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Apart from the success of the N64 the Playstation was obviously better in the sales department, selling more than 15 million each year, but there was one thing that could of saved the N64 in those days, 'an Internet Pak'
Internet compatible sytems are the best of the best money makers with THPS3 coming to the PS2 with online gaming options.
If only Nintendo had thought of it before the would of made a very, very large amount of money and boosted the console's popularity.
Recently me and my friends have been designing plans for new N64 Internet(Expantion)Pak (It would probally never see the light of day)but these are the features:
INTERACTIVE MENU:
As you turn on your N64 with the Net Pak inside, you will be treated to a special menu where you input your special details(eg; name, address...)plus you can enter tournaments, email your friends and exchange data.
MULTI-USE:
The pak can be used as:
-Memory Pak
-Expansion Pak
-Internet Pak
Were also trying to think up games:
TUROK 3:ONLINE
The third instalment of the Turok series would be re-released with new online capabilities, 57 new levels, 101 new characters, create-a-player plus a special menu that informs you about new tournaments and 'Timespitters' type mission mode that sees you complete tasks at different moments in time, to trying to steal a expensive jewel from the Titanic before sinks to saving the Statue of Liberty in the year 2234.
00 HEAVEN:
A James Bond first-person shooter, revolving around the 19 previous super-agent adventures, as James Bond you have to make you way from the beaches of 'Dr No' to the 'Thames Chase' of 'The World is not Enough'and online capabilities allowing you to communicate with other players.
REVOLUTION:
This is a Grand Theft Auto 3 type crime-sim,
the game is set in the year 2012, the President's son: Ralph.M.Ewing(21 years old)runs away from home after a row
with his President father about people's rights, you are then forced to hang around and make friends with pimps and criminals, but when you start off you are still a polite gentleman but when you get used to hanging around thugs you learn stuff like slang language and shop-lifting, the online capabilities are limited but like 00 Heaven you can speak to other users.
LAWS OF GRAVITY:
An extreme BMX sim, Laws Of Gravity the first BMX title for the N64, you can choose from 15 pro's and play an online arena were you can ride freely with other users.
WRC 2002:
A Gran Turismo type racing game, choose from over 300 cars(150 cars and another 150 cars with an expansion pak) 28 tracks and a racing arena for non-stop online racing thrills.
I hope that game developers take intrest in me and my friends' ideas.
See Ya Later.
Both also let you do stuff like read on-line specific magazines, but the TelePlay's main use, apparently, was to check stock prices.
64DD was plastered about all over the place a few years back, but a test release failed to make any money. Nintendo charged a monthly fee, rather that an up-front bulk payment for the hardware. Didn't make them any cash, and Nintendo still stick by their guns saying that they won't venture into on-line gaming until it is profitable - the reason why Sega are releasing the first GC on-line title, PSO v2.
DD64 was pretty cool though - it was to originally host the N64 Zelda games and their first incarnations at trade shows supposedly ran on the 64DD's architecture. There was an F-Zero add-on pak planned too, with more levels and a level designer. Supposedly you could then swap these with friends as the 64DD as the hardware included a zip-disk-a-like add-on. This used 64 megabyte writable magnetic disks and supposedly would allow Nintendo to expand their create and nurture series and ethos. There were painting games and special cartridges to link your N64 up to a video camera. It is rumoured that this is how the GBC Camera came about - it was originally intended to use the wealth of photo creation/manipulation games and options that would crop up on all sorts of titles when the 64DD was released. Clearly, it never reached this potential.
Truth be told, no one can be 100% certain what happened. The official reason is, like I said, that no money was being made on the test launch. However, Nintendo had been shying away from the 64DD for long before that. The 64DDs killer aps like Zelda and Paper Mario migrated over the N64 and others died by the bucket load - see Sim City DD64 and numerous add-ons to games like Mission: Impossible and Mario 64. Also, the extansion pak, which had originally been one of the corner stones of the 64DD set-up, was released individually, increasing the N64s power to a level that seemed to satisfy Nintendo and their developers enough to let the 64DD die. The poor performance of the N64 can't be understated either - the 64DD was delayed and delayed so that ultimately it would have got a widespread release around the death period of the N64 - clearly not a good idea, better for Nintendo to lick their wounds and move on to the next-gen proper rather than a half-way house.
In Japan you could buy the 64DD which was able to go online for about one month. However, in America, there was a company that released it's own online software. You buy the game cart which comes with a keyboard and mouse. The cart plugs into a phone line, and you're online!
I'm not sure whether it was actually released, but prototypes were made.
Sonic