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You remember? When you just blasted along some motorway type road filled with loads of traffic and some other cars which you actually had to overtake. And, aswell as having to overtake certain cars, you had to reach checkpoints within a certain time limit aswell!
What happened to these types of car games?
Every car game we play nowaday seems to be the same. Just race against about 8 other cars round three laps on a circuit to see who reaches the finish first. You then have you car SPOGS games like GT3, where you just spend hours driving round the same old tracks with some naff car, until your've amassed enough money to afford to buy a half decent car, and then the game picks up speed and is enjoyable!
Well what happened to checkpoints? What was the last car game you played where you had to reach a checkpoint within a certain time limit, otherwise it was game over and you couldn't finish the race? I miss those old skool type driving games, where there was a lot of tension in the fact that you had to try hard to actually finish the race aswell as finish in a decent position!
I'm not saying that there's anything wrong with racing games nowadays, but I just wish that some developers would try something a bit different for a change. The only game that i've played in recent times, which does try to go back to the Lotus type racing game has been Vanishing Point. I really liked that game because while overtaking loads of cars while driving round. You also had to try and finish in a good time. This is something that i'd like to see more of in racing games!
What do other people think of the state of racing games at the moment?
:)
Now THAT was class!
:D
I know what you mean about the whole checkpoint thing though. Anyone remember Jaguar XJ220 on the Amiga?
AND it had damage to cars, which you had to fix by spending your hard won money.
Those were the days....
*puts on rose tinted spectacles...*
Look at GT3, ok beautiful graphics and I'm sure they've added this, that and the other to it but we've seen it all before and I want something new. There is GTA3 coming out sometime this century but I might give that a miss aswell.
You remember? When you just blasted along some motorway type road filled with loads of traffic and some other cars which you actually had to overtake. And, aswell as having to overtake certain cars, you had to reach checkpoints within a certain time limit aswell!
What happened to these types of car games?
Every car game we play nowaday seems to be the same. Just race against about 8 other cars round three laps on a circuit to see who reaches the finish first. You then have you car SPOGS games like GT3, where you just spend hours driving round the same old tracks with some naff car, until your've amassed enough money to afford to buy a half decent car, and then the game picks up speed and is enjoyable!
Well what happened to checkpoints? What was the last car game you played where you had to reach a checkpoint within a certain time limit, otherwise it was game over and you couldn't finish the race? I miss those old skool type driving games, where there was a lot of tension in the fact that you had to try hard to actually finish the race aswell as finish in a decent position!
I'm not saying that there's anything wrong with racing games nowadays, but I just wish that some developers would try something a bit different for a change. The only game that i've played in recent times, which does try to go back to the Lotus type racing game has been Vanishing Point. I really liked that game because while overtaking loads of cars while driving round. You also had to try and finish in a good time. This is something that i'd like to see more of in racing games!
What do other people think of the state of racing games at the moment?
:)