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"Gaming Realism"

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Wed 24/10/01 at 22:12
Regular
Posts: 787
I recently started thinking about modern computer game realism, not so much content as this can be governed in modern day with ratings e.g. 12, 15 and 18 etc. What I would like to put forward is the argument of whether gaming realism graphically can be "improved" as we look at Metal Gear Solid 2 and Gran Turismo 3 we see graphics at modern day peak but would we really want the graphics to become equal to real graphics e.g. What we see with our eyes?

I think this would be brilliant as you really could get the full "glory" of winning the Monaco Grand Prix or shooting the Head Crab about to suck on your face, these would make gaming possibly more enjoyable. Obviously all the textures involved would have to be imperfect as in life unlike the textures you come across in Gran Turismo 3 or Spy Hunter, something which would be time consuming would be making individual panels for everything, skyscrapers in Spiderman for example are the same texture used over and over also seen in Tony Hawk's Pro Skater 2 and Half-Life.

But the good thing with current graphics or the future of modern graphics is they do not look real, which may sound silly but they look as real as gaming allows today but they do not look like what I see when I open my eyes. There is a slight blurred-ness in Metal Gear, the cars are perfect in Gran Turismo 3 by today's standards and its these things which define a game from reality and I personally think that is how it should stay. A game is a game they are there in some cases to live out experiences you would never have in the real world but at the end of the day they are for entertainment and so leaving a line between real life and gaming life, in my opinion is a good idea.
Thu 25/10/01 at 20:33
Regular
"round the outside"
Posts: 667
what would be the point coz we have unjolty gaming now which seems in another world a gaming world,if it was real it would be just like it was u or me blowing up the local pub which would be to put it plainly crap
Wed 24/10/01 at 23:18
Posts: 0
cjh wrote:
> I personaly recon a game looking as real as you and me, would look kinda naff.

But you got to think it would only look real because you are applying the idea to modern rules, with current technology it would be terrible but if it looked exactly the same as how you see things and no jolty-ness then there may be no problems
Wed 24/10/01 at 23:02
Regular
"It goes so quickly"
Posts: 4,083
I personaly recon a game looking as real as you and me, would look kinda naff.
Wed 24/10/01 at 22:55
Regular
"Mm reprocessed meat"
Posts: 967
JustBroughtIt wrote:
> A good point, how far can we go before games look reali though? Only time will
> tell, 2 years - 3, 4, 5?


Depends what you percieve as real! The victorians thought photos were as real as you can get, who knows what we'll think looks real in twenty years time!!!
Wed 24/10/01 at 22:52
Posts: 0
A good point, how far can we go before games look reali though? Only time will tell, 2 years - 3, 4, 5?
Wed 24/10/01 at 22:26
Regular
Posts: 10,437
good point, but you've scared me now for no apparent reason *Looks to his left, then his right, and then runs off*
Wed 24/10/01 at 22:25
Posts: 15,443
Max Payne is a game attempting to portray realism in, er, the real world. To be honest, I, like most people, prefer to see game graphics to be advanced, but not so much to a point where photo captured... everything is used.
Wed 24/10/01 at 22:12
Regular
"round the outside"
Posts: 667
I recently started thinking about modern computer game realism, not so much content as this can be governed in modern day with ratings e.g. 12, 15 and 18 etc. What I would like to put forward is the argument of whether gaming realism graphically can be "improved" as we look at Metal Gear Solid 2 and Gran Turismo 3 we see graphics at modern day peak but would we really want the graphics to become equal to real graphics e.g. What we see with our eyes?

I think this would be brilliant as you really could get the full "glory" of winning the Monaco Grand Prix or shooting the Head Crab about to suck on your face, these would make gaming possibly more enjoyable. Obviously all the textures involved would have to be imperfect as in life unlike the textures you come across in Gran Turismo 3 or Spy Hunter, something which would be time consuming would be making individual panels for everything, skyscrapers in Spiderman for example are the same texture used over and over also seen in Tony Hawk's Pro Skater 2 and Half-Life.

But the good thing with current graphics or the future of modern graphics is they do not look real, which may sound silly but they look as real as gaming allows today but they do not look like what I see when I open my eyes. There is a slight blurred-ness in Metal Gear, the cars are perfect in Gran Turismo 3 by today's standards and its these things which define a game from reality and I personally think that is how it should stay. A game is a game they are there in some cases to live out experiences you would never have in the real world but at the end of the day they are for entertainment and so leaving a line between real life and gaming life, in my opinion is a good idea.

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