The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
But as for the patch. We where told Anti Aliasing would be a custom option - I see no such option. We where told auto aim would be a muator, so everyone has it or doesnt online. This has not changed. We where told a few other things, and apart from the link up gun abusment (which has thankfully been fixed) I have yet to see any other changes.
Anybody know whats going on?
1) The T.A.G. Rifle exploit.
2) The Rocket Launcher exploit.
3) All known map exploits.
4) The auto-aim exploit.
5) The novice bot, stats exploit.
6) The message: "No AA" now denotes a server that has auto-aim disabled.
7) The ‘ghost-flag’ exploit, in CTF matches.
8) Joining full servers: UC now checks if there is room in the game... before loading the map.
9) Resolved an occasional crash when joining a friend's match.
10) Resolved issues with Max Players & Private Slots.
11) Players will now receive 1-point of damage when impeding lifts.
12) The translocator disc will return to the gun, if it impedes a lift.
13) Players can no longer utilize the translocator, to pass through world geometry.
14) Anti-aliasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
15) Team-balancing fixed. The message "Teams Unbalanced", will show up briefly during an existing match, if the teams become unbalanced.
So AA is disable by default unless you do the thing with the thumbsticks, and auto aim is a server option.
This is where one team needs to complete a task, such as blowing up an enemy gun/installation, or stealing the enemys documents and returning them to a transmitter room.
These are great for team play, and when you play on objective mode it just seems so much more balanced and playable than UC
Online patches to improve games are no problem, after all those not on Xbox Live don't need the patch, and those on it have to have Broadband, in which case the download takes only seconds/minutes and is then stored on the hard drive. Unless someone has tons of music on the hard drive they'll not run out of space. I've got about 20 albums, saves for 23 games, Xbox Live and the updates e.t.c. on mine and it's still on 50000+ blocks left.
Even the new offline level for Splinter Cell isn't anything non Live users can complaint about not having access to. When they bought the game it clearly had the Xbox Live logo's on it, and that new content was downloadable. Xbox Live users have fronted their money for useing the network, hence they benefit from that.
I accept that some people cannot get Broadband even if they wanted it due to their physical location, and for many it is the cost alone, but it still comes down to the fact that UBI Soft made no attept to claim that you wouldn't need Live to download new stuff.
Rant over, I'm sick of seeing people moaning in magazines about Live, not getting the downloadable content for games e.t.c.
> All developers for the Xbox have to comply with certain regulations
> and standards before they can release a game for the console, one of
> these set down clearly by Microsoft is that they cannot release an
> unfinished or badly bugged game.
I can see why EA have a diffcult relationship with Microsoft!
>
> Rant over, I'm sick of seeing people moaning in magazines about Live,
> not getting the downloadable content for games e.t.c.
I wasn't complaining about LIVE. I can't wait to get it. I was just worried about how 'updates' might be used by developers.
> I wasn't complaining about LIVE. I can't wait to get it. I was just
> worried about how 'updates' might be used by developers.
Sorry, I didn't mean you!
Official Xbox Magazine interviewed someone at MS about this kind of worry back when the Unreal Update was announced. In Unreal's case the problems are all online related, and without a developer having a mass, costly, playtest program there would be no way to find all these loopholes that people exploited online.