The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Computer games do contain violence, mostly because it's interesting when you are aware that it's not real, it also sells well. Is this a product of a sick society? No, nature itself is violent and kills far more people that other people do. Humans are part of nature and it is our instinct to survive and adapt, part of this is the way in which we control our strength and violent actions. Games in general increase adrenaline levels, violent games even more so, which is part of the enjoyment of them. After all, if you ban violent games, then surely you should ban Tom and Jerry and many other cartoons too. Hell, ban all violent media, there will be more violence on the streets as people try to get their adrenelane rush somewhere else.
Most violent games that sell, do so because they are good games. They only have violent content because that is part of the game itself. Carmageddon and Grand Theft Auto both came under pressure from the media because they had violence in them, but I'm sure that both programming teams wanted to make a good game and came up with the idea for the game before they came up with the suggestion to make it violent. Most of the time I would think this was a natural progression when creating the game, I don;t think the teams thought 'I know, lets make a really violent game and whip up a media frenzy, then it will sell well.' Okay, so Carmageddon is not going to win too many prizes for game of the year, but it's still fun and it would have sold well without the media's 'help'. Likewise Grand Theft Auto did so well because it was a really good game and got good reviews. If they had been unlucky the game may have been banned before release and the company would have lost money, it's happened before (Thrill Kill Kult on the playstation for example) and companies do not want to take that risk.
So what I am trying to say is, Don't jump to the conclusion that all games firms think of something that will get the media's back up then create a game around it, it's usually the other way around.