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The game had been released on the Super Game Boy Turbo 2 Revival Edition, which had strong third party support, especially from Capcom with their Street Fighter Advance series. Poke-It-On had been a hit. Players got a free cuddly toy with the game which included a chip in it so the so the Super Game Boy Information Station Chip Reader could read the information about their Poke-It-On and convert it into game data like Poke-It-On type, sex, strengths and weaknesses, etc. Players had to fight their Poke-It-On with others to increase its level and make it stronger. Players could expand their team by buying more chipped cuddly toys and having their data read into the game.
A year after the Japanese received the game the reams of crucial text, data and Poke-It-On names had been converted into English. This let the American launch go ahead. The hype had been mounting, and it paid off for Nintendo. Again the Poke-It-Ons were a huge hit. The cuddly toys were banned from schools as they distracted pupils and bullies often stole them.
Now, eight long years after the Japanese launch, and seven after the US, Europe was finally going to get a taste of the Poke-It-On craze. But they were letting something much more sinister into the EU than anyone could have predicted…
Find out the true horror then...
> Good topic, but instead of doing a second chapter you should of bundled it into
> one. Then you probably would of made a strong GAD attempt for today!
I would have, but no one would read it... I'm writing it in word and I already have over 1300 words in the story!
When finished it'll probably be about 2000 words!!!
I may post it all in one post as a limited edition...
:-)
(soon)
NEXT EPISODE-
The introduction of the first in the all star cast, and the sinister truth behind the Poke-It-Ons...
The game had been released on the Super Game Boy Turbo 2 Revival Edition, which had strong third party support, especially from Capcom with their Street Fighter Advance series. Poke-It-On had been a hit. Players got a free cuddly toy with the game which included a chip in it so the so the Super Game Boy Information Station Chip Reader could read the information about their Poke-It-On and convert it into game data like Poke-It-On type, sex, strengths and weaknesses, etc. Players had to fight their Poke-It-On with others to increase its level and make it stronger. Players could expand their team by buying more chipped cuddly toys and having their data read into the game.
A year after the Japanese received the game the reams of crucial text, data and Poke-It-On names had been converted into English. This let the American launch go ahead. The hype had been mounting, and it paid off for Nintendo. Again the Poke-It-Ons were a huge hit. The cuddly toys were banned from schools as they distracted pupils and bullies often stole them.
Now, eight long years after the Japanese launch, and seven after the US, Europe was finally going to get a taste of the Poke-It-On craze. But they were letting something much more sinister into the EU than anyone could have predicted…