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"Peripherals of the future!"

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Sat 17/11/01 at 17:46
Regular
Posts: 787
Yet again it is time for another truly great and amazing post. Maybe this isn't the one you are looking for but you are here now so you might as well keep reading. This is all about peripherals of the future. Some of them are very realistic ideas and some aren't.

The most popular peripheral of all time is without a shadow of doubt the control pad. Since the earliest consoles this has always been the preferred way of interacting with most games. The console has evolved a lot of the past 20 years and the controller has too. They are now very comfortable to control and have far more buttons than they originally did. With the extra buttons it means that games can allow more input and interaction from the gamer making them more fun to play as the range of things the character can do has been improved. The first controller to really change things was the SNES, all of today's controllers are similar to its design. The PS2 controller now offers feedback in the form of a vibration and has analogue controls. No doubt the GameCube and X-Box controls will have new technology in them improving the way that users can interact with games. Everyone has different taste when it comes to controllers but my favourite so far is the PS2 pad as it fits perfectly into my hands and there is no struggling to find the right buttons.

Next in the list is probably the light gun, for shooting games the only real way to play them is with a light gun. The G-con gun that was released on the PSX offered a very accurate and precise shot and the newer version is even better. The NES was the first console I ever played with a light gun and it was a lot of fun, the basic idea is still there but with the aide of technology the quality of the light gun has improved (as to have the games) to a higher level making the games even more fun to play. I remember the SNES gun it was more like a rocket launcher, it was still fun to play but I prefer the plain and simple hand gun for most games. I would like a sniper rifle style peripheral for silent scope but I feel the cost for such a peripheral may be a little too much.

Ok now lets get on to the future ones.
By far the best idea for a peripheral I have seen has to be the one that Sony are working on, it shows butterflies being attracted to coloured spheres, one sphere attracts them and a different coloured one repels them. The basic idea in this could see star wars light sabre games in the future using a light sabre peripheral. For any star wars fan out there this is probably a dream come true (if it happens) as they finally get the chance to fight properly with a light sabre in a game and if the game can recreate the magic of the early films then it is definitely one to get. This idea could be used for lots of things in various ways, sword fighting games, it could be used in boxing games with sensors in gloves that detect where you are swinging your punch.

Which leads me on to the next one. I noticed in the latest Special Reserve magazine a peripheral for fighting games. It was a mat with two poles that seemed to be for kicking or something similar. So what can we expect in the future for peripherals similar to this. How about a peripheral where you stand in the centre and when you kick or punch sensors pick up your movements and your character recreates them within the game. For those who have played Police 911 in the arcade where you actually have to dodge to make your character avoid bullets then the idea would be slightly similar to this. It could be used in boxing games, fighting games and maybe even sports games.

What about the ultimate peripheral ever? What would it be? How about a helmet that you put on your head that actually reads your thoughts and plays the game according to your commands. Could such a thing ever be possible? I'm not sure if this could and would be the ultimate peripheral as it could take a lot of the fun out of the game as you wouldn't really feel like you are interacting with the game as best as you can. If your opponent is beating you it could send a sharp shock to their control pad causing them to drop it allowing you to once again take the lead. But what would happen if you got side tracked from the game and thought of something else? Picture the situation…… "Look there your next door neighbour is sunbathing naked" after taking a peek you are no longer concentrating on the game, you then look back at the screen. "What is Snake doing to that guard??????"

Maybe the ultimate peripheral would be one where you are created in the game (bit like virtual reality) where what you do is what happens in the game, not only would this make each game different but you could do what you want when you want. Instead of just walking and talking to various people you could just wander around and fight people. I think this idea is something that wouldn't appear for a very long time (if ever) but one which could well change the way most of us think about gaming.

I think that in the future the control pad will still be the preferred input for most games, the control pad will have improved with time and get better and better. Old favourites like the light gun and steering wheels will also still be around and also improve with time. I am sure there will also be a lot more new peripherals released, some will be hugely successful and some will be about as much use as a chocolate fire guard.

Along with the decent peripherals being released there is also a lot of crazy and wacky peripherals that get released. So what is the craziest peripheral available to buy? Well I guess that is all down to personal preference. There have been fishing rods for the good old fishing games. I'm not a fan of fishing games (or fishing in general) but I would guess there isn't that much excitement in the game but I would guess that it is better to fish in the real world and not in the game. There have also been controls for trains released for the good old train driving games. Recently my dad got loaned MS Train simulator from a friend, I seen no point to this game and it bored me straight away. Obviously games like these must appeal to some people and the peripheral is a dream come true for them as now they can interact the way it should be done.

Other peripherals like Skateboards, which can be used with skateboarding games and snowboarding games not only add to the feel of the game and allow you to interact better with them but they also can improve the game a lot too. So what other crazy peripherals can we expect to see in the future?

How about a pair of football boots and a ball and how hard and where you kick the ball determines how the character on the screen behaves in the football game. How about a steering wheel with a proper gear stick, accelerator, brake and clutch that behaves like the controls of a real life car. This is one peripheral I would like to see available and games to use it as it would make driving games that little bit more realistic. Although I do think that creating such a peripheral would be extremely difficult.

Maybe in the future we could see a bicycle peripheral in which you have to pedal and steer it just like any ordinary bicycle, bicycle games could also be released to coincide with the peripheral, games along the lines of the tour de France.

One of the big problems with peripherals is the cost. There is no point in making them if the cost to make them is so high that the selling price is also very high. Sure if the final product is good some will buy it but maybe not enough to make a decent profit or even to operate without making a loss. It is the cost that could see a lot of great ideas not being turned into reality as it just wouldn't be a good business approach to release something without knowing it is going to do well.

So what's is your favourite peripheral? What do you think is the craziest peripheral you have ever seen? Out of a matter of interest what is your personal favourite control pad of all time? If you were designing a peripheral for he future what would it be?
Sun 18/11/01 at 12:19
Regular
"Picking a winner!"
Posts: 8,502
Starlight wrote:


Crazy peripherals of
> the future include a TV add on for your Game Boy advance making it far too big
> and bulky to carry around discretley and then theres reception problems. A
> useful peripheral could maybe be an abitlity to play old N64 games on our new
> GC's or at least make the GC controller ports so we can plug our N64 pads in
> them much like you can do with the PS and PS2.

How about a body suit that you wear for fighting games and wherever you are hit a small shock is sent to that part of the suit, could be a little dangerous if a fault develops, the suit could fry you. But if they did manage to make one at a reasonable price would anyone actually want one? I wouldn't mind putting my friend in one and then beating him all over the place at tekken TT.

A bicycle peripheral sounds
> good, fetching it out of the cupboard everytime you want to use it may be a
> problem though :-)

Thats just you being lazy.
Sat 17/11/01 at 18:16
Regular
"I'm not Orgazmo"
Posts: 9,159
I did a post which was......nothing like this but it was about peripherals and I posted links to some really useless ones.

Anyway, yep the best peripheral is obviously the controller and my favourite is the N64 pad, maybe it's because i'm so used to it but it does have a comfy feel and the buttons are easily reachable. However as good as the Dreamcast controller is why oh why is te cable running from out of the bottom of it? It makes it quite difficult to hold sometimes, surely the lead to the computer sould come out from the top of the pad?

While i'm on the subject, Nintendo's new Wavebird controller for the Gamecube with no lead and uses Infra Red? Apparently it works even with someone in between the pad and the console, I would find this weird with the pad not being directly connected, I can see it now, peoples saying "Where's my GC pad!" People are obviously going to loose them if there not connected to the console itself.

I like the idea of the arcade style snowboards and so on
to use as the pad, it helps you feel more a part of the game
but there are expensive and you can only really use them for one game.

Crazy peripherals of the future include a TV add on for your Game Boy advance making it far too big and bulky to carry around discretley and then theres reception problems. A useful peripheral could maybe be an abitlity to play old N64 games on our new GC's or at least make the GC controller ports so we can plug our N64 pads in them much like you can do with the PS and PS2.

A bicycle peripheral sounds good, fetching it out of the cupboard everytime you want to use it may be a problem though :-)

They are already in the arcades so maybe one day....
Sat 17/11/01 at 17:46
Regular
"Picking a winner!"
Posts: 8,502
Yet again it is time for another truly great and amazing post. Maybe this isn't the one you are looking for but you are here now so you might as well keep reading. This is all about peripherals of the future. Some of them are very realistic ideas and some aren't.

The most popular peripheral of all time is without a shadow of doubt the control pad. Since the earliest consoles this has always been the preferred way of interacting with most games. The console has evolved a lot of the past 20 years and the controller has too. They are now very comfortable to control and have far more buttons than they originally did. With the extra buttons it means that games can allow more input and interaction from the gamer making them more fun to play as the range of things the character can do has been improved. The first controller to really change things was the SNES, all of today's controllers are similar to its design. The PS2 controller now offers feedback in the form of a vibration and has analogue controls. No doubt the GameCube and X-Box controls will have new technology in them improving the way that users can interact with games. Everyone has different taste when it comes to controllers but my favourite so far is the PS2 pad as it fits perfectly into my hands and there is no struggling to find the right buttons.

Next in the list is probably the light gun, for shooting games the only real way to play them is with a light gun. The G-con gun that was released on the PSX offered a very accurate and precise shot and the newer version is even better. The NES was the first console I ever played with a light gun and it was a lot of fun, the basic idea is still there but with the aide of technology the quality of the light gun has improved (as to have the games) to a higher level making the games even more fun to play. I remember the SNES gun it was more like a rocket launcher, it was still fun to play but I prefer the plain and simple hand gun for most games. I would like a sniper rifle style peripheral for silent scope but I feel the cost for such a peripheral may be a little too much.

Ok now lets get on to the future ones.
By far the best idea for a peripheral I have seen has to be the one that Sony are working on, it shows butterflies being attracted to coloured spheres, one sphere attracts them and a different coloured one repels them. The basic idea in this could see star wars light sabre games in the future using a light sabre peripheral. For any star wars fan out there this is probably a dream come true (if it happens) as they finally get the chance to fight properly with a light sabre in a game and if the game can recreate the magic of the early films then it is definitely one to get. This idea could be used for lots of things in various ways, sword fighting games, it could be used in boxing games with sensors in gloves that detect where you are swinging your punch.

Which leads me on to the next one. I noticed in the latest Special Reserve magazine a peripheral for fighting games. It was a mat with two poles that seemed to be for kicking or something similar. So what can we expect in the future for peripherals similar to this. How about a peripheral where you stand in the centre and when you kick or punch sensors pick up your movements and your character recreates them within the game. For those who have played Police 911 in the arcade where you actually have to dodge to make your character avoid bullets then the idea would be slightly similar to this. It could be used in boxing games, fighting games and maybe even sports games.

What about the ultimate peripheral ever? What would it be? How about a helmet that you put on your head that actually reads your thoughts and plays the game according to your commands. Could such a thing ever be possible? I'm not sure if this could and would be the ultimate peripheral as it could take a lot of the fun out of the game as you wouldn't really feel like you are interacting with the game as best as you can. If your opponent is beating you it could send a sharp shock to their control pad causing them to drop it allowing you to once again take the lead. But what would happen if you got side tracked from the game and thought of something else? Picture the situation…… "Look there your next door neighbour is sunbathing naked" after taking a peek you are no longer concentrating on the game, you then look back at the screen. "What is Snake doing to that guard??????"

Maybe the ultimate peripheral would be one where you are created in the game (bit like virtual reality) where what you do is what happens in the game, not only would this make each game different but you could do what you want when you want. Instead of just walking and talking to various people you could just wander around and fight people. I think this idea is something that wouldn't appear for a very long time (if ever) but one which could well change the way most of us think about gaming.

I think that in the future the control pad will still be the preferred input for most games, the control pad will have improved with time and get better and better. Old favourites like the light gun and steering wheels will also still be around and also improve with time. I am sure there will also be a lot more new peripherals released, some will be hugely successful and some will be about as much use as a chocolate fire guard.

Along with the decent peripherals being released there is also a lot of crazy and wacky peripherals that get released. So what is the craziest peripheral available to buy? Well I guess that is all down to personal preference. There have been fishing rods for the good old fishing games. I'm not a fan of fishing games (or fishing in general) but I would guess there isn't that much excitement in the game but I would guess that it is better to fish in the real world and not in the game. There have also been controls for trains released for the good old train driving games. Recently my dad got loaned MS Train simulator from a friend, I seen no point to this game and it bored me straight away. Obviously games like these must appeal to some people and the peripheral is a dream come true for them as now they can interact the way it should be done.

Other peripherals like Skateboards, which can be used with skateboarding games and snowboarding games not only add to the feel of the game and allow you to interact better with them but they also can improve the game a lot too. So what other crazy peripherals can we expect to see in the future?

How about a pair of football boots and a ball and how hard and where you kick the ball determines how the character on the screen behaves in the football game. How about a steering wheel with a proper gear stick, accelerator, brake and clutch that behaves like the controls of a real life car. This is one peripheral I would like to see available and games to use it as it would make driving games that little bit more realistic. Although I do think that creating such a peripheral would be extremely difficult.

Maybe in the future we could see a bicycle peripheral in which you have to pedal and steer it just like any ordinary bicycle, bicycle games could also be released to coincide with the peripheral, games along the lines of the tour de France.

One of the big problems with peripherals is the cost. There is no point in making them if the cost to make them is so high that the selling price is also very high. Sure if the final product is good some will buy it but maybe not enough to make a decent profit or even to operate without making a loss. It is the cost that could see a lot of great ideas not being turned into reality as it just wouldn't be a good business approach to release something without knowing it is going to do well.

So what's is your favourite peripheral? What do you think is the craziest peripheral you have ever seen? Out of a matter of interest what is your personal favourite control pad of all time? If you were designing a peripheral for he future what would it be?

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