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Id really like to study this kind of thing...... Has anyone got any information they can send me on this?
And if anyone else is currently doing a course concerned with computers/consoles in anyway, then could you please state the pros and cons.
Thanks alot
David
> One word of warning.
The Maths involved in 3D graphics is VERY HARD.
You
> have to be very good at maths to be able to do it. Being able to do some
> programming before you start the course is handy as well, perhaps a little
> Visual C++ or Java...
Hell yes. I've just been doing coursework involving clipping algorithms and implementation of the Bresenham line and circle algorithms. YOU NEED TO UNDERSTAND MATHS.
And I'm only doing 2D graphics so far!
I'm doing a BSC in computer science. I intend to learn C++ in addition to my course, and then apply for a job as a games programmer.
If not, at least this degree leaves me with plenty of options....
> Maths?
I've been doing 3d design stuff for a year. The most maths I've done
> is working out how many frames of animation a mouth needs to be open.
I just
> click on stuff.
That's 3D modelling, not 3D programming. 3D programming is telling the game where vectors etc are going on the screen, whther they collide and all that sort of jazz.
I've been doing 3d design stuff for a year. The most maths I've done is working out how many frames of animation a mouth needs to be open.
I just click on stuff.
-Vectors or Matrices?
It all depends on what aspect of gaming you want to do
If it is programming for games then you want a course that develops high and low level programming abilities, teaches you about hardware and processors (usually MIPS Co processors) and possibly assembly language.
If you want to know more then just ask, also what kind of job in the gaming industry is it that interests you?
The Maths involved in 3D graphics is VERY HARD.
You have to be very good at maths to be able to do it. Being able to do some programming before you start the course is handy as well, perhaps a little Visual C++ or Java...
Here's a paragraph taken from the course description:
"In the first year, students are introduced to a range of topics including basic knowledge and skills in mathematics and computer programming, computer hardware, the use of the internet and computer games.
In the second year, modules tackle such subjects as games design and production, games technologo, games programming, graphical mathematics and visual simulation.
Students may choose to spend their third year on placement in the industry.
The final year includes advanced games programming, advanced visual simulation and the use of AI in games. Students also undertake a makor project."
I talk to him frequently about it and it sounds like great fun. You get loads of spare time to do whatever you like (like playing Unreal Tourny on the network there!)
Hope this helps. :)
my god