their team by buying more chipped cuddly toys and having their data read into the game.

A year after the Japanese received the game the reams of crucial text, data and Poke-It-On names had been converted into English. This let the American launch go ahead. The hype had been mounting, and it paid off for Nintendo. Again the Poke-It-Ons were a huge hit. The cuddly toys were banned from schools as they distracted pupils and bullies often stole them.

Now, eight long years after the Japanese launch, and seven after the US, Europe was finally going to get a taste of the Poke-It-On craze. But they were letting something much more sinister into the EU than anyone could have predicted…
Sun 18/11/01 at 12:15
Regular
"Peace Respect Punk"
Posts: 8,069
Part two will be posted after I've eaten my lunch, so probably at around 2pm - 3pm.

Find out the true horror then...
Sun 18/11/01 at 12:13
Regular
"Peace Respect Punk"
Posts: 8,069
JaCeeUK wrote:
> Good topic, but instead of doing a second chapter you should of bundled it into
> one. Then you probably would of made a strong GAD attempt for today!

I would have, but no one would read it... I'm writing it in word and I already have over 1300 words in the story!
When finished it'll probably be about 2000 words!!!

I may post it all in one post as a limited edition...
:-)
Sun 18/11/01 at 11:49
Regular
"Hoo Har"
Posts: 1,281
Good topic, but instead of doing a second chapter you should of bundled it into one. Then you probably would of made a strong GAD attempt for today!
Sun 18/11/01 at 11:46
Posts: 0
damn those poke-it-ons to hell!!!!
Sun 18/11/01 at 11:41
Regular
"Peace Respect Punk"
Posts: 8,069
TO BE CONTINUED...

(soon)

NEXT EPISODE-
The introduction of the first in the all star cast, and the sinister truth behind the Poke-It-Ons...
Sun 18/11/01 at 11:40
Regular
"Peace Respect Punk"
Posts: 8,069
Mr. Yamauchi was feeling particularly proud. The now universally famous Poke-It-Ons had just been launched in Europe. A decade earlier, they had just been a little idea of some young games designer hired by Nintendo, now they were a global phenomenon. Eight long years ago they had launched in Japan. The consumers in Japan lapped up this original and kooky idea…

The game had been released on the Super Game Boy Turbo 2 Revival Edition, which had strong third party support, especially from Capcom with their Street Fighter Advance series. Poke-It-On had been a hit. Players got a free cuddly toy with the game which included a chip in it so the so the Super Game Boy Information Station Chip Reader could read the information about their Poke-It-On and convert it into game data like Poke-It-On type, sex, strengths and weaknesses, etc. Players had to fight their Poke-It-On with others to increase its level and make it stronger. Players could expand their team by buying more chipped cuddly toys and having their data read into the game.

A year after the Japanese received the game the reams of crucial text, data and Poke-It-On names had been converted into English. This let the American launch go ahead. The hype had been mounting, and it paid off for Nintendo. Again the Poke-It-Ons were a huge hit. The cuddly toys were banned from schools as they distracted pupils and bullies often stole them.

Now, eight long years after the Japanese launch, and seven after the US, Europe was finally going to get a taste of the Poke-It-On craze. But they were letting something much more sinister into the EU than anyone could have predicted…

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