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What I hadnt noticed was the little blighter behind me shooting me in the back... I was so distracted by the mangled, cortorted bodies of the dead in my wake, that I forgot to notice my health bar droppping and a significant rate...
Then I died... well, at least my character died...
so I reloaed from my last saved game and restarted... no great shakes...
Though, that for me is where a serious problem in computer games is apparent... I dont really care about the games protagonist in any way shape or form...
Its not like hes an avatar, representing me personally, since he has been given a previously defined character... Its just that he has less depth to me than the monkey from the coco pops cerial box... even the camael flavour...
Now, with some games, thats not a problem... Providing a string, deep character in Doom would be a waste of time, I'm not concenred about any concerns he may have about the sensless killing, wether he remains sane, or is secretly a neo-nazi... all I'm fussed about is getting to the end of the level...
Altenrativly, SOME RPG's do succeed in allowing some level of concern for your character... This happens to a lesser degree in console titles, where, your less concenred about the indiviual character... more that its bee a long time since you last saved your game... But the more complex PC RPGs, allow the development of your character, definied as you wish him to be, nurtured by you, with his character developing as the story developed... however, onces the games complete... he/she is kinda easy to forget...
Black&White went some way to addressing this concen, though, as admitted by Peter Molyneux many times, he did nick the idea from those bloody keyring pets of a few years back...
As such... I'm not talking about those games! :) ... I'm reffering mainly to story based games, games which have a plot, story, chapters, etc... which attempt to provide a story as part of the game...
(The only type of game, I find that has ever really come close to this level of character depth were text adventures of old)
All books/movies/etc... provide a strong identifiable character/hero... Even the worst action horror flick requires that you hold an interest in the character beyond his hit point level... why cant games?
I used to spend much more time playing Little Computer people
> on my CMB64, because, it your LCP died, it was written to disk, and you couldnt
> bring him back to life again... To replay, you needed to buy another
> disk...
Sheesh. Imagine that?
Playing zelda then you die and you have to buy another game! Argh! Hell! Rare would make a bundle from it!
Mind you, surely having control over your character would make
> you care more for them? Would you not want them to develop into something to be
> proud of?
Thats the thing see... You have control of the avatar... but apart from being somone to shoot at, hes generally not got that much personality...
All books/movies/etc... provide a strong identifiable
> character/hero... Even the worst action horror flick requires that you hold an
> interest in the character beyond his hit point level... why cant games?
In books and movies you have no control whatsoever over the characters.
Mind you, surely having control over your character would make you care more for them? Would you not want them to develop into something to be proud of?
I raised my chimp to be kind and noble and boy was I annoyed when it got stolen for an entire level.
And then with all the crap from Lionhead, I reared another monkey, taught it to be nice and kind.
And then whupped it stupid every time it did something nice, so it got confused and was terrified to crap anywhere in case it got set on fire by me.
I named my chimp "Peter Molyneux" and took out many hours of frustration.
> Some games do, Like Zelda for one. Perfect Dark is kind of another one but when
> you die hell who cares.. Start again.
Though... thats what I mean...
Hmm. Maybe rainbow 6 :o) When you die, your dead. FOR EVER :-)
Maybe it is because you can reload the character that you dont grow so attached...
I used to spend much more time playing Little Computer people on my CMB64, because, it your LCP died, it was written to disk, and you couldnt bring him back to life again... To replay, you needed to buy another disk...
There was a cost for your actions that couldnt be rectified by loading from a save game?
But with zelda you get attacthed because you start off with him as a young boy and get him through various land/worlds and he becomes a mighty warrior.
But.. When he dies, you can start again..
Hmm. Maybe rainbow 6 :o) When you die, your dead. FOR EVER :-)
What I hadnt noticed was the little blighter behind me shooting me in the back... I was so distracted by the mangled, cortorted bodies of the dead in my wake, that I forgot to notice my health bar droppping and a significant rate...
Then I died... well, at least my character died...
so I reloaed from my last saved game and restarted... no great shakes...
Though, that for me is where a serious problem in computer games is apparent... I dont really care about the games protagonist in any way shape or form...
Its not like hes an avatar, representing me personally, since he has been given a previously defined character... Its just that he has less depth to me than the monkey from the coco pops cerial box... even the camael flavour...
Now, with some games, thats not a problem... Providing a string, deep character in Doom would be a waste of time, I'm not concenred about any concerns he may have about the sensless killing, wether he remains sane, or is secretly a neo-nazi... all I'm fussed about is getting to the end of the level...
Altenrativly, SOME RPG's do succeed in allowing some level of concern for your character... This happens to a lesser degree in console titles, where, your less concenred about the indiviual character... more that its bee a long time since you last saved your game... But the more complex PC RPGs, allow the development of your character, definied as you wish him to be, nurtured by you, with his character developing as the story developed... however, onces the games complete... he/she is kinda easy to forget...
Black&White went some way to addressing this concen, though, as admitted by Peter Molyneux many times, he did nick the idea from those bloody keyring pets of a few years back...
As such... I'm not talking about those games! :) ... I'm reffering mainly to story based games, games which have a plot, story, chapters, etc... which attempt to provide a story as part of the game...
(The only type of game, I find that has ever really come close to this level of character depth were text adventures of old)
All books/movies/etc... provide a strong identifiable character/hero... Even the worst action horror flick requires that you hold an interest in the character beyond his hit point level... why cant games?