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From Planetgamecube.com
NAL gives Australian gamers information on local the Game Boy Player price and release date.
PORTABLE GAMING ON THE BIG SCREEN
Melbourne, Australia, May 26th, 2003 – Nintendo Australia today announces the June 20th launch of the Game Boy® Player and commitment to the worldwide retail offer of the Nintendo GameCube™ home console and the new Game Boy® Player for the regular price of the Nintendo GameCube system.
This combination allows players to enjoy more than 1,000 Game Boy games on the home TV screen, along with the full library of Nintendo GameCube titles. This bundle will be available for a SRP$329.00 and the Game Boy Player will be available as a stand-alone product for SRP$99.95.
The Game Boy Player is a platform less than an inch thick, which acts as a base for the Nintendo GameCube. By simply inserting Game Boy cartridges into a slot in the Game Boy Player, consumers can use their Nintendo GameCube controller to direct action on the TV screen.
“This offer builds on the incredible momentum generated by our Game Boy® Advance line, which has already sold 35 million systems worldwide and sales of over 270,000 systems in Australia alone,” says David Yarnton, Director of Sales & Marketing, Nintendo Australia. “Once we saw the enthusiastic reception given to the debut of Game Boy Player on the show floor at the E3 trade show, it was an easy decision to move ahead with our plans to combine these two products for the Australian market.”
Nintendo Australia is riding a wave of momentum with dominating product launches this year. Game Boy® Advance SP, Metroid® Prime, The Legend of Zelda®: The Wind Waker™ and combined Pokemon® Ruby and Pokemon® Sapphire launches saw Nintendo take top spots on the charts with many retailers in Australia reporting sell-outs shortly after each launch.
From PlanetGameCube.com
It's Burnout on motorcycles, and it's on its way to a gaming retailer near you.
'Speed Kings' Weaves Through Traffic and Slides Into Retail Outlets Nationwide; Arcade-Style Motorcycle Racing Video Game Arrives For Next-Generation Systems, Featuring Tricks, Stunts, Combat, Hidden Features And Dangerous Speeds
GLEN COVE, N.Y., May 28 /PRNewswire-FirstCall/ -- Turning traffic-filled streets into a high-speed, two-wheeled obstacle course, Acclaim Entertainment, Inc., today announced that it has shipped Speed Kings(TM) for the PlayStation®2 computer entertainment system and Nintendo GameCube(TM). An arcade-style motorcycle racing game, Speed Kings features adrenaline-infused tricks, stunts and combat, as well as hidden features and dangerous speeds. Gamers will need nerves of steel and lightning fast reflexes if they are to survive the danger on the road and be crowned the ultimate "Speed King."
"Speed Kings is far more fun than just breaking the speed limit on the back of a motorcycle," said David Knies, Director of Brand for Acclaim. "Including features such as sliding under semi's, jumping over trains, running from police, pulling off insane tricks and exchanging blows with opponents, makes Speed Kings a unique and incredibly fun gameplay experience."
Speed Kings includes:
22 bikes based on production and custom real-world models;
Three single-player modes and 5 multiplayer options;
Arcade-style handling and control;
Incredibly realistic crash sequences;
Insane stunts, including "power down" slides beneath semi's and death-defying jumps;
Interactive street environments, featuring moving traffic and destructible objects;
Deformation system, illustrating real-time bike damage;
Selection of riders, each with unique riding styles and aggressive taunts;
Extensive unlockable content, including new bikes, tracks and a Grand Prix mode;
Boost reward for performing tricks;
Authentic in-game motorcycle gear supplied by Alpinestars and Shoei.
Speed Kings is currently available for the PlayStation®2 computer entertainment system and Nintendo GameCube(TM), each at a suggested retail price of $39.99.
Sounds quite cool might have a look at iit in more detail later maybe
Aswell as attempting to link their handheld success into the console market, Nintendo may also be subtly helping out their third parties.
Hmmm... too expensive. If they want to shift these, you should be looking at a price of <£30.
Needs to take their heads out the clouds an realise that the stupid Gameboy player is not gonna start shifting units. All the this GBA advance connection crap is getting on my nuts.
Microsoft and Sony are busy releasing their online services while Nintendo stand on the fence and say "look Mr, we play SNES games on TV with my new gadjet". Wake up Nintendo, the Cube is slowly dieing and all you can do is fob people off with GBA connectivity.