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There are many games available for purchase and most of them have been developed to suit such people like me! The thing is why are some games so hard and some so easy? Can't games be set at the exact difficulty to suit everyone...and I know already that the answer's no! How hard a game is depends on how good you are at a certain genre. You need certain skills for different genres:
FPS
First person shooters are fantastic I simply adore them. The thing with FPSs is that most of them you can set the difficulty level you want, but only for the multiplayer section. Such classic first person shooters like Unreal Tournament demand great fingering and intelligent skills for dodging fire and returning fire. The action in such forms of FPS is so intense that you barely have time to think - it's a case of seeing your enemy and hitting them aas soon as possible (before they hit you).
With FPS I find that PCs have better and easy-to-use configurations for the genre. When PS2 brought in Unreal Tournament for sale I played it and instantly realised the difference in difficulty. Obviously I wasn't used to the PS2 controls for such a game and after the first few plays I began to get very frustrated. I kept mixing buttons up because I was so used to the PC controls, which I found much easier. This is exactly the same case with the James Bond games on N64 and many other FPS on consoles. They're very hard to get used to because PC creations seem to have captivated how FPS should be controlled.
With so much action included in FPS there's no doubt that PC configurations suit the genre more effectively because of the obviously larger amount of controls that a keyboard has to a pad. Still, FPS are very enjoyable when you can actually play the game instead of receiving repeated shots to various parts of your characters body sending him/her splatting on the floor.
RPGs
From RPGs to FPS you can tell the difference. Look at such fun all-round games like Mario then look at the pure evil such FPS like Quake 3 hurls at you. RPGs tend to be the easiest of games to play. The main thing required to play an RPG is good thinking skills in order to search for things or to strategise. Whereas action-packed FPS rarely give you the chance to think especially when the action really starts.
When we think of RPGs we think of softography. I mean we don't think of them as really intense games that contain some form of blood and guts we think Mario, Sonic and Final Fantasy. But there are other role-playing-games that aren't so easy to play like the previous.
Take Shadowman for instance. Some may think that it's an action game, but really it's an RPG! You control a dark heroine who KILLS zombie-like creatures and sucks their soul for more power. Anyway, this is a very dark definition which explains that RPGs aren't all fun and games. The controls are quite difficult to get used to, which is somewhat new to say about RPGs. Normally with RPGs you just pick up the pad and straight away you feel right at home with it, but looking at Shadowman it's a totally different case.
No complaints to the genre mind it's fantastic - most games for it anyway *cough* Freak Out *cough*.
Sport
It's all the same with sport games. Configurations are simple with the normal speed burst etc. constantly included in many games of the genre.
With the ever popular Fifa and the definitive ISS battling it out with ISS reigning triumphant in football games, football games have basic difficulty. The simple solution and advice I would offer you in order to conquer certain footie games is constant bashing of pad - in other words play, play and even more play! After all practise does make perfect! I must say I do prefer ISS games to Fifa not just because Fifa's too easy, but also because ISS has more of the football feeling to most of their series. Fifa's configurations are very easy, but ISS's are very challenging for the better 'cos the difficulty seems to give a realistic touch to the game.
This is the same with other types of sport. The buttons are all set out correctly and all for the best. If sports games are too easy they tend to become too repetitive and interest will soon descend, so it's not always a good thing for games to be too easy!
Action/Adventure
There are many games that suit this genre as well as other genres, but when I say action/adventure I mean games like Max Payne and Metal Gear Solid - shooting in a different perspective - they both include action with (most of the time) a very long adventure.
The thing we all know about games of this genre is that it occassionally becomes intense and always tries to be as realistic as possible. You could either be slashing headless monsters or blowing people's arms off, you'll still feel some sort of fear-driven feeling.
Now difficulty; most action/adventure games have a give you the choice of difficulty, but somehow I think that it's not right. Don't ask me why it's just one of those mysteries of the world. I think that as developers make a game they should set the difficulty right themselves. Even with GTA3 the difficulty has been automatically set, but sometimes in the game you feel that some missions are too hard - sometimes think it's impossible! That's why games usually offer the player the chance to choose what difficulty they want, and why most gamers find it better.
With such games controls need to be configured perfectly to please us. Action/adventure games mostly contain missions or objectives to achieve meaning many buttons perform different functions. I think that most games of the genre are made correctly difficulty-wise, it gains more interest from players.
We all hate difficulty and I'm sure that most of us would prefer a perfect difficulty setting to most games, which we obviously can't have. So far the best solution is to select how hard you want the game to be, but still we find that some difficulty settings that we can choose aren't set correctly - it's either too hard or too slow! Developers can't seem to get it JUST right and I don't blame them as it is such a "difficult" task. It's hard enough making games as it is!
Anyway, there's no way I'm gonna let such a fault with games put me off playing because difficulty is just another addition to many faults games already suffer from. Let's just hope a solution will be found beginning with the next-gen consoles...
.........found!!! GameCube!
:)
> *cough* GAD ATTEMPT *cough*
I would read it but I don't have the attention
> span to get past the first few words, if you could send me a video of it then
> maybe, but nope cannot even bring myself to start reading that.
Yeah, I know it's a bit too long, but my shrink has recently told me to express myself a lot more often and that's what I'm basically doing. JOKE!
*YAWN* Don't blame ya. Seen the time? My eyes are drooping slightly lower each second and I.... *snore snore*
|o|
I would read it but I don't have the attention span to get past the first few words, if you could send me a video of it then maybe, but nope cannot even bring myself to start reading that.
I would read it but I don't have the attention span to get past the first few words, if you could send me a video of it then maybe, but nope cannot even bring myself to start reading that.
There are many games available for purchase and most of them have been developed to suit such people like me! The thing is why are some games so hard and some so easy? Can't games be set at the exact difficulty to suit everyone...and I know already that the answer's no! How hard a game is depends on how good you are at a certain genre. You need certain skills for different genres:
FPS
First person shooters are fantastic I simply adore them. The thing with FPSs is that most of them you can set the difficulty level you want, but only for the multiplayer section. Such classic first person shooters like Unreal Tournament demand great fingering and intelligent skills for dodging fire and returning fire. The action in such forms of FPS is so intense that you barely have time to think - it's a case of seeing your enemy and hitting them aas soon as possible (before they hit you).
With FPS I find that PCs have better and easy-to-use configurations for the genre. When PS2 brought in Unreal Tournament for sale I played it and instantly realised the difference in difficulty. Obviously I wasn't used to the PS2 controls for such a game and after the first few plays I began to get very frustrated. I kept mixing buttons up because I was so used to the PC controls, which I found much easier. This is exactly the same case with the James Bond games on N64 and many other FPS on consoles. They're very hard to get used to because PC creations seem to have captivated how FPS should be controlled.
With so much action included in FPS there's no doubt that PC configurations suit the genre more effectively because of the obviously larger amount of controls that a keyboard has to a pad. Still, FPS are very enjoyable when you can actually play the game instead of receiving repeated shots to various parts of your characters body sending him/her splatting on the floor.
RPGs
From RPGs to FPS you can tell the difference. Look at such fun all-round games like Mario then look at the pure evil such FPS like Quake 3 hurls at you. RPGs tend to be the easiest of games to play. The main thing required to play an RPG is good thinking skills in order to search for things or to strategise. Whereas action-packed FPS rarely give you the chance to think especially when the action really starts.
When we think of RPGs we think of softography. I mean we don't think of them as really intense games that contain some form of blood and guts we think Mario, Sonic and Final Fantasy. But there are other role-playing-games that aren't so easy to play like the previous.
Take Shadowman for instance. Some may think that it's an action game, but really it's an RPG! You control a dark heroine who KILLS zombie-like creatures and sucks their soul for more power. Anyway, this is a very dark definition which explains that RPGs aren't all fun and games. The controls are quite difficult to get used to, which is somewhat new to say about RPGs. Normally with RPGs you just pick up the pad and straight away you feel right at home with it, but looking at Shadowman it's a totally different case.
No complaints to the genre mind it's fantastic - most games for it anyway *cough* Freak Out *cough*.
Sport
It's all the same with sport games. Configurations are simple with the normal speed burst etc. constantly included in many games of the genre.
With the ever popular Fifa and the definitive ISS battling it out with ISS reigning triumphant in football games, football games have basic difficulty. The simple solution and advice I would offer you in order to conquer certain footie games is constant bashing of pad - in other words play, play and even more play! After all practise does make perfect! I must say I do prefer ISS games to Fifa not just because Fifa's too easy, but also because ISS has more of the football feeling to most of their series. Fifa's configurations are very easy, but ISS's are very challenging for the better 'cos the difficulty seems to give a realistic touch to the game.
This is the same with other types of sport. The buttons are all set out correctly and all for the best. If sports games are too easy they tend to become too repetitive and interest will soon descend, so it's not always a good thing for games to be too easy!
Action/Adventure
There are many games that suit this genre as well as other genres, but when I say action/adventure I mean games like Max Payne and Metal Gear Solid - shooting in a different perspective - they both include action with (most of the time) a very long adventure.
The thing we all know about games of this genre is that it occassionally becomes intense and always tries to be as realistic as possible. You could either be slashing headless monsters or blowing people's arms off, you'll still feel some sort of fear-driven feeling.
Now difficulty; most action/adventure games have a give you the choice of difficulty, but somehow I think that it's not right. Don't ask me why it's just one of those mysteries of the world. I think that as developers make a game they should set the difficulty right themselves. Even with GTA3 the difficulty has been automatically set, but sometimes in the game you feel that some missions are too hard - sometimes think it's impossible! That's why games usually offer the player the chance to choose what difficulty they want, and why most gamers find it better.
With such games controls need to be configured perfectly to please us. Action/adventure games mostly contain missions or objectives to achieve meaning many buttons perform different functions. I think that most games of the genre are made correctly difficulty-wise, it gains more interest from players.
We all hate difficulty and I'm sure that most of us would prefer a perfect difficulty setting to most games, which we obviously can't have. So far the best solution is to select how hard you want the game to be, but still we find that some difficulty settings that we can choose aren't set correctly - it's either too hard or too slow! Developers can't seem to get it JUST right and I don't blame them as it is such a "difficult" task. It's hard enough making games as it is!
Anyway, there's no way I'm gonna let such a fault with games put me off playing because difficulty is just another addition to many faults games already suffer from. Let's just hope a solution will be found beginning with the next-gen consoles...
.........found!!! GameCube!
:)