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I think this would be brilliant as you really could get the full "glory" of winning the Monaco Grand Prix or shooting the Head Crab about to suck on your face, these would make gaming possibly more enjoyable. Obviously all the textures involved would have to be imperfect as in life unlike the textures you come across in Gran Turismo 3 or Spy Hunter, something which would be time consuming would be making individual panels for everything, skyscrapers in Spiderman for example are the same texture used over and over also seen in Tony Hawk's Pro Skater 2 and Half-Life.
But the good thing with current graphics or the future of modern graphics is they do not look real, which may sound silly but they look as real as gaming allows today but they do not look like what I see when I open my eyes. There is a slight blurred-ness in Metal Gear, the cars are perfect in Gran Turismo 3 by today's standards and its these things which define a game from reality and I personally think that is how it should stay. A game is a game they are there in some cases to live out experiences you would never have in the real world but at the end of the day they are for entertainment and so leaving a line between real life and gaming life, in my opinion is a good idea.
> I personaly recon a game looking as real as you and me, would look kinda naff.
But you got to think it would only look real because you are applying the idea to modern rules, with current technology it would be terrible but if it looked exactly the same as how you see things and no jolty-ness then there may be no problems
> A good point, how far can we go before games look reali though? Only time will
> tell, 2 years - 3, 4, 5?
Depends what you percieve as real! The victorians thought photos were as real as you can get, who knows what we'll think looks real in twenty years time!!!
I think this would be brilliant as you really could get the full "glory" of winning the Monaco Grand Prix or shooting the Head Crab about to suck on your face, these would make gaming possibly more enjoyable. Obviously all the textures involved would have to be imperfect as in life unlike the textures you come across in Gran Turismo 3 or Spy Hunter, something which would be time consuming would be making individual panels for everything, skyscrapers in Spiderman for example are the same texture used over and over also seen in Tony Hawk's Pro Skater 2 and Half-Life.
But the good thing with current graphics or the future of modern graphics is they do not look real, which may sound silly but they look as real as gaming allows today but they do not look like what I see when I open my eyes. There is a slight blurred-ness in Metal Gear, the cars are perfect in Gran Turismo 3 by today's standards and its these things which define a game from reality and I personally think that is how it should stay. A game is a game they are there in some cases to live out experiences you would never have in the real world but at the end of the day they are for entertainment and so leaving a line between real life and gaming life, in my opinion is a good idea.