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Sun 22/04/07 at 21:09
Regular
"8==="
Posts: 33,481
GS:

NEWPORT, Wales--Immersive games that eat up all your free time might become a thing of the past, and games that are "easy to ignore" might be the next big thing. Mark Eyles, speaking at this week's Women In Games 2007 event, which he founded in 2004, introduced just such a project.

Eyles, a lecturer in computer games at the University of Portsmouth in the UK, and former industry veteran, has developed a game titled Ambient Quest, which will soon be available to play for free online.

In Ambient Quest, players wear a pedometer attached to their belt or pocket, which counts the number of steps that they take. For every 300 steps, players get one move in the PC role-playing game. Each move opens up more squares on the map, and opportunities to find food, treasure, or fight monsters to gain experience. Eyles commented, "Players' real actions in the real world effect an avatar in a virtual world. You can either change your actions in the real world to help your avatar. Or not."

Eyles said that he got the idea for the project--which is part of his PhD research--while he was listening to Brian Eno's album Music For Airports. He said, "I was thinking, if that album was a role-playing game, what would it play like? And on the cover it says 'as ignorable as it is interesting.'"

These kind of pervasive games could be used in a number of ways, Eyles believes. "Imagine a job which involves fairly repetitive actions--for example shelf stacking--that is not so interesting in itself, but [by 'keeping score' of such actions] the game actually makes it interesting," he said.

The idea of a player's real world actions or environment affecting the game is not entirely new. Other game titles that have attempted to integrate real life actions into their gameplay include Boktai: The Sun is in Your Hand, where a specially designed GBA cartridge measured the amount of sunshine in the real-life environment in order to gauge how much power the vampire-slaying hero would have.
Sun 22/04/07 at 21:09
Regular
"8==="
Posts: 33,481
GS:

NEWPORT, Wales--Immersive games that eat up all your free time might become a thing of the past, and games that are "easy to ignore" might be the next big thing. Mark Eyles, speaking at this week's Women In Games 2007 event, which he founded in 2004, introduced just such a project.

Eyles, a lecturer in computer games at the University of Portsmouth in the UK, and former industry veteran, has developed a game titled Ambient Quest, which will soon be available to play for free online.

In Ambient Quest, players wear a pedometer attached to their belt or pocket, which counts the number of steps that they take. For every 300 steps, players get one move in the PC role-playing game. Each move opens up more squares on the map, and opportunities to find food, treasure, or fight monsters to gain experience. Eyles commented, "Players' real actions in the real world effect an avatar in a virtual world. You can either change your actions in the real world to help your avatar. Or not."

Eyles said that he got the idea for the project--which is part of his PhD research--while he was listening to Brian Eno's album Music For Airports. He said, "I was thinking, if that album was a role-playing game, what would it play like? And on the cover it says 'as ignorable as it is interesting.'"

These kind of pervasive games could be used in a number of ways, Eyles believes. "Imagine a job which involves fairly repetitive actions--for example shelf stacking--that is not so interesting in itself, but [by 'keeping score' of such actions] the game actually makes it interesting," he said.

The idea of a player's real world actions or environment affecting the game is not entirely new. Other game titles that have attempted to integrate real life actions into their gameplay include Boktai: The Sun is in Your Hand, where a specially designed GBA cartridge measured the amount of sunshine in the real-life environment in order to gauge how much power the vampire-slaying hero would have.
Mon 23/04/07 at 18:58
Regular
"lets go back"
Posts: 2,661
That honestly sounds awful. I enjoy playing games and I enjoy getting exercise but I don't want to mix the two together. If I wanted a "real world experience" then I wouldn't play the game at all and would just stay outside.
Thu 10/05/07 at 16:20
Regular
Posts: 213
I agree. It is almost like the developers have realised that people have to do other things whith their lives but are not happy with it. The next thing will be a game that comes with a ball and chain to keep you by your PC. Seriously though. We have seen how engrosing games can cause havoc to peoples lives with the 10000's of people now addicted to the "war crack". How anyone can stay in their game and do their in game job whilst neglecting their real life ones. Sounds crazy but it happens. I know of a person who lost their job because making potions was more important at that time. I think people should be encouraged to seperate the real life from the game. I love games and play them for a few hours a night but this is after working to pay the mortgage and spending time with my lady. The key to games is enhancing life by being able to escape reality for a bit not totally!!!!

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