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The whole line of though concentrated on the whole idea of what exactly would be the perfect game and also the perfect way of playing such a game. What to expect from the future if it followed these ideas. Before I start let me get one thing straight at the start, this is all my view
and personal opinion, feel free to disagree and write your own opinion.
So lets start with the whole idea of a perfect game. My first thought was there that there will never be a "perfect" game as there are very little things in life (if any) that can be described as perfect. But what would be the best game that could be created. I don't want to go into details about the genre or characters but the main ideas from a developers point of view when creating it.
Firstly, graphics and gameplay would need to be of the highest standard we have seen in any previous game, realistic controls, scenery and all out breath-taking scenes which make people stand up and notice just how good this is. I think that in the future games probably will look as smooth as films like toy story 2 or shrek and the ones that are designed to look very realistic will indeed appear realistic but not over step the line that makes them appear to realistic and take the fun out of gaming.
Then the idea of the gaming engine, which would allow a fully explorable environment and hopefully allow you to interact and utilise any objects that are within the environment. Some games allow this idea to be used in a small portion but due to restraints with the storage of games these are usually kept to a minimal amount. Also the way certain objects behave and react under different situations will be improved to reflect the way they do in real life. This could be a whole topic in itself as could most of the other points but I will try to make it as short and to the point as I can.
Gaming Engines are used in all games, the better they are then the better the finished game should be. They control just about everything and anything in the game that isn't in the users control. The physics part controls how all objects that can be moved or interacted with in some way will act if they are dropped or shot or physically used at some point in the game. The more detail that is added at these points then the more realistic the game will be. It also deals with the levels, i.e. stops you from running through walls or other characters. It works out what happens when you shoot someone in the leg or shoot them in the head.
Nowadays many developers buy a gaming engine from another developer. There are many reasons why they may do this.
1.The gaming engine is very complex to make it match today's standards. Can take a long time to create.
2.Another developer may have created one which you are unable to beat if you were to make one of your own.
3.Can save a lot of time, meaning you can release the game a lot sooner.
4.The improvements you could make would be minimal compared to one you can buy.
There is a big problem with this and it is to do with originality. All games that use the same gaming engine or similar one will be very similar and almost the same game with different story line. Take the Quake 2 and 3 gaming engine, they get used a lot in many different games that all seem to play very similar to each other. So should developers be allowed to buy gaming engines of other companies to make their games?
Well my view is yes. The gaming engine in Quake 2 was of a high standard, hard to beat so by using it in other games means we get more games that match the high standard. Just because a lot of games are similar doesn't mean you have to buy them all, only the ones that interest you, and chances are the storylines and characters will make the game play a little different. So the gaming engine would have to be of a very high quality and allow as much interaction with the environment as possible.
Other things like, music, sound effects, how long it lasts, difficulty, range of features, multiplayer. etc all count to making good games but some also contain a little bit of magic, something that makes them stand out and become very addictive, games like GTA3 or metal gear solid have this special quality. The music and sound effects can add to the whole experience, games like resident evil wouldn't be the same without the eerie music and unexpected sound effects that scare you at appropriate points. So a "perfect" game would need to have music that matches what's happening, whether it be eerie and atmospheric or fast paced to suit quick racing games.
Right next we have the perfect way of playing such a game. Would it be with a traditional controller or a new way of inputting the data to control the game? I guess it all depends on the type of game. But maybe things like speech as an input could take of or sensors which detect your movement and convey these movements on the screen. Imagine fighting games where you actually punch and kick your opponent and dodge their attacks and what you do is what the character on the screen does. Also we probably need a huge TV and quality surround sound system to get the best vision and sound to make the whole experience that bit better.
Of course all this is far away and some maybe most are just ideas that may never happen. But hey who knows what to expect.
Next I began to think about how far this industry has come in the past 20 years and just how much bigger it can get. If and when I graduate from university I will have the basic skills to do most things within the computing industry, one of which is game design or hardware design. This is something that interests me and probably a lot of you out there are the same, so maybe in the future it will be some of us that are making the games and consoles and can use the knowledge and experience we have gained into offering a whole new experience to gamers worldwide.
Ok my last thought was the storage for which games now come on, DVD's or optical disks is what we see now but I can Guarantee that 20 years down the line they would not be much use at all, new storage will be available and have much higher capacity than the DVD has. This extra space will allow games to contain more data meaning that graphics, gameplay, sound, and lots of extras can be put into games with little worry about how much space is left. Also the way games will be made will change meaning that the whole game should again be of a better quality when it is released.
I then thought maybe games wont come on disks, maybe they will have to be bought on-line and downloaded straight to the consoles hard drive. This could help reduce piracy and maybe reduce the prices a little. Not only that but it would mean that as well as games being downloadable maybe other things like demos and extras could also be downloaded to be tested or to improve an already purchased game.
Well I think that is enough, any more could cause serious damage to your eyes. Hope you managed to read this far.
lol, I wonder what
> thoughts they were.
I'm not going to tell you Andy.
The part I agree
> with the most is being allowed to download extras to a game, this would be
> excellent it may mean sequels may not be as fresh but it would help the
> longetivity of a game no end, bringing new levels and extras to console games
> would be an excellent idea and something I hope happens in the near future.
> Imagine downloading new characters or moves to a wrestling game, SPEAR!!
Yeah the likes of wrestling games and footy games could indeed be improved with this idea, new squad details, players and wrestling characters and storylines. These could be downloaded whenever the gamer wants to, they would just be a choice, not required by all. This could also help reduce the number of poor sequels as they could just release an update (at a cheaper cost) which does the same. Also means the sequel would have to be of a much higher quality than the original (and the updates)
It was a good
> post mind.
Cheers
> Today I became very bored at uni and had numerous thoughts racing through my head. Some of them can't be said on here but there is one that I will share with you all as it is to do with gaming.
lol, I wonder what thoughts they were.
Anyways..
I did read it before but couldn't really think of much to say but I will try to type something constructive now. I agree with you that there can never be a perfect game there will always be something that we wont like about it and as you say being perfect would be far too real, objects or people reacting differently under different situations would take far too long to program and isn't really worth doing (But that's not the point here)
I also agree that Developers should be able to buy other Developers game engnes if they are of high standard pretty much for the same reasons as you but, there should be some sort of rule saying that the game must be different somehow, we don't want 5 Quake 3's with different names.
Talking about the music yes it should be able change with the mood and stmospere of what's going on screen but this brings me onto something else, for a game to be perfect, it would need lots of environments which would basically mean that it would be lots of games rolled in one. For instance you should be able to race cars or run around collecting coins or rings or play football and so on but that would mean that would mean there would be only one game and no one would buy any others.
hmmm I'm babbling, need to say something good...
The part I agree with the most is being allowed to download extras to a game, this would be excellent it may mean sequels may not be as fresh but it would help the longetivity of a game no end, bringing new levels and extras to console games would be an excellent idea and something I hope happens in the near future. Imagine downloading new characters or moves to a wrestling game, SPEAR!!
This may not be the best reply in the world but I don't really disagree with anything you say and am basically just saying I agree with everything.
It was a good post mind.
The whole line of though concentrated on the whole idea of what exactly would be the perfect game and also the perfect way of playing such a game. What to expect from the future if it followed these ideas. Before I start let me get one thing straight at the start, this is all my view
and personal opinion, feel free to disagree and write your own opinion.
So lets start with the whole idea of a perfect game. My first thought was there that there will never be a "perfect" game as there are very little things in life (if any) that can be described as perfect. But what would be the best game that could be created. I don't want to go into details about the genre or characters but the main ideas from a developers point of view when creating it.
Firstly, graphics and gameplay would need to be of the highest standard we have seen in any previous game, realistic controls, scenery and all out breath-taking scenes which make people stand up and notice just how good this is. I think that in the future games probably will look as smooth as films like toy story 2 or shrek and the ones that are designed to look very realistic will indeed appear realistic but not over step the line that makes them appear to realistic and take the fun out of gaming.
Then the idea of the gaming engine, which would allow a fully explorable environment and hopefully allow you to interact and utilise any objects that are within the environment. Some games allow this idea to be used in a small portion but due to restraints with the storage of games these are usually kept to a minimal amount. Also the way certain objects behave and react under different situations will be improved to reflect the way they do in real life. This could be a whole topic in itself as could most of the other points but I will try to make it as short and to the point as I can.
Gaming Engines are used in all games, the better they are then the better the finished game should be. They control just about everything and anything in the game that isn't in the users control. The physics part controls how all objects that can be moved or interacted with in some way will act if they are dropped or shot or physically used at some point in the game. The more detail that is added at these points then the more realistic the game will be. It also deals with the levels, i.e. stops you from running through walls or other characters. It works out what happens when you shoot someone in the leg or shoot them in the head.
Nowadays many developers buy a gaming engine from another developer. There are many reasons why they may do this.
1.The gaming engine is very complex to make it match today's standards. Can take a long time to create.
2.Another developer may have created one which you are unable to beat if you were to make one of your own.
3.Can save a lot of time, meaning you can release the game a lot sooner.
4.The improvements you could make would be minimal compared to one you can buy.
There is a big problem with this and it is to do with originality. All games that use the same gaming engine or similar one will be very similar and almost the same game with different story line. Take the Quake 2 and 3 gaming engine, they get used a lot in many different games that all seem to play very similar to each other. So should developers be allowed to buy gaming engines of other companies to make their games?
Well my view is yes. The gaming engine in Quake 2 was of a high standard, hard to beat so by using it in other games means we get more games that match the high standard. Just because a lot of games are similar doesn't mean you have to buy them all, only the ones that interest you, and chances are the storylines and characters will make the game play a little different. So the gaming engine would have to be of a very high quality and allow as much interaction with the environment as possible.
Other things like, music, sound effects, how long it lasts, difficulty, range of features, multiplayer. etc all count to making good games but some also contain a little bit of magic, something that makes them stand out and become very addictive, games like GTA3 or metal gear solid have this special quality. The music and sound effects can add to the whole experience, games like resident evil wouldn't be the same without the eerie music and unexpected sound effects that scare you at appropriate points. So a "perfect" game would need to have music that matches what's happening, whether it be eerie and atmospheric or fast paced to suit quick racing games.
Right next we have the perfect way of playing such a game. Would it be with a traditional controller or a new way of inputting the data to control the game? I guess it all depends on the type of game. But maybe things like speech as an input could take of or sensors which detect your movement and convey these movements on the screen. Imagine fighting games where you actually punch and kick your opponent and dodge their attacks and what you do is what the character on the screen does. Also we probably need a huge TV and quality surround sound system to get the best vision and sound to make the whole experience that bit better.
Of course all this is far away and some maybe most are just ideas that may never happen. But hey who knows what to expect.
Next I began to think about how far this industry has come in the past 20 years and just how much bigger it can get. If and when I graduate from university I will have the basic skills to do most things within the computing industry, one of which is game design or hardware design. This is something that interests me and probably a lot of you out there are the same, so maybe in the future it will be some of us that are making the games and consoles and can use the knowledge and experience we have gained into offering a whole new experience to gamers worldwide.
Ok my last thought was the storage for which games now come on, DVD's or optical disks is what we see now but I can Guarantee that 20 years down the line they would not be much use at all, new storage will be available and have much higher capacity than the DVD has. This extra space will allow games to contain more data meaning that graphics, gameplay, sound, and lots of extras can be put into games with little worry about how much space is left. Also the way games will be made will change meaning that the whole game should again be of a better quality when it is released.
I then thought maybe games wont come on disks, maybe they will have to be bought on-line and downloaded straight to the consoles hard drive. This could help reduce piracy and maybe reduce the prices a little. Not only that but it would mean that as well as games being downloadable maybe other things like demos and extras could also be downloaded to be tested or to improve an already purchased game.
Well I think that is enough, any more could cause serious damage to your eyes. Hope you managed to read this far.