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In Drakan: The Ancient's Gates, you travel to different lands and carry out a number of quests and side quests. The main quests are made up of feats you must accomplish to progress to the next land, like gathering up several rare artifacts for a wizard so that he can use them to break a powerful magical seal. You find each artifact in a different area--ashes of a warrior in a tomb, blood from a pagan altar in a goblin camp, and so on--all guarded by different kinds of monsters. These might sound like tedious "fetch quests," but the variety of creatures you face, environments in which you travel, and goals you must complete keep them entertaining. Besides the main quests, several side quests are available in each land, and there are additional enemy camps and dungeons that you can explore or ignore at your leisure. In most cases, there's usually a special item or treasure on hand to make it worth your while (though you should note that killing goblins is its own reward). For example, in one area, you find a cave--strewn with body parts and smeared with blood--in which resides a giant monster rooster guarding a golden egg. These extra areas and side quests add a lot to the game and make it well worth hopping on your dragon and exploring every nook and cranny in the world, rather than just heading off to finish the next main quest.
Fighting enemies:
You can either engage enemies freely or lock onto to them by using a target which appear as yellow strips circling the enemy. You spend most of the game on or under the ground but also a fair amount up in the sky on Arokh's back. Aerial combat can be somewhat dull at first, but it ramps up considerably as you gain access to additional dragon breath attacks. Lightning breath, for instance, is great at a distance and so becomes an excellent foil against foes with up-close powerful attacks. The final breath attack shoots tendrils of black smoke at opponents, which drains energy from them and sends it to you in the form of white tendrils. This lets you replenish your strength while hurting your opponents if you're skillful enough to intercept the white tendrils while avoiding enemy attack.
In Drakan: The Ancient's Gates, you travel to different lands and carry out a number of quests and side quests. The main quests are made up of feats you must accomplish to progress to the next land, like gathering up several rare artifacts for a wizard so that he can use them to break a powerful magical seal. You find each artifact in a different area--ashes of a warrior in a tomb, blood from a pagan altar in a goblin camp, and so on--all guarded by different kinds of monsters. These might sound like tedious "fetch quests," but the variety of creatures you face, environments in which you travel, and goals you must complete keep them entertaining. Besides the main quests, several side quests are available in each land, and there are additional enemy camps and dungeons that you can explore or ignore at your leisure. In most cases, there's usually a special item or treasure on hand to make it worth your while (though you should note that killing goblins is its own reward). For example, in one area, you find a cave--strewn with body parts and smeared with blood--in which resides a giant monster rooster guarding a golden egg. These extra areas and side quests add a lot to the game and make it well worth hopping on your dragon and exploring every nook and cranny in the world, rather than just heading off to finish the next main quest.
Fighting enemies:
You can either engage enemies freely or lock onto to them by using a target which appear as yellow strips circling the enemy. You spend most of the game on or under the ground but also a fair amount up in the sky on Arokh's back. Aerial combat can be somewhat dull at first, but it ramps up considerably as you gain access to additional dragon breath attacks. Lightning breath, for instance, is great at a distance and so becomes an excellent foil against foes with up-close powerful attacks. The final breath attack shoots tendrils of black smoke at opponents, which drains energy from them and sends it to you in the form of white tendrils. This lets you replenish your strength while hurting your opponents if you're skillful enough to intercept the white tendrils while avoiding enemy attack.