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After all , with games now truely relying on the 3d dimension of travel how is it possible to interact with the world on a truely 3d scale?
Several ideas have crossed my mind. How about the reinvention of VR controllers. Initially plagued by high prices, low sensitivity, and low support, VR sets are now cheap, very accurate and could be supported by anyone willing to make a game for them. The one aspect of the VR headset that I love is that, when you move your head to the left, your character looks to the left making it seem as though you are actually in his shoes. Indeed, you can easily walk in one direction, look in another, and fire a weapon in a completely different direction. Now that truely is 3d interaction.
So, VRs not your cup-of-tea. Well then, moving a stage up, how about holydecks, or even direct spional taps?
Can anyone think of some kind of way to interact with games other than a controller?
Sonic
> Has no-one heard of SOCOM: Navy Seals? This game for the PS2 lets you control
> your team and speak over the net with other people via a headset and microphone
> -on the headset. Long live Sony for this stunner!
Although, to be fair... you have been able to do this with PC games for a few years now?
Sonic
"holydecks"
LOL!
*TBN loads GTA6 into his IvyStation*
"Holodecks!"
The problem is, it'll annoy people as it will look and sound like you're there, but it won't make any difference when you walk - it's like your head is trapped in a deadly world and you have no body to fight or run with.
It's something that many games designers whould start thinking about.
For true 3d gaming, both the way we interact with the game, and the way we persieve the game must change.
Sonic
In arcades over the years we've seen a nuber of innovations in interaction, be it the boxing game in which you really have to it a cushioed pad to lay the smackdown upon your opponent, to football games in which you have to kick the ball from the penalty spot to beat the keeper. There have even been snooker (or pool) based games that used a real cue and ball.
We've seen some of these things come into the home to help with interaction. Steering wheels were the first things, but they've been about so long now, that they're accepted as the norm. Do they add an extra level of immersion into the driving genre? I think so, I don't have a wheel at home, and don't much like console driving games, but in the arcade where you get to sit in the car with the gear stick and the steering wheel, it just seems that much better.
Sega also brought fishing rods and maraccas into our homes, and there are those dancing games - but that's not really the type of game you can get immersed in, more an interactive exercise game!
The GBA has some games coming out that may improve immersion. Diddy Kong Pilot, for instance, will allow you to tilt the GBA in order to turn the plane.
Different things are being introduced slowly, and no doubt there would be many barriers to cross with VR headsets, such as motion sickness, and all of the extra work that may have to go into the environments.
We'll just have to wait and see.
After all , with games now truely relying on the 3d dimension of travel how is it possible to interact with the world on a truely 3d scale?
Several ideas have crossed my mind. How about the reinvention of VR controllers. Initially plagued by high prices, low sensitivity, and low support, VR sets are now cheap, very accurate and could be supported by anyone willing to make a game for them. The one aspect of the VR headset that I love is that, when you move your head to the left, your character looks to the left making it seem as though you are actually in his shoes. Indeed, you can easily walk in one direction, look in another, and fire a weapon in a completely different direction. Now that truely is 3d interaction.
So, VRs not your cup-of-tea. Well then, moving a stage up, how about holydecks, or even direct spional taps?
Can anyone think of some kind of way to interact with games other than a controller?
Sonic