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"Realism - What is it?!"

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Sun 11/11/01 at 00:06
Regular
Posts: 787
We all like our fair share of realism, everyone does. You like the way blood spurts out of someone when they die, you like the effects of the gun, the smoke, the ejected cartridges and the recoil of a weapon. You like the way a car leaves skid marks and smoke, you like the feel of accelerating past people and speeding away from the start line.

We all love it, in fact we can’t get enough of it. People are always going on about how “real” is looks, feels and plays. So how about television? When we talk about realism on tv we are normally talking about some kind of war film, or program. Why is this? Well, to my knowledge that is the only thing that we can re-create. I mean, you don’t say to your mates

“Did you see how realistic The Bill was last night?!”

That’s because The Bill is a real life soap, and its pretty full of action but you don’t see many deaths and thing like that.
People sometimes go on about how realistic a horror film is, maybe, but they usually go on about war films because they special effect guys have to work tremendously hard because they have to make all the effects of blood and all sorts of things.

I have been watching Band Of Brothers as many of you probably know (Well all my… … 1-2 friends :-D) and I feel this program is very very realistic. It sucks you in and makes you think about how the war actually was, how horrific some of the injuries were and the confusion and terror some troops went through.

For me, this program re-creates “War” very well. I could write 20+ pages of how good it actually is but for your health and safety I won’t. (Or can’t is a better word  )
So how does this all tie in with games, well for one its about realism. Many games now are very realistic they make you say “Pwooar, she looks nice” To a nice “Lady” on the game, because she looks so goood, and sooo beautiful.

Almost everyone would choose GT3 over Mario Kart because GT3 is so more realistic, and many games nowadays are based and realism, and how realistic is looks, and how well it makes you think you are “In” the game.

So what is realism.
Realism I think is not actually definable but I’ll give it my best shot.
Realism for me, is sucking you into a game, and making you think that you are that player. There are many forms and types of realism because some people say how realistic is looks, some people say how realistic the people talk, how well their lips move accordingly. Some say how realistic a game feels, this is for now only much on racing games because you could comment on how well the car feels on Ice or ploughing through a muddy ditch, you can feel the tyres slipping, you can feel the engine pumping every pony out of its power.

You can feel this, but how? Well, I would probably say that it is in the sound and handling. Sound, well you can hear the tyres burning and the engine working hard and how loud/quiet the car goes on different ground surfaces. Handling, this one is a bit easier, most up-to-date racing games , particularly rallying games have different surfaces, like Ice, Mud, Gravel and so on and the handling of the car will reflect what surface the car is on.

Ice, car slides around and traction is not as good as it should be.
Mud, slippery, slimy, horrible brown stuff ( :-D ) and the car should reflect this, by sliding around and not getting as much grip. Another part of rallying is if the surface actually goes onto the car.
What I mean is that if you go through a trench of mud it splats up onto your nice new rally car. Thus making you hopefully say to your mates or to yourself

“Did you notice the mud on the car when I went through that muddy part?!”

And so forth.
There is another type of realism. This is normally something to do with guns, or weapons. There are a lot of shooting games out at the moment and if they want to stand out in the crowd they have got to be realistic. Well, you don’t want to get hit in the head with a Magnum bullet and still be walking. That, is not “Cool”.

You would expect nowadays for that person to fall on the floor vigorously and maybe make some sort of grunt or noise and die. Or perhaps a hole would rip through their head and leave you too see right through to the other side. This would make me first off if I wasn’t expecting it to say “Urgh” then shortly followed by “Coooool” Then I would jump down the stairs and grab my little tricycle and cycle to all my mates houses (That’s only going to take 5 mins then :D ) And tell them how cool it was.

Or perhaps not, but still you have the desired effect.

Guns, and weapons are focused quite a lot, in games. Count how many FPS there are out at the moment and prepare to be surprised. Realism makes a game stand out from the bunch, so producers stuff games full of it. But there is a point where it could go too far. To be absolutely totally realistic you would have to eat, sleep etc and when this starts happening in a First Person Shooter or a Third Person Shooter we should start getting worried…

Those two for me are the main types of realism. You have the Shooting type and the Racing type.

So watch closely at realism, we could soon be seeing some very weird things…

..Thanks for reading
GasMask
Sun 11/11/01 at 14:58
Posts: 0
Realism in games is becoming quite a regular occurance in games nowadays. The main reason is that with the power of the PS2, Gamecube and Xbox, developers have the power to make games much more realistic than before. I mean, the first two Gran Turismo games on the PSone were very realistic when they came out. Several games tried to emulate it, but failed. Then, out comes the PS2, and what do we get, Gran Turismo 3, which is even more realistic that the previous two. More realistic handling, more realistic graphics, even more realistic sounds.

But, are developers starting to focus too much on realism? This may sound pretty stupid but, it could be happening. Can a game be too realistic to be any fun?

Look back at the good old days of the Megadrive and SNES. How realistic were those games? There weren't very many were there. Of course, you could always associate some sort of realism to a game, but, compared to now, they just weren't that realistic. The consoles weren't powerful enough to show off great amounts of realism. The essence was more on fun. Because of the limitations of the consoles, only so much realism could be put into the games. Some people see this as the best days of console history. More fun, less realism. It was good.

But it sort of changed when the PS1, Saturn and the N64 were released. Because the consoles were more powerful, games could be made more realistic. Football games bacame more realistic, driving games became more realistic, several types of games became more realistic. That jump in power gave developers what they needed to make their games that much closer to real life.And as the developers unvailed more of each consoles power, the games became increasingly better and more realistic. I am not saying that the fun was lost, and more focus was put into realism, just that there was more focus on realism than before.

Then came the even more powerful consoles, PS2, Gamecube and Xbox. Even more power at the developers feet, which means the more realism that can be put into games. Already we have seen several games which have significantly increased on realism. I have already mentioned Gran Turismo 3, but there are also other drivers like F1 games. Football games have become much more realistic, with players looking more like their conter parts, movement much more fluid, and even the football itself moves very accurately. I could go on.
And the amount of realistic games will dramatically increase when the other two consoles, namely Gamecube and Xbox, are realeased.

The answer to my questions. Well, no. Of course, the games will get more realistic as they unfold the consoles power, and when more powerful consoles are released. But who said realism can't be fun. Fun will always be there.
Sun 11/11/01 at 13:14
Regular
"Wasting away"
Posts: 2,230
What I would like to comment on whilst on the topic is how can you tell what realism is if you've never experienced it?

Seems stupid? Just bear with me and I'll explain myself.

You want everything in games to be more or less perfect, you want the sky to be blue the wind to calmly pass you by and you want the bullets to spray into their skulls creating a nice mess around the place.

We want the football players to be able to control the ball each and everytime and do it right, we want them to shoot and score everytime we want it to be perfect.

This is all realism but in a different way.

But what we want most of all is the games to be realistic and graphicalyly superb.

Realism can fit into both of these catergories, it can be whether the game offers the machines ability and takes it to the max so that it all seems jaw dropping and inspiring to others that are availible because we only have image to go on whilst looking through the pics and a bad first impression is the first road to failure.

Then you have the imgame realism, the what go's on and how it go's on. You want this to be one of the main aspects of the game when making it, you want people to be satisfied with what you've made so that afterwards you can make the sequel with little trouble and still get the cash you want.

We are always wanting more from computer games designers, we want this realism but how do we know what it exactly is?

We moan if a bullet went into their foot and came out of their heads as obviously that is'nt realistic, but when a bullet goes into their heads and they just die, we moan that it wasn't gory or realistic enough.

Why is this? How do we know what the real results of shooting someone in the head would be? As I am in hope that none of us here have experienced such a thing.

When the ball ricochets off of the bar then we are disappointed and sometimes annoyed at this espically if the setup play before hand was something to be proud of, but this all happens in real life.

People aren't perfect, nothing is perfect.

But that is what we want in games. Why?

To take us away from real life and take our minds off of it, then to give us something that is unimaginable?

Or rather to make it less streessful for us which then that makes us go back for more, which means more sequels, which means more cash.

Good post anyways Gassy
Sun 11/11/01 at 10:17
Regular
"I like cheese"
Posts: 16,918
Realism helps you to feel more like you are in the game. If games are more realistic, then the whole experience becomes more intense, exciting and hopefully, rewarding.

Okay, so that sounded quite rude, but I won't continue. Good topic Gassie.
Sun 11/11/01 at 09:48
Regular
Posts: 16,548
ooh, realism! You do realise you are playing computer games that can never be realistic, as you are squatting on a chair with a controller in your hands trying to be a big big car. You're not the driver, but the actual car... strange.

Stryke - Still a computer games hating monkey.
Sun 11/11/01 at 00:06
Regular
"Want a cd key.."
Posts: 3,443
We all like our fair share of realism, everyone does. You like the way blood spurts out of someone when they die, you like the effects of the gun, the smoke, the ejected cartridges and the recoil of a weapon. You like the way a car leaves skid marks and smoke, you like the feel of accelerating past people and speeding away from the start line.

We all love it, in fact we can’t get enough of it. People are always going on about how “real” is looks, feels and plays. So how about television? When we talk about realism on tv we are normally talking about some kind of war film, or program. Why is this? Well, to my knowledge that is the only thing that we can re-create. I mean, you don’t say to your mates

“Did you see how realistic The Bill was last night?!”

That’s because The Bill is a real life soap, and its pretty full of action but you don’t see many deaths and thing like that.
People sometimes go on about how realistic a horror film is, maybe, but they usually go on about war films because they special effect guys have to work tremendously hard because they have to make all the effects of blood and all sorts of things.

I have been watching Band Of Brothers as many of you probably know (Well all my… … 1-2 friends :-D) and I feel this program is very very realistic. It sucks you in and makes you think about how the war actually was, how horrific some of the injuries were and the confusion and terror some troops went through.

For me, this program re-creates “War” very well. I could write 20+ pages of how good it actually is but for your health and safety I won’t. (Or can’t is a better word  )
So how does this all tie in with games, well for one its about realism. Many games now are very realistic they make you say “Pwooar, she looks nice” To a nice “Lady” on the game, because she looks so goood, and sooo beautiful.

Almost everyone would choose GT3 over Mario Kart because GT3 is so more realistic, and many games nowadays are based and realism, and how realistic is looks, and how well it makes you think you are “In” the game.

So what is realism.
Realism I think is not actually definable but I’ll give it my best shot.
Realism for me, is sucking you into a game, and making you think that you are that player. There are many forms and types of realism because some people say how realistic is looks, some people say how realistic the people talk, how well their lips move accordingly. Some say how realistic a game feels, this is for now only much on racing games because you could comment on how well the car feels on Ice or ploughing through a muddy ditch, you can feel the tyres slipping, you can feel the engine pumping every pony out of its power.

You can feel this, but how? Well, I would probably say that it is in the sound and handling. Sound, well you can hear the tyres burning and the engine working hard and how loud/quiet the car goes on different ground surfaces. Handling, this one is a bit easier, most up-to-date racing games , particularly rallying games have different surfaces, like Ice, Mud, Gravel and so on and the handling of the car will reflect what surface the car is on.

Ice, car slides around and traction is not as good as it should be.
Mud, slippery, slimy, horrible brown stuff ( :-D ) and the car should reflect this, by sliding around and not getting as much grip. Another part of rallying is if the surface actually goes onto the car.
What I mean is that if you go through a trench of mud it splats up onto your nice new rally car. Thus making you hopefully say to your mates or to yourself

“Did you notice the mud on the car when I went through that muddy part?!”

And so forth.
There is another type of realism. This is normally something to do with guns, or weapons. There are a lot of shooting games out at the moment and if they want to stand out in the crowd they have got to be realistic. Well, you don’t want to get hit in the head with a Magnum bullet and still be walking. That, is not “Cool”.

You would expect nowadays for that person to fall on the floor vigorously and maybe make some sort of grunt or noise and die. Or perhaps a hole would rip through their head and leave you too see right through to the other side. This would make me first off if I wasn’t expecting it to say “Urgh” then shortly followed by “Coooool” Then I would jump down the stairs and grab my little tricycle and cycle to all my mates houses (That’s only going to take 5 mins then :D ) And tell them how cool it was.

Or perhaps not, but still you have the desired effect.

Guns, and weapons are focused quite a lot, in games. Count how many FPS there are out at the moment and prepare to be surprised. Realism makes a game stand out from the bunch, so producers stuff games full of it. But there is a point where it could go too far. To be absolutely totally realistic you would have to eat, sleep etc and when this starts happening in a First Person Shooter or a Third Person Shooter we should start getting worried…

Those two for me are the main types of realism. You have the Shooting type and the Racing type.

So watch closely at realism, we could soon be seeing some very weird things…

..Thanks for reading
GasMask

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