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Anyhoo, I got my free stearing wheel delivered today. (the Space Wheel from Logic 3, currently in the free gifts section of SR or £8.99) Well, when I say delivered, I mean having to go and pick it up from the Parcel Force office in the near by City, but that's beside the point, I bet you're all dying to know what it's like, aren't you? Aren't you? Oh well, I'll tell you anyway.
First impressions are that it's really strange. It looks like a frisbie on a pole, stuck to a large base. It's actually pretty comfy to hold though, so looks can indeed be misleading. There are two L and two R buttons on the back (usually controlling gears in most racing games) There is a digital controller on the left and four fire buttons on the right, the lower one in just the right place to use as the power.
I first tried out Gran Turismo 3. This is the game that really tests wheels to their limit, requiring maximum sensitvity and control from any controller. Unfortunately, this steering wheel didn't really want to know about going round corners and carried straight on for a few miles before finally realising what it had to do. By this time, of course, a wall was heading in my direction and it was too late to turn. Anti-power stearing, here we come!
Not to be disheartened, I tried WRC (the demo on the current OPS2 magazine) an excellent game that requires quick reflexes and many a power slide. To my surprise (and probably the co-driver too) the wheel was far more responsive, almost too responsive. Turning just a little to the left, the car decided to recreate a donut, mainstay of teenagers in car parks everywhere, and turned a full 360 before regaining control. No win for the PS2,then.
My next step was to play some PSX games instead. I tried Need for Speed 3. Now as long as you remember to turn on the analogue control BEFORE the game you are ok, as I found out when the car ploughed into a fence at the start. Starting the game again I took to the wheel and completed a couple of laps with success. Pretty nifty, if still a little hesitant to turn corners. Trying Colin McRae Rally and a few other race games, I soon realised where the strengths lay, it's a PSX wheel that happens to work (albiet badly) on a PS2.
It's pretty fun on Playstation games, it has to be said, although it will only be of use on analogue compatible games. Certainly worth it for a free stearing wheel anyhow.
> I was thinking about becoming a member but none of the free gifts appeal to me.
> I haven't had the new mag yet so I haven't seen the new gifts. (They are around
> on the site somewhere) But I would most definatly become a member if there was a
> N64 stearing wheel, or a pc wheel. Not just a PSX-PS2 one :o(
u dont het N64 steering wheels, neither do i.
Anywho, it works like a treat on games like V-Rally, Total Driving and Colin McRae Rally, etc... But I'll have to say that I do a lot better with the controller rather than a steering wheel, no matter how realistic it seems :D
So I think purchasing a PS2 steering wheel is a slight no-no, pb?
I don't think I'd even consider getting one, though. Because...well, I dunno! They're fun, I just don't think I'll ever get one, that's all ;-)
I'll leave to meh dad, who actually HAS money :D
Anyhoo, I got my free stearing wheel delivered today. (the Space Wheel from Logic 3, currently in the free gifts section of SR or £8.99) Well, when I say delivered, I mean having to go and pick it up from the Parcel Force office in the near by City, but that's beside the point, I bet you're all dying to know what it's like, aren't you? Aren't you? Oh well, I'll tell you anyway.
First impressions are that it's really strange. It looks like a frisbie on a pole, stuck to a large base. It's actually pretty comfy to hold though, so looks can indeed be misleading. There are two L and two R buttons on the back (usually controlling gears in most racing games) There is a digital controller on the left and four fire buttons on the right, the lower one in just the right place to use as the power.
I first tried out Gran Turismo 3. This is the game that really tests wheels to their limit, requiring maximum sensitvity and control from any controller. Unfortunately, this steering wheel didn't really want to know about going round corners and carried straight on for a few miles before finally realising what it had to do. By this time, of course, a wall was heading in my direction and it was too late to turn. Anti-power stearing, here we come!
Not to be disheartened, I tried WRC (the demo on the current OPS2 magazine) an excellent game that requires quick reflexes and many a power slide. To my surprise (and probably the co-driver too) the wheel was far more responsive, almost too responsive. Turning just a little to the left, the car decided to recreate a donut, mainstay of teenagers in car parks everywhere, and turned a full 360 before regaining control. No win for the PS2,then.
My next step was to play some PSX games instead. I tried Need for Speed 3. Now as long as you remember to turn on the analogue control BEFORE the game you are ok, as I found out when the car ploughed into a fence at the start. Starting the game again I took to the wheel and completed a couple of laps with success. Pretty nifty, if still a little hesitant to turn corners. Trying Colin McRae Rally and a few other race games, I soon realised where the strengths lay, it's a PSX wheel that happens to work (albiet badly) on a PS2.
It's pretty fun on Playstation games, it has to be said, although it will only be of use on analogue compatible games. Certainly worth it for a free stearing wheel anyhow.