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Fact is, arcades are dying. It's no surprise. Home machines are as good, if not better. And console conversions come out maybe only a month after the machines. But it worries me because coin-ops are the Formula One of gaming. They advance the technology.
Sega and Namco's epic battles never really took place on Playstation and Saturn (thankfully). It was in the arcades. When Namco responded to Virtua Racing with Ridge Racer, Sega didn't just bring out Daytona, it brought out a whole new arcade system. In three years we went from the cardboard cut-outs in Virtua Fighter to the swishing pantaloons of VF3.
Yu Suzuki, the genius who pioneered car, bike and fighter plane games with OutRun, Hang-On and Afterburner, insisted on new hardware everytime he made a new game. Mind you, he was mucked that one up a tree when he made F355 Challenge. A lavish Ferrari cockpit experience so authentic you just slid around like a novice and got a printout to show how rubbish you were.
And then there's the peripherals. Virtua Cop refined the home lightgun. Would Time Crisis exist if Namco hadn't built the arcade pedal? Think music games like Dance Stage and Samba De Amigo would have been pioneered without the public testing ground? True, the home add-ons are expensive and rarely prove popular, but that's even more reason for coin-ops. Without the gun, Silent Scope will never have the same sniper feel at home, but it's the blockbuster experiences that will really die with the arcades. The booming cannons you hold for LA Machine Guns, that full-size pod in Star Wars Racer.
Don't forget the spectacular, bizarro one-offs. Prop Cycle, a flying bike game that blows wind in your face. Drum Mania, complete with high-hats and sticks. Final Furlong, four-player horse-racing complete with whipping. The Lost World: Jurassic Park, a jeep game with lightguns, theatrical sound and curtains. Not only can these never come home, but with no arcade audience they'll never be made again.
So when you sit down to play Tony Hawks 3 this christmas, just imagine an arcade version like Top Skater with its board . Alternatively, take your fella out of your hand, pull up your pants and go support your arcade. Just don't play Capcom Vs SNK2, unless you're using the maracas...
> If ont, try again.
If *not*
Alternatively, take your fella out of your
> hand, pull up your pants and go support your arcade. Just don't play Capcom Vs
> SNK2, unless you're using the maracas...
I am sorry....but that has too be the sickest thing I have ever heard said on these forums........
Why do you never hang around and reply to your topics by the way Reload....not very sociable or something?
MJ
Fact is, arcades are dying. It's no surprise. Home machines are as good, if not better. And console conversions come out maybe only a month after the machines. But it worries me because coin-ops are the Formula One of gaming. They advance the technology.
Sega and Namco's epic battles never really took place on Playstation and Saturn (thankfully). It was in the arcades. When Namco responded to Virtua Racing with Ridge Racer, Sega didn't just bring out Daytona, it brought out a whole new arcade system. In three years we went from the cardboard cut-outs in Virtua Fighter to the swishing pantaloons of VF3.
Yu Suzuki, the genius who pioneered car, bike and fighter plane games with OutRun, Hang-On and Afterburner, insisted on new hardware everytime he made a new game. Mind you, he was mucked that one up a tree when he made F355 Challenge. A lavish Ferrari cockpit experience so authentic you just slid around like a novice and got a printout to show how rubbish you were.
And then there's the peripherals. Virtua Cop refined the home lightgun. Would Time Crisis exist if Namco hadn't built the arcade pedal? Think music games like Dance Stage and Samba De Amigo would have been pioneered without the public testing ground? True, the home add-ons are expensive and rarely prove popular, but that's even more reason for coin-ops. Without the gun, Silent Scope will never have the same sniper feel at home, but it's the blockbuster experiences that will really die with the arcades. The booming cannons you hold for LA Machine Guns, that full-size pod in Star Wars Racer.
Don't forget the spectacular, bizarro one-offs. Prop Cycle, a flying bike game that blows wind in your face. Drum Mania, complete with high-hats and sticks. Final Furlong, four-player horse-racing complete with whipping. The Lost World: Jurassic Park, a jeep game with lightguns, theatrical sound and curtains. Not only can these never come home, but with no arcade audience they'll never be made again.
So when you sit down to play Tony Hawks 3 this christmas, just imagine an arcade version like Top Skater with its board . Alternatively, take your fella out of your hand, pull up your pants and go support your arcade. Just don't play Capcom Vs SNK2, unless you're using the maracas...