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> Graphics can be 3d (i.e. objects have x,y,z points), but we view them through a
> flat 2d screen (i.e. a tv has only x,y axis). Games 'play' in 4d (i.e. the 3d
> graphics are combined with time).
I think this is right.
It depends whether you see the 4th dimension as a spacial dimention (ie at right angles to the other 3, and therefore completely alien from out 3d brains), or as a temporal one (time).
Anyhow, 2 of the interesting things about 3d games are the way we interact with them, and the way they are viewed:
Although a console generates a 3d world, it is viewed on a 2d tv screen, meaning that things like perspective cannot be shown. I have no doubt that, in the future, games will be displayed in true 3d... either by using head sets, or holydecks!
As for the interaction, no one has yet designed a controller that lets you truely interact with the 3d world. Before games can become truely realistic (and that's not just photorealism), then someone ha to invent somnethign other than a piece of plastic with coloured buttons on it... Shigsy?
Sonic
Also, I thought that playing the N64's songs was much more interesting and varied than just pressing a button and hearing a pre-played tune.
I thought that the n64 songs were good although I've not played A Link to the Past yet.
Sooner or later all games will be able to be photo realistic, so I reckon fair play to Nintendo for trying to do something different with the buckets of graphical power their console has. Nice to see that there is still a little flair, rather than the increasingly dull yet unrelenting drive for photo realistic games.
Every Zelda on a new generation console brings a big improvement to the series.
The Snes one added more RPG elements to the Nes's style of just wandering round aimlessly.
It had a better map and more freedom.
The N64 version brought in a 3D land for more exploration (which although Bonus didn't like, everyone else did).
It also brought in a 3D style making the Gameplay more height based with more climbing and gravity based ideas involved.
The Gamecube one seems to be heading in the direction of character and animation. It'll probably be one of the smoothest games to both play and look at.
All the characters will be brought to life with powerful AI and fluid animation.
I'm looking forward to it.
A bunch of stuff that made a lot of sense!
I'd have to say I agree with you 100% on this Zelda thing.
There are many developers out there trying to make realistic looking adventures, and Zelda has never been just another game in the crowd. The graphical changes were surprising, yes, but I feel they were necessary to keep the game's charm.
I don't agree totally with what you said about OoT, I enjoyed it immensely, but if it did continue down that route, it could well have been to the detriment of the series.
Okay, maybe not 100% then!
If you want to see a realistic Link just get SSB:M.
Zelda on the Gameboy and Super Nintendo are without a doubt far superior to the N64 version, mainly because with Ocarina of Time, Nintendo tried to make a game which could incorporate a massive 3D environment, something which didn't suit Zelda very well, in my opinion. By resorting to Cel Shading, and hopefully raising the viewpoint of the camera to a higher angle, Zelda may be able to regain some of the brilliance of the top down caroon style of the original games. The game will still be massive, and it will still boast some of the most original level design and puzzles in the genre, and hopefully a story and gameplay quality, worthy of the franchise.
Zelda needs to be a cartoon, a realistic Zelda, just isn't a Zelda game, I amn't claiming to be an expert on the game, but I do know that I didn't enjoy playing Ocarina Of Time nearly as much as I enjoyed Link's Awakening on the Gameboy.
People may have their own reasons for deciding that Cel Shadin isn't what a Zelda game should be, and they may have a strong arguement about why the game should strive to have a realistic look to it, but I personally feel that Zelda is better suited to a cartoon style.